Here is the symbol I made for the Python faction. If anyone else wants to submit one, that is fine, It may be used. My plan is that the python faction will require you to "build" Python movies and seasons. Each one grants access to a different group of units. Each building also spreads silliness to a different degree. The Python faction has silly culture, which it must spread to recruit its most important units. Aside from these buildings, there are no changes to the buildings the pythons can build, at least not in the first release. Either way, here is my plan for the factions building and unit tree:
Monty Python And the Holy Grail pt1. required for:
General's Bodyguard
Knights of Camelot 20% culture
Dismounted Knights of Camelot 10% culture
Singing Knights of Camelot 30% culture
The Black Knight 65% culture
Cow Trebuchet 30% culture
Monty Python AtHG pt2. required for:
Holy Hand Grenadiers 80% culture
The Killer Rabbit 75% culture
The Knights who Say Ni! 55% culture
Monty Python AtHG pt3. required for:
French Guards 80% culture
Season 1 required for:
The Knight who smacks people over the head with a chicken 40% culture
Gumby Squad 25% culture
British Army Troops 40% culture
Hell's Grannies 45% culture
The Bately Townswomen Institute 35% culture
Upper Class Twits 45% culture
Season 2 required for
Spanish Inquisition 60% culture
Spam Vikings 55% culture
Season 3 is purely cultural
Season 4 required for:
Military Fairies 35% culture
Life of Bryan required for:
Suicide Squad 50% culture
-----------------------------
I have also categorized units into tiers:
(bodyguard)
Generals Bodyguard*
(low tier)
Knights of Camelot (mounted wo/horses)*
Dismounted Knights of Camelot*
Singing Knights of Camelot (inspire nearby troops)*
Gumby Squad (strong melee)
(2nd tier)
(possible)Upper Class Twits (too stupid to be afraid, they act as excellent combat troops due to their clumsiness.)
The Bateley Women's Institute (fierce demoralizing melee unit).
Knights who smack people with chickens (Chivalric Knights with color changes and a chicken "axe")*
British army troops (gunpowder, very silly)
(upper tier)
Spam Vikings (powerful shock troops)*
Spanish Inquisitors (ambush units, maybe an archer version)
Knights Who say Ni! (Long Range high damage Skirmish units)
Black Knights (strong melee, with pending zweihander tossing) (model by Taro_M) Check it out
here.
(Uber Units)
Holy Hand grenadiers (long range super powerful)*
The Killer Rabbit (altered war dog)
French Guards (scare nearby enemy infantry)*
(siege)
Cow Trebuchet (throws cows that do same damage as rocks)*
units marked with a * mean they can be created using reskinned models from vanilla.
--------------------------
The Python faction begins in England. It would get three settlements in Britain; two castles, the Castle of AAAAAAAARRRRRRRRRGGGGGGHHHH! and Camelot; as well one city, the Flying Circus.
The Python navy will consist of "airships" (for the moment). They will have high attack values, and can be built from ports, the only naval military building the pythons faction will have. The Python factions begins with a large navy as well (one half stack).
----------------------------
Python agents include:
Silly Vicars (Rev. Arthur Belling by G. Chapman). This is the priest unit.
Merchant Bankers. Merchants.
One who knows how not to be seen. Spy.
Piranha Thug. Assassin.
----------------------------
Finally, we have sigs for the people who want to support the mod (though they aren't particularly good):
-------------------
Just so you know, we are currently recruiting for all positions except that of a description writer.