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  1. #1

    Default Your House Rules

    Again, apologies if this has been done before. If you guys have them, list any house rules you've made up that you follow. Besides the house rules provided by the developers, heres a list of house rules I follow. It's still a work in progress list;

    1. All legions must be under the command of generals. If
    they have no general then they are unable to enter into combat
    except to defend. Auxilliar legions act in this manner to provide
    a commanded legion with fresh troops to continue the fight.

    2. After a successful campaign legions must return to their home
    city and make camp outside to simulate a time of rest and
    training. Minimum one year rest (Two turns)

    3. All legions have a specific home city, which is where they
    get their name from. Legions may only recruit and replenish units
    from this city.

    4. All legions must make camp at the end of their turn unless
    on a march. This of course does not apply to auxilliar units.

    5. All losses must be accepted. If a spy dies,
    if a legion is destroyed, or a general is killed. No reloading a save.

    6. There are two rules when training a new legion;

    A) A general must have a camp constructed out of the city. This
    simulates a military camp where training is taking place.

    B) Only 500 (Round down) units may be trained a turn per city.
    This is to simulate the lack of necessary staff to train thousands
    of men a year. (Round down means, if you can't hit 500 exactly
    then you may train 534 or 549 but not 550).

    7. When reinforcements from your faction are available in a battle
    , if they are commanded by a general they must be left to the A.I.
    Auxilliars on the other hand may be commanded by you (In this way
    they can act as refreshments for spent troops).

    8. City Militia may be trained with a general in a camp outside of the city,
    but it is not exempt from rule 6.B. In other words you can still
    only train 500 of them, but they don't require a general.

    9. Only 9 regular units may be used in a city garrison. For
    example, you may only have 9 Principes in a city to act as a
    garrison, but may have as many Roman Light Infantry as you wish.
    Last edited by SilentLamb; June 20, 2009 at 09:57 AM.

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  2. #2
    Tesla's Avatar Senator
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    Default Re: Your House Rules

    your first is almost the same as the one posted in the original House Rules
    but other then that those are pretty good house rules

    1. All legions must be under the command of generals. If
    they have no general then they are unable to enter into combat

    except to defend. Auxilliar legions act in this manner to provide
    a commanded legion with fresh troops to continue the fight.
    6. You should have no more than 9 cohorts and 1 1st cohort in a Legion. That is the historical composition of a Legion, along with other units. A Legion must also be commanded by a General, and is considered 'out of action' if the General is killed, until commanded by another.


  3. #3
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    Default Re: Your House Rules

    I try to follow some of the house rules, but sometimes the difficulty of the game means that I just have to break the rules.

    E.g. Rule number 9 for you - the enemies usually attack my cities with full stacks, sometimes multiple stacks. Unless there's a legion or something stationed in the town, there's now way i can hold onto that city with only 9 units - so i fill up the town for piece of mind.

    So sue me

  4. #4

    Default Re: Your House Rules

    Quote Originally Posted by Ibram View Post
    I try to follow some of the house rules, but sometimes the difficulty of the game means that I just have to break the rules.

    E.g. Rule number 9 for you - the enemies usually attack my cities with full stacks, sometimes multiple stacks. Unless there's a legion or something stationed in the town, there's now way i can hold onto that city with only 9 units - so i fill up the town for piece of mind.

    So sue me
    That's the point

    I think technically speaking Rome, at least in the later years, never even had a legion in the city. No legion had entered Rome for a long time ( I don't know the specifics). It's suppose to make sending troops off to war a tactical risk. Your camped legions act as a defense, so when your cities get sieged the military force responds. But if their off to war well, you're up for the pickings.

    I get you though. I usually just play the game normally, but this time I'm trying to challenge myself.

    Tesla, it is. When I first started the list it was suppose to be my own house rules and I'd ignore the ones in the game. I got rule one down, which was exactly the same, then I decided to just follow all the house rules and my own.

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    apple's Avatar Searching for 42
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  6. #6

    Default Re: Your House Rules

    I love all of this so much but there's a few of them I have to disregard simply because it's too much. I know that Romes armies were all volunteer in the earlier ages and disbanded, and I think it's a cool rule to represent that, but it's too much micromanaging for me.

    There's three rules I think I will add.

    Switching up Hastati to Principes as soon as possible when they get one silver chevron, same for switching them to Triarii. That is a genius idea and you deserve props for it, there needs to be a script for this .

    Disbanding praetorians is another when my leader dies. I love this, and how it shows Praetorians loyalty to the leader. I think I might keep them though if the heir is the son of the faction leader.

    And, keeping legions out of Italy. I'm wondering if you could clarify though. Does this include Light Infantry, or just all regular units. Does this mean keeping your cities empty or what?

    Besides that, great ideas. Your tactics were also an interesting read, I've been looking up Roman Infantry tactics to see if I can apply them.
    Last edited by SilentLamb; June 20, 2009 at 03:39 PM.

