Changes:
- Modified EDB, descr_strat, campaign_script for recruitment pools test environment.
- Modified campaign_script, historic_events for decisions system.
- Modified export_ancillaries to fix error with Khmer Informant.
- Modified descr_strat to remove all instances of castles.
- Modified EDB to remove convert_to from castle/city, city port/castle port, city road/castle road so can't convert to castles.
- Removed "pastures" and "indian buddhist monk" buildings since they had no defined purpose.
- Deleted "eventpics" folders from all but southern_european, effectively cutting 200 MB of space.
- Changed start date and end date in descr_strat, 1171 -> 1180 ; 1271 -> 1280
- Minor formative EDU edit
- Added lots of scripts to campaign_script.txt
Changes as of 7/30/09(based on WinMerge comparison, from 0.05A Build):
- campaign_script.txt
- Added - Decisions System and associated scripts, Section 1E
- Added - Buildings Extension and associated scripts, Section 1F (Bare)
- Added - Attrition & Fatigue and associated scripts, Section 1G (Placeholder)
- Added - AI Helper and associated scripts, Section 1H (Lucky Factions complete)
- Added - Religious Conversion and associated scripts, Section 1I
- Added - Difficulty Setting, Section 1A-3
- Added - Script Activation Decisions, Section 1A-4
- Refined - Song Ethnicity, Section 2A-1
- Formative changes/removals
- export_ancillaries.txt
- Added Khmer Informant strings
- export_buildings.txt
- Changed to a numbered system for easier reference of building tree #
- Removed building strings: Pastures, Indian Buddhist Monk
- Added building strings: AI Building
- export_vnvs.txt
- Modified descriptions of Ethnography traits
- historic_events.txt
- Added event strings: Placeholder, AUH Intro, Choose Decisions, Decision D01, D01 Success, D01 Failure, and Decision System Activation
- descr_terrain.txt
- Modified file from B. Ward for new map changes
- descr_strat.txt
- Modified start and end date to 1180-1280
- Removed all references to castle or castle buildings
- Temporary test addition of a military complex
- descr_character.txt
- Added some strat building entries
- This file needs to undergo a complete revamp before next commit.
- descr_model_strat.txt
- Added some strat building entries
- This file needs to undergo a complete revamp before next commit.
- export_descr_buildings.txt
- Removed convert_to lines pertaining to castle
- Removed pastures and indian buddhist monk buildings
- Added some test recruit pools
- Added AI building
- export_descr_unit.txt
- Formative change to Song Catapult
Files Removed:
Files Added: