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Thread: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

  1. #761

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Quote Originally Posted by Oppresso Liber View Post
    So the million dollar question is: How do I edit my king's diplomacy traits? Any help would be most welcome.
    Make him more.. productive. For example if you increase his management attribute to value 2:



    ... then he will have +0 diplomacy and prestige penalty:





  2. #762

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    You are a god. Thank you very much.

  3. #763

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Hey Husser.

    I've been looking, and I can't find, in the Character Array, my king. Where is it? All I find is Ministers, Rakes, Admirals, Captains or Generals, but no King whatsoever. Where is he in the startpos file?

  4. #764

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    He is one of the ministers, the first one I think, but check the names to be sure.




  5. #765

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Hehe how dumb I am... Sorry, but I'm new at this. I found it already, thanks a lot.

  6. #766
    General Brewster's Avatar The Flying Dutchman
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Hi Husserl!

    can it be that when you change the date in ETW ministers and such die because they haven't been born yet ?
    and it causes a slow turn ?

    thanks.

  7. #767

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    You have to change all dates, (characters, units, family, etc.). You can do that with one click using EasyEsf.




  8. #768
    General Brewster's Avatar The Flying Dutchman
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Thanks

  9. #769

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    this may sound a bit rhetorical but i was wondering if there was a way to edit the starting populations of settlements using the esf editor?

  10. #770

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Some of the emergents in the Americas can only recruit their colonial units in their home region. I was wondering whether that is controlled by startpos since I want to change the factions so that they can recruit their entire roster in their home region.

  11. #771

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    You have to make a mod pack for that, it is not a startpos matter.




  12. #772

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Whether somebody can help me with the decision of one problem. How to remove the general (on start campaign) without hybridstartpos.esf (It doesn't help - Bada-Boom after 6th courses)?
    Spoiler Alert, click show to read: 

    What sections in startpos I must delete?
    Last edited by Yaropolk; January 26, 2012 at 11:37 AM.


  13. #773

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    You cannot.




  14. #774

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Here's my question. What is it that needs to be changed to allow you to join a rebellion? For instance, I'm playing as Lousiana, I want to make them a republic but whenever I force the rebellion the game just spawns an army from another native tribe. At first I thought it was because they were a minor nation still, so I made them major. Then I thought it was because they were a protectorate, so I removed that and made them allied with France. Now I'm at a complete loss. Anyone know? I know it's startpos related because I've played other mods where I could have rebellions with them and the only thing those other mods did was change the startpos.

  15. #775

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    I have not tried this since it is easy to change government type but try this: go in REGION lower_louisiana and change emrging nation from amerind_rebels to louisiana:





  16. #776

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Yup, that does it.

  17. #777

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    u better learn how to make proper tutorials. a lot of gibberish.
    I have been looking for the region ID of Trincomale/Ceylon but still I couldn't find it.

  18. #778

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Quote Originally Posted by Gryphes View Post
    u better learn how to make proper tutorials. a lot of gibberish.
    I have been looking for the region ID of Trincomale/Ceylon but still I couldn't find it.
    If you do not like my tutorials stop... paying me! And try to be more polite especially when you ask something..




  19. #779

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    I might be doing something wrong, but I'm trying to make Safavids playable, their an emergant. I followed the steps listed but don't have the option to select them on the faction select screen so that I can buy a region from Persia.

  20. #780

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Quote Originally Posted by Tilarium View Post
    I might be doing something wrong, but I'm trying to make Safavids playable, their an emergant. I followed the steps listed but don't have the option to select them on the faction select screen so that I can buy a region from Persia.
    Then you've missed step one:

    [..] CAMPAIGN_PREOPEN_MAP_INFO/PLAYERS_ARRAY/PLAYERS_ARRAY (non playable faction)/ middle False change to True
    [..] CAMPAIGN_PREOPEN_MAP_INFO/FACTION_INFOS/ FACTION_INFOS/ 3rd and 4th False change to True




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