OK first off, i know the TA team already has its own plans for the Eriador faction, but giving suggestions, as long as they make sence or dont go off topic, never hurts.
Second i dont think the Eriador faction is rong as a whole, and on the contrary to many forum members i dont think Eriador is the remains of the Arnor Kingdom, only the dunedain rangers fit into that role.
OK,
personaly i believe the Eriador faction is nothing but an alliance of sub-factions of free-peoples, both man dunedain & hobbits, just think about it, the Eriador faction in the game is nothing more then the union of Bree-land, the various hobbit populations in Eriador and the Dunedain Rangers.
This said, this so called Eriador faction should be renaimed to something like
Free-Peoples, sence thats exacly what they are. Its a faction thats should have extensive use of the
AoR units, some exemples of the local free-peoples and its zones especific units, some already implemented in-game follow:
- Hobbits with its hobbit archers: The Shire, Greenfields, Bree-Land, Staddle
- Dunedain Rangers: Fornost, Amon-Sul, Lake Evendim, Hills of Evendim, Mitheithel (i did some research of the zones with dunedains or later populated by them)
- Bree Riders: Bree and Staddle (both belong to the subfaction of Bree-land)
- Greeway guardsman: Fornost, Bree, Cardolan/Staddle, Tharbad, Dunland, Isengard (ofc this are the zones where this guards should be recruited and not zones belonging to Eriador at game start)
Sence this Eriador faction is nothing more then the good rebels version of the game, it should be extended to all the Free-peoples of middle-earth, and at the same time see some provinces removed.
Ill explain better, there were
3 zones of free-people in middle earth (Eriador, Anduin Valley, Wilderlands), and ill explain each zone:
- the Wilderlands used to be a filled with free-peoples with Dale, Esgaroth, Dorwinion, Celduin and Rhovanion, but now most of its land are habited by evil man, and Dale seems to have now the role that Gondor used to have in the land, its a kingdom in wich the other free-peoples function like fiefdoms, just like gondor, so this zone exemple does not fit into what the Eriador/Free-peoples faction represents.
- the Anduin Valley on the other hand, totaly fit the Eriador exemple, with the Beornings, the hobbits of Gladden Fields, the people of Framsburg (if theres any, i havent found nothing stating that the zone is in any way diferent to amon-sul for exemple) and the people of Wrakyaburg, this free-peoples even had the comon enemy, the OotMM, only its allies were diferent, instead of the high elves, it was the silvan elves.
- no point in talking about Eriador sence i already did above
So i believe
personaly that just like the high elves faction and mordor, the Eriador (free-peoples) faction should be devided in territory between Eriador and Anduin Valley.
I said above that some regions should be removed, and so, ill explain what regions to add and what to remove from the faction:
- To mantain: Bree, Staddle, shire, greenfields
- To add in eriador: hills of evendim (because i readed somewhere that the zone was populated by dunedains by the third age, they were just seperated from the bulk of the other free-peoples in the south)
- To remove in eriador: Fornost, Amon-Sul, Cardolan (ok fornost and amon-sul were deserted, and i know theyr the only forts the Eriador faction add, but in game perspective Eriador has plenty of time to conquer them at game start, as for Cardolan, the place is deserted and haunted by evil spirits or something, i doubt someone wanted to live there at the time)
- To add in Anduin: Gladden Fields, Beorn's Halls, Framsbrug? (all this zones were habited by free-peoples and tbh theyr must have been hard folks because the orcs usualy had a hard time to pass threw their lands)
- Not to add in Anduin: Wrakyaburg(for some reason the other free-races did not trust this people, average rebel settlement)
Ok, i
personaly dont see any problems in this faction unit rooster, i like all this militia units, gives a nice lore feeling, only unit i dislike is the generals bodyguard unit, should be changed to a town mayor and its bodyguard or something like that, im sorry im out of better ideias in this part. (And i know about the obvious stat changes but i believe the Team is taking care of that)
Obviously if Anduin Valley would merge with Eriador as a faction, this would mean some new units, more hobbit archers for Gladden Fields and
Beornings for Beorns Halls and maybe
Beorings (currently in the Dale faction roster) for Beorns Halls and Framsburg, i dont know
personaly if framsburg does have a especific unit worth noticing
Oh by the way in case of a merge this faction should be allied with both Silvan and high Elves, and maintain its objectives of nailing OotMM.
Im goin to
suggest also to switch Swordsmith Guild with Woodsman Guild to Eriador (or Free-peoples), they didnt have the tecnology for superior arms, but they did have above average skill with bows (Dunedain Rangers/hobbits archers) also makes more sence with their relations with the elfs and all.
Please Jean-Luc dont close this, unless things go out of topic, this faction has been a discussion topic since the mod came out, and i believe it is this forums members duty to give
constructive ideias to improve it
Give your own suggestions!
And
Keep it in the Lore people!
And correct me if im in anywhere mistaken
Sorry for my english