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Thread: SigniferOne's Animations Pack

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  1. #1
    Trajan's Avatar Capodecina
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    Quote Originally Posted by Simetrical
    No, that's sadly a bug with 1.2.

    -Simetrical
    Damn, just when I was getting into my Seleucian campaign. So the elephant archer bug is not fixable?

  2. #2
    maximusminimus's Avatar Biarchus
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    Quote Originally Posted by Simetrical
    No, that's sadly a bug with 1.2.

    -Simetrical
    No it's not Simetrical, that 1.2 bug only afects horse mounted archers, not the elephants.



    This is the default animation, not Sig's one.

    @ Signifer:
    Very nice Sig, finaly we're going to have javeliners on the elephants!
    Last edited by maximusminimus; June 28, 2005 at 06:12 AM.

    Download V. 1.0 here
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  3. #3
    Trajan's Avatar Capodecina
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    Quote Originally Posted by maximusminimus
    No it's not Simetrical, that 1.2 bug only afects horse mounted archers, not the elephants.



    This is the default animation, not Sig's one.
    Is there a way to fix my problem?

  4. #4
    maximusminimus's Avatar Biarchus
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    @ Trajan:

    Maybe revert to the vanilla animation for the archers?

    Download V. 1.0 here
    Discussion and updates here

  5. #5
    Trajan's Avatar Capodecina
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    Quote Originally Posted by maximusminimus
    @ Trajan:

    Maybe revert to the vanilla animation for the archers?
    If you're talking about the vanilla 1.2 animation, then I allready did and it's the same thing. If I can't fix this problem than I'll probably have to wait for SigniferOne releases his new animation pack with the elephant javelin crew.

  6. #6
    Simetrical's Avatar Former Chief Technician
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    As I said, to my knowledge the issue is a bug with the 1.2 patch. I have observed it firsthand in games with unmodded animations. The archers generally fire about once, when the elephant starts to move, and that's it.

    -Simetrical
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  7. #7
    Trajan's Avatar Capodecina
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    Quote Originally Posted by Simetrical
    As I said, to my knowledge the issue is a bug with the 1.2 patch. I have observed it firsthand in games with unmodded animations. The archers generally fire about once, when the elephant starts to move, and that's it.

    -Simetrical
    You said it right there. That's exactly what they do. They fire one volley when the elephant first moves and then they stop.




    Quote Originally Posted by SigniferOne
    Question: what's unusual about the following pic?
    SigniferOne, how were you able to plant javelin troops on the elephants and do they throw javelins while the elephant is moving?
    Last edited by Trajan; June 28, 2005 at 06:34 AM.

  8. #8
    maximusminimus's Avatar Biarchus
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    Quote Originally Posted by Simetrical
    As I said, to my knowledge the issue is a bug with the 1.2 patch. I have observed it firsthand in games with unmodded animations. The archers generally fire about once, when the elephant starts to move, and that's it.

    -Simetrical
    There must be something wrong (or should i say right? lol) with my game. They allways fire while moving as long as they have amunition!
    I didn't mod the elephants except for a reskinning job, how can this be working for me and not for other people?

    Download V. 1.0 here
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  9. #9
    Opifex
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    How? Through some of my own personal Sig1 voodoo magic Do they fire? The behavior is abit unusual, they did fire at least once but they don't release like a volley in regular intervals. One of the problems with infantry javelinmen is that there is a certain minimum firigng range number, below which their range cannot be set. That's probably why these men in the one test I did did not fire too much, because no one was 'far enough' to be in their firing range. But that problem, if's o be tackled, should be isolated and compartmentalized to be solved later. I'm just glad i got this far, only took me an hour of work to get the javelins on the elepants. Baby steps for now...


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
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  10. #10

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    yeah so do i have permission to use ur animations for my mini mod yet?

  11. #11

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    Hm. In a battle stance it is usual to point with weapon to enemy's eyes, and when raising the sword or axe for slash, you should not go with hand behind the head. It is then easier to cover a quicker counterattack. Sure, perhaps untrained barbarians had no such ideas, I train medieval german school, however handling of shields and weapons is very similar to early iron age anyway. Also, horse archers have usually shorter bows, with which is easier to fire horizontally. At least for me it was ;D

  12. #12
    Opifex
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    Chilly5, go ahead and use the barb swordsman animations

    al-cord, I'm not sure what point you're making, so please be more specific


    "If ye love wealth greater than liberty,
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  13. #13
    GODzilla's Avatar Civitate
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    Quote Originally Posted by SigniferOne
    Chilly5, go ahead and use the barb swordsman animations

    al-cord, I'm not sure what point you're making, so please be more specific
    Hehe, be careful.....it's not AlCord you're speaking with
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  14. #14

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    SigniferOne, I was pointing at the pictures on the lead side. Romans are perfectly made, but those barbarians are weird. Perhaps in game it looks differently, but I only wanted to share experience ;)

    Quote Originally Posted by GODzilla
    Hehe, be careful.....it's not AlCord you're speaking with :D
    jj, be aware ;D

  15. #15
    Opifex
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    Oh, what the heck, people with similar usernames??

    Anyway, in other news, look at new animation for Romans, guarding themselves with the shield as they lie on the ground after being knocked down:



    EDIT: And also, relative speed comparison between the old regular fs_forest_elephant, and the new light elephant skeleton version:

    Last edited by SigniferOne; June 28, 2005 at 06:53 PM.


    "If ye love wealth greater than liberty,
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    the animating contest for freedom, go
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  16. #16
    Trajan's Avatar Capodecina
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    Anything new SigniferOne? How's the progress of the animations?

  17. #17
    Opifex
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    Since we cannot edit the title of the thread, I have decided to abandon this thread with the release of my new version 0.7. You can find the un-numbered thread here, and the actual number of the current version will only be updated within the body of the first post:

    http://www.twcenter.net/forums/showthread.php?t=28379


    "If ye love wealth greater than liberty,
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    the animating contest for freedom, go
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    our countrymen."
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  18. #18
    Simetrical's Avatar Former Chief Technician
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    I could rename the thread and merge them if you'd like. But then again, big threads scare people away, to an extent, so your choice.

    -Simetrical
    MediaWiki developer, TWC Chief Technician
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  19. #19
    Opifex
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    Actually, that'd be nice if you did merge them, thanks.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  20. #20
    Trajan's Avatar Capodecina
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    I have you fixed the Roman animation yet Sig?

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