I have been playing around with the contents of the unused model files in the data/models_unit folder, there is a new archer for the Greek faction that fits quite well with the phalanx pikemen texture (Images show a modified skin with sleeves).
However without a proper modeling program I fail to find the location of the weapons (bow and dagger and the pack of arrows) on the texture.
Now here's the coding to go into the DMB file. Models and textures are readily available, sprites are placeholders.
type greek_heavy_archer
skeleton fs_archer, fs_dagger
indiv_range 40
texture macedon, data/models_unit/textures/unit_greek_pike_phalanx_macedon.tga
texture pontus, data/models_unit/textures/unit_greek_pike_phalanx_pontus.tga
texture seleucid, data/models_unit/textures/unit_greek_pike_phalanx_seleucid.tga
texture thrace, data/models_unit/textures/unit_greek_pike_phalanx_thrace.tga
model_flexi_m data/models_unit/unit_greek_archer_400.CAS, 8
model_flexi_m data/models_unit/unit_greek_archer_300.CAS, 15
model_flexi_m data/models_unit/unit_greek_archer_200.CAS, 30
model_flexi_m data/models_unit/unit_greek_archer_100.CAS, 40
model_flexi data/models_unit/unit_greek_archer_70.CAS, MAX
model_sprite thrace, 60.0, data/sprites/thrace_greek_archer_sprite.spr
model_sprite seleucid, 60.0, data/sprites/seleucid_greek_archer_sprite.spr
model_sprite macedon, 60.0, data/sprites/macedon_greek_archer_sprite.spr
model_sprite pontus, 60.0, data/sprites/pontus_persian_elite_archer_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f







Reply With Quote








