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Thread: Can someone with 3ds take a look at this?

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  1. #1
    Medusa0's Avatar Artifex
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    Default Can someone with 3ds take a look at this?

    I have been playing around with the contents of the unused model files in the data/models_unit folder, there is a new archer for the Greek faction that fits quite well with the phalanx pikemen texture (Images show a modified skin with sleeves).





    However without a proper modeling program I fail to find the location of the weapons (bow and dagger and the pack of arrows) on the texture.
    Now here's the coding to go into the DMB file. Models and textures are readily available, sprites are placeholders.

    type greek_heavy_archer
    skeleton fs_archer, fs_dagger
    indiv_range 40
    texture macedon, data/models_unit/textures/unit_greek_pike_phalanx_macedon.tga
    texture pontus, data/models_unit/textures/unit_greek_pike_phalanx_pontus.tga
    texture seleucid, data/models_unit/textures/unit_greek_pike_phalanx_seleucid.tga
    texture thrace, data/models_unit/textures/unit_greek_pike_phalanx_thrace.tga
    model_flexi_m data/models_unit/unit_greek_archer_400.CAS, 8
    model_flexi_m data/models_unit/unit_greek_archer_300.CAS, 15
    model_flexi_m data/models_unit/unit_greek_archer_200.CAS, 30
    model_flexi_m data/models_unit/unit_greek_archer_100.CAS, 40
    model_flexi data/models_unit/unit_greek_archer_70.CAS, MAX
    model_sprite thrace, 60.0, data/sprites/thrace_greek_archer_sprite.spr
    model_sprite seleucid, 60.0, data/sprites/seleucid_greek_archer_sprite.spr
    model_sprite macedon, 60.0, data/sprites/macedon_greek_archer_sprite.spr
    model_sprite pontus, 60.0, data/sprites/pontus_persian_elite_archer_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

  2. #2

    Default Re: Can someone with 3ds take a look at this?

    i'd like to help but i'm not in home now... its a problem with the uvws
    Click on my sig and check out my modelling works! Your opinion is welcome!


  3. #3

    Default Re: Can someone with 3ds take a look at this?

    Quote Originally Posted by Conqistador View Post
    i'd like to help but i'm not in home now... its a problem with the uvws

    I'm in the same boat; will look at it this morning...
    If any will come after me, let him deny himself, and take up his cross, and follow me. -Jesus

  4. #4

    Default Re: Can someone with 3ds take a look at this?

    Here you go. I had to add a bow and quiver to the texture file and re-create the alpha channel. Likewise with the model. I also got rid of their dagger and gave them a sword.

  5. #5
    Medusa0's Avatar Artifex
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    Default Re: Can someone with 3ds take a look at this?

    Thank you!

  6. #6
    karlyp123's Avatar Civis
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    Default Re: Can someone with 3ds take a look at this?

    well, will you help me yes or no?

  7. #7

    Default Re: Can someone with 3ds take a look at this?

    /\

    wth???
    necromancer's attack????
    Click on my sig and check out my modelling works! Your opinion is welcome!


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