
Originally Posted by
Hazbones
And so that would mean that in addition to moving towns around the map (which I believe some people have accomplished at least Chris Harshman did) then part of the process of moving a town or port you also need to adjust the POI for that region or else the AI will keep going to the old location where the town stood.
That's correct. It also means that if you add a new town or port you have to modify the POI or the AI won't be able to find it.
I was examining the POI and noticed that some of the coordinates used don't exactly match the location of a settlement/town/port but are very close to it. This either means it's telling the AI where the Zone of Control is (area around a settlement/town/port) or it's because the settlement/town/port takes up some space on the map.
Region Coordinate Mapping:
I wonder if it is possible to place a town in a region's corner and then move it along an axis at an interval jotting down the coordinates along the way. Eventually after some really tedious work you will have all the coordinates for the region's border for which you are mapping.
It is a long round-about way but it might could be done (in theory). Of course if we could just find a file that has all of the coordinates that would be much easier.
What I was thinking is that a map grid of each region could be created to use as a tool for modding and research of the map process. With a grid one could easily recognize coordinates in files that are being researched and associate them to region and startpos.
The regions.esf has the coordinates of every region, though these regions overlap each other. The border coordinates are probably in this file as well, though I don't know where.
As I've made a scale model of the smaller map it would be much easier to use this map to get the coordinates of all the borders rather than by moving towns all over a region.
I have tried adding areas and towns to this map but it's exceptionally time consuming (there are thousands of entries, each of which has to go in exactly the right place).
What we need is a tool that will read all the coordinates in the regions.esf and create a map based on these coordinates. This would give us a map with all the regions, areas, settlements, town, etc. If it could also convert the coordinates used in the starpos and poi to the smaller map coordinates this would make it easier to see where everything is on the map.