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Thread: For God and St. George: A new English Roster

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  1. #1

    Default For God and St. George: A new English Roster

    This is a unit roster reworking for the English.



    Q&A

    Q:Why?
    A: The English roster (amongst others) was in bad need of an overhaul. In vanilla, it included 4 bill units, 3 longbowmen and no norman units at all. To me, this made an unhistoric representation of medieval England. Not to mention their city units were sadly lacking.

    Q: Will this be included in any submods?
    A: I cannot speak for anyone else, but it will be included in the next release of the 1100AD mod, scheduled for release in the next two months or so.

    Q: I am confused about the files, how do I install?
    A: This is an open mod and therefore not as easy to install. Directions will be included but one will need basic knowledge of the battlemodels database and EDU to make this work. However, keep in mind that the unit list is currently maxed out at 500 units, so one will have to make some deletions to accomidate these new units. For example, in my mod, I have removed English huscarls, two bill units, one longbowmen, etc. Plus, with an open mod, the player can pick and choose which units they want to use and make it compatible with any mod they choose.

    Q:What are the new units?
    A: See readme for more details. There may be one more unit yet to come, but that is not for certain.

    Q:I see some Breton and Flemish units. Wouldn't it be unhistoric to see these recruited everywhere the English are?
    A:They will only be available in northern France through specific buildings (not included in this release), similar to Welsh longbowmen and Spearmen in Wales.

    Q: Some of these units could be generic, are they available to other factions?
    A: Yes, the city units will be available to other NE factions and some of the Norman units will be available to Sicily and the Crusader States, but this is a particular English only roster mod.

    Q: Doesn't this make England to powerful? Especially in the early stages?
    A: In certain areas, yes. However, consider that the combination of Norman archery, infantry and cavalry was dominating multiple fronts in Europe at this time. The Norman units do not upgrade and are the equivalent to second level barracks units. Their real advantage is their mail armour, cavalry charge and morale. By the third tier barracks (Feudal knights), they are overpowered. The militia units have comparable stats to their peers. Their neighbours will still have to use their traditional advantages: France has more territory and especially castles to draw from and Scotland's pikes can neutralize the Norman cavalry.

    Download here:

    Spoiler Alert, click show to read: 



    Thanks to:
    Spoiler Alert, click show to read: 

    Lord_Calidor for the polearm model.
    Lord_Condormanius for the mailed and dismounted mailed knights models.
    Disgruntled Goat and the 1066 team for the fyrd_spearmen model
    CaesarClivus for his patient instruction.

    AW
    Last edited by Awellesley; November 26, 2009 at 01:40 PM.



  2. #2

    Default Re: For God and St. George: An new English Roster

    Am always liking unit roster re-works, your suggestions look good and will be happy to see the back of all those vanilla billmen!
    member of S.I.N.

  3. #3
    Souka's Avatar Semisalis
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    Default Re: For God and St. George: An new English Roster

    Very nice, in what year can we expect to see those milita being recruited?

    +rep

  4. #4

    Default Re: For God and St. George: An new English Roster

    In my mod, Urban militia will be available in the second city barracks right away. Militia serjeants are third tier city barracks, available in the high era. However, since this is an open mod, the player will be able to add them whenever they choose.



  5. #5

    Default Re: For God and St. George: An new English Roster

    Nice +rep.

    Love NCAA football? Go here.

  6. #6
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: For God and St. George: An new English Roster

    Can we see some in game pics before we install it?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #7

    Default Re: For God and St. George: An new English Roster

    Quote Originally Posted by AnthoniusII View Post
    Can we see some in game pics before we install it?
    For you my friend, anything. Look back here tomorrow.



  8. #8
    Gnostiko's Avatar Campidoctor
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    Default Re: For God and St. George: An new English Roster

    Ooooh, sounds good. Please talk to Point Blank about the feasibility of including it in RR/RC

  9. #9
    Lemming69's Avatar Semisalis
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    Default Re: For God and St. George: An new English Roster

    cant wait for this one. i just cant help but wonder why the normans are depicted as mail-clad warriors with conical helmets and shaven heads, yet in the game theyre units are rather peasant like.
    And duke william also was a fan of the crossbow so perhaps england should have peasant crossbowman, but nothing hier. Although i think later on the plantaganets were a fan of the crossbow as well

    edit: just looked at the pdf- crossbowman yay have a repppoint

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: For God and St. George: An new English Roster

    Sounds good mate

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #11
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: For God and St. George: A new English Roster

    great mod tho there are many other factions in need of an overhaul espsialy the middle east vinilla made a second class effort on them.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  12. #12

    Default Re: For God and St. George: A new English Roster

    Will the Norman troops/Bodyguards have French accents? for the sake of realism! It always annoyed me when they had posh English accents stright out of public schools

  13. #13

    Default Re: For God and St. George: A new English Roster

    Looks interesting. I've always been puzzled how England doesn't have any Norman troops.

    (Also, just to check, but have you got permission to use DisgruntledGoat's Fyrd Spearmen, if that is indeed what you will be using?)

  14. #14

    Default Re: For God and St. George: A new English Roster

    Quote Originally Posted by redxavier View Post
    (Also, just to check, but have you got permission to use DisgruntledGoat's Fyrd Spearmen, if that is indeed what you will be using?)
    Yes I do, but thanks for keeping me honest.



  15. #15
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: For God and St. George: A new English Roster

    screens?
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  16. #16

    Default Re: For God and St. George: A new English Roster

    Screen shots/unit info cards.
    Last edited by Awellesley; November 26, 2009 at 01:40 PM.



  17. #17

    Default Re: For God and St. George: A new English Roster

    updated on first post



  18. #18
    Lemming69's Avatar Semisalis
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    Default Re: For God and St. George: A new English Roster

    is it compatable with other sub mods which alter skins- for example basileia ton romanon
    and also is this mod still in the development stages or is it ready

  19. #19

    Default Re: For God and St. George: A new English Roster

    Quote Originally Posted by Lemming69 View Post
    is it compatable with other sub mods which alter skins- for example basileia ton romanon
    and also is this mod still in the development stages or is it ready
    Yes it is compatible. Like I explained, the player will have to install manually and edit Battlemodels, EDU and EDB manually, directions in the readme file on first post and also in package.

    It is ready to go.



  20. #20
    Lemming69's Avatar Semisalis
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    Default Re: For God and St. George: A new English Roster

    thanks im lookin forward to it

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