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Thread: Adding Hit Points to Buildings

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  1. #1
    hollowfaith's Avatar Ordinarius
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    Default Adding Hit Points to Buildings

    Is this possible yet?

    As an example I played my GC this evening and fought a huge battle against UP as I was playing France.

    At the start of the battle in the center of the battlefield sat a Windmill surrounded by a fence, with haystacks and a field next to it that was use-able. I thought, "Wow, a good tactical strong point to control the center to command the field!" So I raced a highly experienced unit of line inf. to it and garrisoned it. The AI just blew it up in a few hits with demi cannon as soon as my men were in it! Before I could get them out, the building was gone! Along with my entire line inf regiment! I sat back stunned and thought what is the ultimate point of buildings if they just explode in a huge fire ball from just a few hits of round shot? Whats the point of using them as tactical strong points when their so useless!

    It was quite frustrating to say the least.
    Rome II Total Realism (TW:R2) - Music composer.
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  2. #2

    Default Re: Adding Hit Points to Buildings

    Heh. As un-amusing as I'm sure it was for you, this reminded me of a time that I garrisoned an elite unit in one of those "ancient roman ruins" (that just seem to be lying around in the middle of central europe ) because I had been soundly beaten a battle before by units stationed in one.

    Mostly because the AI pathfinding only allowed one unit at a time to trickle into their wall of bayonets...

    But anyway, so I garrissoned my unit inside, only to find out that a single shot from a cannon demolished the ruins and wiped my unit down to 0 men. Talk about a shock!

    In answer to your question though, as far as I know, you might want to look at the battle_city_buildings_tables section under the db in the main.pack, but I'm not sure what any of the numbers correspond to.

  3. #3

    Default Re: Adding Hit Points to Buildings

    Well buildings aren't a fortress so they can't stand up to cannon.

  4. #4
    hollowfaith's Avatar Ordinarius
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    Default Re: Adding Hit Points to Buildings

    Zaphod - Thanks I'll give it a look see!

    A1_Unit - You are sadly mistaken my friend. In the 18th and 19th centuries buildings and the like served as strong points on a field of battle. I suggest you read the dual battle of Jena-Auerstadt (Sp?) and the battle of Waterloo. Buildings were very important in controlling a part of the battlefield, they can and do stand up to cannon fire as round shot bounces off stone and just passes through wood structures. Explosives and incendiaries on the other hand...

    Also you have to view it this way. There are a lot of buildings on the battle map. Some you can enter (The Strong points or buildings that are viably defensible, that is they have survivability. Like the Chateau of Hougomont. http://en.wikipedia.org/wiki/Hougoumont ) The others, the non-enterable ones are the ones with no defensible value at all. Buildings that are easily destroyed by cannon fire.
    Last edited by hollowfaith; June 26, 2009 at 07:53 AM.
    Rome II Total Realism (TW:R2) - Music composer.
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  5. #5

    Default Re: Adding Hit Points to Buildings

    I know that some buildings are strong but how do you expect a brick or wood building to face cannon or mortar fire?

  6. #6
    hollowfaith's Avatar Ordinarius
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    Default Re: Adding Hit Points to Buildings

    Heh, I edited my post when you replied. Check the last paragraph on my post above. It explains my angle a little better, sorry I'm not very good at trying to explain things on forums. LOL
    Rome II Total Realism (TW:R2) - Music composer.
    Rome Total Realism Project (R:TW) - Music composer and noise legionnaire.
    Rome Total Realism: VII (R:TW) - Music composer and noise legionnaire.

    Authentic Ancient World: (TW:R2) - Music composer

  7. #7

    Default Re: Adding Hit Points to Buildings

    Sure. I don't mind buildings that look like they can stand cannon fire having high hitpoint values. But I don't like the idea of weakly builings being to strong

  8. #8
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Adding Hit Points to Buildings

    i personally think gernades should be able to blow apart buildings
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  9. #9

    Default Re: Adding Hit Points to Buildings

    Quote Originally Posted by Emperor of The Great Unknown View Post
    i personally think gernades should be able to blow apart buildings
    Punch holes in buildings yes, destroy... maybe.

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