just curious, is there a way that i could make a gate collapse with the gatehouse's destruction?
I was thinking of a way to make it easier for the ai to come get me (during seige) and thought that including an optional way for the gate to collapse (besides rams and intensely inaccurate artillery ) would help...

i've been rooting around in the text files and i found in descr_walls an entry that looks like this:

gateway
{
full_health 200
manned 1
battle_stats flammability_medium impact_damage_high
localised_name gateway
projectile_impacts_all_hit_gate
short_wooden ; Just one type allowed

i noticed that this entry here is for the small wooden "gateway" but what i'm interested in is that
projectile_impacts_all_hit_gate line...

I'm not very experienced with tweaking but i wonder, could i somehow make the gatehouse entry read this and apply it to the gate below?