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  7. #7
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    Default Re: Your House Rules

    The praetorian legion are allowed to remain in field until your faction leader dies, if this happens shall the legion be disbanded and re-recruited.
    Dear god man! It took me over 10 turns to train my first legion, and you want me to disband it? You crazy

  8. #8
    apple's Avatar Searching for 42
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    Default Re: Your House Rules

    And, keeping legions out of Italy. I'm wondering if you could clarify though. Does this include Light Infantry, or just all regular units. Does this mean keeping your cities empty or what?
    No legion (except the praetorian) may enter into Latium (the region which Rome is located in) if the city itself isn't being sieged.


    And yes it is quite a demanding list of rules, but that's how I like it. Makes the game much harder.
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  9. #9

    Default Re: Your House Rules

    Quote Originally Posted by apple View Post


    And yes it is quite a demanding list of rules, but that's how I like it. Makes the game much harder.
    How did you possibly keep your citizens happy with no garrison. Just curious, because I want to try that house rule out and want to know some tactics for keeping Italy from going insane.

    Also when does the no legion rule take effect, because early game that might be a little impossible. Is that republic or empire or both?

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  10. #10
    apple's Avatar Searching for 42
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    Default Re: Your House Rules

    I use town watch for garrison
    Son of Legio
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  11. #11

    Default Re: Your House Rules

    I thought that the only rule was that a legion under arms, could not march on or enter rome. If they did this than the general commanding the legion would commit a coup d'état, just as JUlius Ceaser did. However their where two exceptions to this rule:
    1° The Pretorian cohorts who where a form of bodyguards
    2° The Urban cohorts who where a form of police force

    Besides that I have a question: How do Pretorians become available in the campaign?

    Vlaanderen de leeuw

  12. #12

    Default Re: Your House Rules

    Quote Originally Posted by welwelwel View Post
    I thought that the only rule was that a legion under arms, could not march on or enter rome. If they did this than the general commanding the legion would commit a coup d'état, just as JUlius Ceaser did. However their where two exceptions to this rule:
    1° The Pretorian cohorts who where a form of bodyguards
    2° The Urban cohorts who where a form of police force

    Besides that I have a question: How do Pretorians become available in the campaign?
    They become reqruiteble after you have built the.. Praetorian castle (its called something else)
    The buildning will show up sometime after the imperial reforms. If you build the right buildnings up to it (I suppose) I dont remember the buildnings I built before, possibly the estates(not the farms but the villas) but again I dont remember its been a week! Once youve built you will be able to recruite praetorian legion I and II.


    There are some stuff in the description of the unit thats left me a little puzzled; is it only alowed to recruite 1 legion of the praetorian I and one legion of the praetorian legion II? That was my first impression untill I read the description that says there arent any limits?


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  13. #13
    Maximus_96's Avatar Senator
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    Default Re: Your House Rules

    one of the house rules ive come up with is that armies that are invading enemy territory must be commanded by a family member. i do this so my family doesnt become inept at commanding armies.

  14. #14
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Your House Rules

    Quote Originally Posted by SilentLamb View Post
    7. When reinforcements from your faction are available in a battle
    , if they are commanded by a general they must be left to the A.I.
    Auxilliars on the other hand may be commanded by you (In this way
    they can act as refreshments for spent troops).

    The only problem with this, is that the AI will often (always?) attack with your army, if you are deliberately standing off, having an AI commanded army come charging in is not always welcome or desirable and there is no reason to assume reinforcements would automatically attack so why allow it.

  15. #15

    Default Re: Your House Rules

    Quote Originally Posted by ybbon66 View Post
    The only problem with this, is that the AI will often (always?) attack with your army, if you are deliberately standing off, having an AI commanded army come charging in is not always welcome or desirable and there is no reason to assume reinforcements would automatically attack so why allow it.
    True, that and generals are suicidal. I'm thinking of editing the rule to;

    If your general has more command stars than the reinforcing general then you may command them yourself.

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  16. #16

    Default Re: Your House Rules

    Quote Originally Posted by SilentLamb View Post
    4. All legions must make camp at the end of their turn unless
    on a march. This of course does not apply to auxilliar units.
    Why not? What exactly do you mean by auxiliar units? Auxilia troops or just some units to replenish an army? In the second case I second you (haha ), but in the first case I see no reason not to build a camp.
    Vale,

  17. #17

    Default Re: Your House Rules

    Quote Originally Posted by Sandrus Castus View Post
    Why not? What exactly do you mean by auxiliar units? Auxilia troops or just some units to replenish an army? In the second case I second you (haha ), but in the first case I see no reason not to build a camp.
    Because they aren't commanded by a general and technically can't make camp, unless the general makes two camps for them. I'm going to start making camp regardless soon enough, but yeah, that's why the Auxiliar troops didn't have too.

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  18. #18
    cnaeus's Avatar Centenarius
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    Default Re: Your House Rules

    my houserules:

    1)..dont do any rediculous things that are just impossible and historycally inacurate!!!!!!

    2)..rule #1 RULESSS

    Challange Macedon, and die trying

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