The question is simple:
would you like the senate missions to be a support for your faction or a challenge to push you harder?
In the first case you would get reasonably acceptable timings to complete your missions and rewards in 90% of cases for achieving your objective, something useful in the short term if you lack the cash.
Alternatively they could represent requests to establish a policy focus for your faction, with much longer timespan (30 or more turns to take a city for example) but a balanced mix of bonuses (mostly at start) and penalties.
The preference is yours, just remember we cannot control the missions directly or choose the rewards but only change how long it takes for a mission to expire and if you get a reward of penalty.






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