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  1. #1

    Default Too much micromanagement

    Hello!

    I've been playing my very first Rome game for quite a while now (as Julii). Spent the first half of the game learning basics and now it seems like I'm nearing the end, but the end is very frustrating.

    I'm in the civil war period and the micromanagement is killing me. I'm fighting war on 3-4 different fronts and it's really tedious to manually pick out all my unused troops and armies on the world map. It doesn't even automatically notify me like in Civilization series, so if I forgot to move someone, I can't do anything about it.

    Same goes to building buildings in cities and training units. I have to manually keep track on all of my cities (I have over 30 of those). The pop-up that notifies me of troops trained this round isn't helping much either.

    I'm playing a completely vanilla version of this game. Are there any mods out there that somehow lessen that tedious micromanagement and make it notify me of my troops and units like in Civilization series? Because right now I don't really feel like going on.

  2. #2

    Default Re: Too much micromanagement

    first of all, welcome to the forums!

    i dont think there are any mods that do that.. if anything, some mods add more micromanagement


    have you tried putting your cities on auto manage?


    there is also a list in game, which lets you see your generals, agents and their position

  3. #3

    Default Re: Too much micromanagement

    Quote Originally Posted by Mediteran View Post
    first of all, welcome to the forums!

    i dont think there are any mods that do that.. if anything, some mods add more micromanagement


    have you tried putting your cities on auto manage?


    there is also a list in game, which lets you see your generals, agents and their position
    Thanks!

    Well I have "automanage taxes" turned on, I don't really want to turn on automanage units/buildings, because I'd like to be in control of what I'm building.

    I think I know about the list you're talking about but I think that it's very badly implemented. I still would have to scroll through every unit in the list to find out the ones I haven't moved and I have many single troops/small armies floating around the map (I'm sending them to fight on the fronts) and I don't think that this list encompasses them.


    E: Silly me. It does encompass captains and it does show movement points left. I should have paid more attention to it. It really helps me with some of my problems. Thanks for notifying me of it!
    Last edited by Xsilent; June 24, 2009 at 03:40 PM.

  4. #4

    Default Re: Too much micromanagement

    oh boy. youre going to hate the MP... those battles you see on youtube dont do justice to how hard leet management is.
    Anyway to get back on topic, i managed all my cities, armies and taxes myself untill i started playing MultiPlayer. maybe you should try that. a lot less fustrating than ur campaign.
    or mods.


  5. #5
    Sextus Molestus's Avatar Miles
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    Default Re: Too much micromanagement

    With construction, if your financial situation is intact, it helps to click the magnifying glass next to each newly constructed building on the Construction Scroll that slides down the left every turn. This will automatically bring you to the settlement where the newly constructed building is, so you don't have to check each city for that construction icon under the name.

    As for troop movement, micromanagement troubles may be a result of poor planning. I don't mean that as an insult, I've done it too, but the fact of the matter is it's tedious to have military units scattered throughout your empire. They should all be on your borders, with garrison units in the internal cities.

    If you are recruiting new troops from internal cities, then the recruitment scroll that appears every turn should be extremely helpful. As for random armies situated in your internal settlements, garrisoning them, take a turn to remove them all, replacing them with peasants and disbanding those that you don't need. Basically you should keep military units on your borders only, except for a few concentrated armies in your empire dedicated to killing rebels.
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  6. #6
    Genius of the Restoration's Avatar You beaut and magical
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    Default Re: Too much micromanagement

    Micromanaging everything is the only way to get the most out of your empire. I enjoy some micro, but I don't go to the lengths of say, Severous (check http://www.twcenter.net/forums/showthread.php?t=54262 for example). How much you concentrate on all the small parts of the campaign depends on your play style and ultimately, if you actually enjoy that type of thing. I enjoy it, so I do it.

    I've also recently started playing Romance of the Three Kingdoms, which is like Rome's micromanagement on really strong roids.

    I agree with the other comments on here, use the scroll. You can also bring it up by right-clicking on one of the army/city/agent tabs down the bottom of the page. Probably save you a couple of minutes overall

  7. #7
    Primicerius
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    Default Re: Too much micromanagement

    Battles should take up most of your time. Use the construction scroll to handle that end, the city bar to monitor happiness and building, but you'll need to recruit your own stuff, I'm afraid. Never, ever put your cities on auto-manage. You will regret it. A lot.

    There aren't any mods that reduce micromanagement, except some help with battles. Mods like EB, XGM, ExRM raise unit upkeep so that its more expensive to keep armies, meaning less armies overall, which leads to less and more decisive battles. That shortens turn time a bit.



  8. #8
    masterbaker's Avatar Decanus
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    Default Re: Too much micromanagement

    Right click on the armies/agents/cities tab to go through them, instead of just looking around. When you're in armies, just select the ones that are out in a territory, not a city to be moved, and while you're going through construction deal with those in the cities.

  9. #9

    Default Re: Too much micromanagement

    As far as forgetting to move units, you can make your units move over multiple turns, simply by ordering them to move beyond their regular movement distance.
    If any will come after me, let him deny himself, and take up his cross, and follow me. -Jesus

  10. #10

    Default Re: Too much micromanagement

    A useful tip: You can set waypoints for military units to follow once they are created in a city but selecting the desired city and then holding alt and right clicking on another point on the map. Once units are created they will appear outside the city and will have instructions to move to the waypoint you set. This only works over a limited distance but I find it solves the problem of shipping fresh fodder to the frontiers.

    Hope this helps

  11. #11
    blackwatersix's Avatar Biarchus
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    Default Re: Too much micromanagement

    i never knew that there was a rally point option for new units. haha silly me and i've been playing Rome for nearly three years now. )

    Micromanagement does to get tedious.. but it's part of the fun of the game right? haha.
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  12. #12

    Default Re: Too much micromanagement

    well seeing as fighting the AI means facing the same tactic over and over and over and over and over, its basicly the more interesting part.


  13. #13

    Default Re: Too much micromanagement

    practice makes perfect

    never auto manage the ai will ruin you for fun

    as you practice you will notice that you need to control choke points with your major armies

    by the time you get to civil war as julii you should have several strong armies in northern europe
    if you havent already, conquer spanish peninsula to surge economy and complete supply lines

    this way you can concentrate on the roaming brutii armies moving north out of greece with your gaullic
    legions and prepare to take over italy if you havent already...

    also concentrate on major greek cities rather than the tons of brutii armies floating around
    once you get the citites you can bribe all those crap brutii 20stacks that are 50% light auxilia and velite gladiators and use the bribed units to disband and populate low cities

  14. #14
    zzzms's Avatar Semisalis
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    Default Re: Too much micromanagement

    I open a city scroll, say, my capital, and use the arrows at the top of the scroll, to scroll through all the cities, until I land back at the capital, which sorts out the recruitment and construction side of things. As to reorganizing and moving units/ agents, there is only one way, and that's to remember, which you get better at the more you play! I find the unit/ agent roster a complete pain, as once you have selected an agent, etc, the damned thing scrolls back to the top again!

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  15. #15

    Default Re: Too much micromanagement

    If the full campaign is too much, try the short campaigns.
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