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  1. #1
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Your Personal Changelog

    Some people, including myself, like to keep changelogs or we forget about what we've changed. You can do so in a notepad file if you like, but you're also welcome to use this thread to make a post and edit it to your liking so it lists the things you've changed on top of the most recent stable version or patch. This is not intended to be you informing us what you've changed, just use this thread for personal notes to self and the like.

  2. #2

    Default Sound and Music Changelog

    Changes:

    • Output 60 SFX
    • Set looping point time 3 sec
    • added 3 new tracks (ImpBt, EmpMa, win)
    • removed vanilla map sound effects
    Last edited by RobinCato; June 24, 2009 at 06:54 AM.

  3. #3
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Your Personal Changelog

    Changes:

    • Modified EDB, descr_strat, campaign_script for recruitment pools test environment.
    • Modified campaign_script, historic_events for decisions system.
    • Modified export_ancillaries to fix error with Khmer Informant.
    • Modified descr_strat to remove all instances of castles.
    • Modified EDB to remove convert_to from castle/city, city port/castle port, city road/castle road so can't convert to castles.
    • Removed "pastures" and "indian buddhist monk" buildings since they had no defined purpose.
    • Deleted "eventpics" folders from all but southern_european, effectively cutting 200 MB of space.
    • Changed start date and end date in descr_strat, 1171 -> 1180 ; 1271 -> 1280
    • Minor formative EDU edit
    • Added lots of scripts to campaign_script.txt


    Changes as of 7/30/09(based on WinMerge comparison, from 0.05A Build):
    • campaign_script.txt
      • Added - Decisions System and associated scripts, Section 1E
      • Added - Buildings Extension and associated scripts, Section 1F (Bare)
      • Added - Attrition & Fatigue and associated scripts, Section 1G (Placeholder)
      • Added - AI Helper and associated scripts, Section 1H (Lucky Factions complete)
      • Added - Religious Conversion and associated scripts, Section 1I
      • Added - Difficulty Setting, Section 1A-3
      • Added - Script Activation Decisions, Section 1A-4
      • Refined - Song Ethnicity, Section 2A-1
      • Formative changes/removals
    • export_ancillaries.txt
      • Added Khmer Informant strings
    • export_buildings.txt
      • Changed to a numbered system for easier reference of building tree #
      • Removed building strings: Pastures, Indian Buddhist Monk
      • Added building strings: AI Building
    • export_vnvs.txt
      • Modified descriptions of Ethnography traits
    • historic_events.txt
      • Added event strings: Placeholder, AUH Intro, Choose Decisions, Decision D01, D01 Success, D01 Failure, and Decision System Activation
    • descr_terrain.txt
      • Modified file from B. Ward for new map changes
    • descr_strat.txt
      • Modified start and end date to 1180-1280
      • Removed all references to castle or castle buildings
      • Temporary test addition of a military complex
    • descr_character.txt
      • Added some strat building entries
      • This file needs to undergo a complete revamp before next commit.
    • descr_model_strat.txt
      • Added some strat building entries
      • This file needs to undergo a complete revamp before next commit.
    • export_descr_buildings.txt
      • Removed convert_to lines pertaining to castle
      • Removed pastures and indian buddhist monk buildings
      • Added some test recruit pools
      • Added AI building
    • export_descr_unit.txt
      • Formative change to Song Catapult


    Files Removed:
    Spoiler Alert, click show to read: 

    ui/*culture*/eventpics folders - for all cultures except southern_european
    models_strat/eastern_[agent].cas files
    models_strat/textures/eastern_[agent]_[faction].tga files


    Files Added:
    Spoiler Alert, click show to read: 

    anping_bridge.tga models_strat\textures
    anping_bridge.tga.dds models_strat\textures
    fangzetan.tga models_strat\textures
    fangzetan.tga.dds models_strat\textures
    liu_he.tga models_strat\textures
    liu_he.tga.dds models_strat\textures
    teng_pavillion.tga models_strat\textures
    teng_pavillion.tga.dds models_strat\textures
    yellow_crane.tga models_strat\textures
    yellow_crane.tga.dds models_strat\textures
    yueluacademy.tga models_strat\textures
    yueluacademy.tga.dds models_strat\textures
    anping_bridge.cas models_strat
    fangzetan.cas models_strat
    liu_he.cas models_strat
    teng_pavillion.cas models_strat
    yellow_crane.cas models_strat
    yueluacademy.cas models_strat
    (Folder) captain banners ui
    end_of_turn.tga ui\southern_european\eventpics
    historic_event.tga ui\southern_european\eventpics
    year_end_report.tga ui\southern_european\eventpics
    campaign_script_broken.txt world\maps\campaign\imperial_campaign
    campaign_script_test1.txt world\maps\campaign\imperial_campaign
    Last edited by Augustus Lucifer; August 03, 2009 at 08:17 PM.

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