I don't have to say where my alliance goes. lol
-If I were you, I would play 6.1, not 6.0.
-DLV comes with a straight-to-the-point
Handbook
-DLV also comes with a
Strategy Guide for New Players
-You can loan money, if you have
-florins . (you need a bank/jewish synagog etc.)
-5 years education script + practical education afterwards. (Depending on; father of 16Y old squirs, buildings inside the settlement, school level, gaffers(practical senior skill level.)
Governors will recive rings, keys, coins and traits, as they advance the ranks of Magistratus.
Generals will recive banners and traits, as they advance the 4 ranks, from Squirs to Grand Cross General.
(generals can also retire at age 60, to become governors, if you please)
You can also let your characters go barbaric, uneducated and
brute.
Defult Campaign/Historical campaign: (Defult=more rebel settlment, more dynamic. Historical=Straight to the point, more historical map)
-You can decide if you want to accept/decline diffrent scrips in the first turn:
AI Garrison script: M2TW engine is not good at defending their settlement. A dynamic system will defend their settlement, depending on the level.
Field cost script: Marhing your armys cost. Depending on where you march, your armys will cost you more or less florins.(except forts and settlements). Agents also needs bribing money in enemy lands.(You can view the numbers at any time during campaign)
Settlement cost script: Maintenance and rapairing your settlement cost florins, depending on the settlement level. (You can view the numbers at any time during campaign)
Point system script: All your actions are tracked, and you can view your points at any time. The points are seperated in Government and Military points. (You can view the numbers at any time during campaign)
AI money script: M2TW engine is bad at economics. This script will add more more florins to those who are bankrupt. This is to avoid the faction stall effect at late era.
Recruitment limitation system: Your faction can only support so many soliders, depending on your settlement level and settlement number. It is also seperated in armour level, mounted/infantry, archer/melee units. (You can view the numbers at any time during campaign)
Character based recruitment and construction script: You need a General or Governor inside the settlement, to construct buildings and recruit units. You also need a high level General(or the king) to recruit high level cavalry.
AI Playing style: Some people like to play turtle, while others like to jump into full action from turn 1. You can choose from Civic_DLV and Total war AI.
Not long until 6.2 comes out now.
It will include : New inflation script, new unitcards, more war horns and a new crown_duty script. And much more.