This is a frank suggestion to the devs:
There has been many discussions here about the unit sizes and battle scales and how to make them realistic but functioning in accordance with the faction characteristics. The solution seems to have been that orcish factions have quicker unit pool replenish rate, cheaper recruitment and upkeep costs and a tad bigger individual unit size than other factions. This resulted, however, only to multiply the orcish armies in the campaign map when compared to good factions. In the battle map the outcome of two full stacks fighting still is number-wise relatively even. It definately does not have the epic feeling of hordes of orcs swarming on outnumbered free people.
To enhance the experience of epicness and lore realism, especially between elves/dwarves and orcs, why not significantly reduce the unit size of the 'free people' but correspondingly increase their stats? This shouldn't unbalance the game in any way if properly done. Although it is some extra work for the devs.
Humbly greatful to play such a fantastic game,
Kikka





Reply With Quote
















