I think it would look much better for all of them.Originally Posted by SigniferOne
Assuming off course you would implement the idle animation to the other swordsman as well. :original:
They still look like thy're holding spears while marching.
How can there be MORE clipping with SMALLER shield sizes? It's hard to imagine. As for smoother transitions between anims, yes that's certainly planned.
Prometheus did not only change the shield, he also changed some other parts of the model, just like the part below the belt...hell I got no idea what to call it *lookingintodictionary*Originally Posted by SigniferOne
. When I make the shield smaller, it clips into parts of the body while being hold in the testudo formation. Just believe me, I tested and fixed, and texted and fixed....a dozen times :wink
But it's ok, as I said, I would prefer using your animations than using the testudo formation (which I use not often ^^).
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SignifierOne can we use your animations pack as a base for our mod, its very good!
Which mod is that?
Okay. Really, if I changed my anims for every little difference, not only would I have no life, but there'd be half a dozen different legionary anim skeletons, which would be just stupid. Work with the skinner/modeler to get them to cooperate and make things compatible, it's really easy on their side.
Julius Caesar, as I write there are only two conditions on using my anims: only Hellenic nations for the hoplite animations, and only Romans and imitation legionaries for gladius animations. If your mod agrees, then use the anims to your heart's content.
driddle,
The point of this mod is not ONLY to represent a more accurate style of legionaries and hoplites, but to also distinguish from everyone else's fighting style. However, RTW's engine is not universal, and some things can be represented while others cannot, therefore the VISUAL aspect is oftentimes the only thing I am left with in terms of differentiation. That's why I don't allow my hoplite anims to be used for some barbarian units, for example, even though I imagine that simply standing like that was probably by a few other spear units. But the fact that I cannot represent many many other aspects of Greek hoplite warfare that made the Greeks superior, means that I am left with the visual differentiation a my only method. The same goes for the legionaries. They might have had some cheering going on, but there's no way for me to differentiate that from the wild, savage, guttural cheering and taunting that the barbarians did, so therefore the Romans, like the Greeks, are portrayed as more calmer and collected in battle. And as for cutting with the gladius, that only happened in EXTREME close range, when let's say some guy's back was turned to you so you just cut his throat or something. In RTW it doesn't happen like that, all battles have soldiers with some distance from one another, so cutting with the gladius simply does not make sense in that environment. I am focused on realism WITHIN THE PARAMETERS of RTW's engine, and attempt to portray not only the characteristics of a unit's fighting style, but also to maintain the real-life differences, given RTW's limitations.
Gamer, I'm not sure what horrible problem you are referring to, looks like you just need to light up some pigs and serve the elephants some bacon.
And I should add, as I said RTR -can- use the anims and even modify them, but I am also requesting here that you dont tamper with my choice of differentiation, as described above.
Yep we will use them, is an update to them likely to be released soon?
do you make fast (for archers) animations, too?
Prof's Mods (Attila Mods)
Creator of Polemarchia: Total War
Under the patronace of Epistolary Richard
<- Now with Attila screens
Hey Sig! I started a thread the other day about whether or not it was possible to mod units so they can walk forward in guard mode. By this I mean a steady walking pace with their shields held in front of them with gladius at the side. Identical to what units do when in combat. I think if you could do this then it would look very sleek. Imagine marching the legions toward the mass of barbarians steadily. On top of your fs_s1_gladius anim I think this would look real nice!
Ignore me if you think I'm ranting, but otherwise, if you've got the time, see if its possible!
Oh, by the way, if you're wondering what the hell I'm going on about, remember Gladiator at the start when the romans march toward the Germans...
"In the time of battle the loss of innocent life is inevatiable... thats just fate"
- Gatts, the Black Swordsman
That’s the other animation that the Romans need. Whenever marching towards the enemy, the legionares marched in a slow pace with their scutums in front of them, ready for combat.
When legionaries fought they fought 6 feet apart from each other, basically loose formation in this game... They only moved in tight formation.
Prof, faster moving archer and barb swordsman anims coming in the next version.
Gamer, I will investigate the behavior.
Hospitaller, I will look into that as well. Seems to me that Romans already can walk toward the enemy, in formation, slowly and in order.
Trajan, see above. This is already possible.
EKG, nope 3feet maximum, most of the time less. Barbarians on the other hand did fight in a very loose formation, both because they lacked the discipline and other moral factors to maintain a cohesive order, and because their swords were very long, and thus only usable in a low-discipline, low-order very loose formation.The sizes of the swords are in inverse relation to the discipline of the troops involved, and the closeness of order in which they fought.
Last edited by SigniferOne; June 26, 2005 at 06:15 PM.
Just to let you guys see what I've been working on lately,
Romans now have two new animations -- the charge attack, and the charge jump attack. In the former, they now run and STAB with the gladius, keeping the shield in order and close by, not waving the gladius wildly and trying to slash people, while the shield is aimlessly waving on the wind.
The new charge jump attack animation for Romans is here too (the top is original, the bottom is new):
Now as they prepare for the jump, they swing their forward leg FAR forward, do a little initial preparatory jump, then land, and then leap into the air to a realistic difference, with realistic leg motions, prepare the gladius, then as they fall down, push with their shoulder upon the shield and use the shield as a brunt force to slam against the enemy below, and right below they land, they stab the stunned enemy, before going into Ready position. The last two pics show the soldier falling down and propping his shoulder against the shield as he prepares to smash with the shield into the enemy.
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SigniferOne, that is truly amazing....it was hard to keep my mouth shut after I saw those pic *grin* ;-). Can't wait for the new version, though the current one is good enough for now ;-).
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Polybius disagrees.Originally Posted by SigniferOne
Polybius, Histories. Book 18, Chapter 29 (online at LacusCurtius).Now in the case of the Romans also each soldier with his arms occupies a space of three [Roman] feet in breadth . . . each man must be at a distance of at least three [Roman] feet from the man next him in the same rank and those in front of and behind him, if they are to be of proper use.
-Simetrical