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Thread: DLV or SS:-Honest and unbaised opinion needed

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  1. #1
    Decanus
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    Default DLV or SS:-Honest and unbaised opinion needed

    Hi all, I need some suggestions here....i have been playing MTW2 for 6 months now......i have played kingdoms,TATW and Broken Cresent....
    now i want to try either SS or DLV but i m confused which one of them is better

    Can u guys sugeest me which one has better game play and graphics:-

    Deus Lo Vult 6.0 or Stainless Steel 6.1 ?

  2. #2
    tuore's Avatar Senator
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    I'd say take SS, because Deus lo Vult is really, really hard. DLV is also much larger, and it takes long time before you get used to it. SS contains some of the features that DLV has, but it is better in my opinion.


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    ShockBlast's Avatar Protector Domesticus
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Vanilla S.S. is easier but if you use the submods (RR and BYG 4) is becomes hard like DLV.
    You should install both and choose yourself.

  4. #4

    Default Re: DLV or SS:-Honest and unbaised opinion needed

    neither they both suck! learn to mod.........create what suits u!!!!!!!!!!!!!!!!!!!!!!

  5. #5
    eggthief's Avatar Praepositus
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by druvatar View Post
    neither they both suck! learn to mod.........create what suits u!!!!!!!!!!!!!!!!!!!!!!
    Get a life.

    Anyway, DLV is far more into roleplaying and yes harder, whereas SS easier and feels more like vanilla. I prefer DLV simply for the fact that I love heavy scripts.

  6. #6

    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by eggthief View Post
    Get a life.

    Anyway, DLV is far more into roleplaying and yes harder, whereas SS easier and feels more like vanilla. I prefer DLV simply for the fact that I love heavy scripts.


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  7. #7
    eggthief's Avatar Praepositus
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Thank you sir

    Furthermore I would like to point out that the scripting in both mods are completely optional, however DLV without scripts wont be such a great experience as me and many others would probably agree that SS has a better faction selection and map.

  8. #8
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by aqua View Post
    Hi all, I need some suggestions here....i have been playing MTW2 for 6 months now......i have played kingdoms,TATW and Broken Cresent....
    now i want to try either SS or DLV but i m confused which one of them is better

    Can u guys sugeest me which one has better game play and graphics:-

    Deus Lo Vult 6.0 or Stainless Steel 6.1 ?

    SS6.1
    Played both of them, deleted DLV... As much as it was a good idea and all... It was just a tad bit too much.
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  9. #9
    Kjertesvein's Avatar Remember to smile
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    I don't have to say where my alliance goes. lol

    -If I were you, I would play 6.1, not 6.0.

    -DLV comes with a straight-to-the-point Handbook

    -DLV also comes with a Strategy Guide for New Players

    -You can loan money, if you have -florins . (you need a bank/jewish synagog etc.)

    -5 years education script + practical education afterwards. (Depending on; father of 16Y old squirs, buildings inside the settlement, school level, gaffers(practical senior skill level.)
    Governors will recive rings, keys, coins and traits, as they advance the ranks of Magistratus.
    Generals will recive banners and traits, as they advance the 4 ranks, from Squirs to Grand Cross General.
    (generals can also retire at age 60, to become governors, if you please)
    You can also let your characters go barbaric, uneducated and brute.

    Defult Campaign/Historical campaign: (Defult=more rebel settlment, more dynamic. Historical=Straight to the point, more historical map)

    -You can decide if you want to accept/decline diffrent scrips in the first turn:

    AI Garrison script: M2TW engine is not good at defending their settlement. A dynamic system will defend their settlement, depending on the level.
    Field cost script: Marhing your armys cost. Depending on where you march, your armys will cost you more or less florins.(except forts and settlements). Agents also needs bribing money in enemy lands.(You can view the numbers at any time during campaign)
    Settlement cost script: Maintenance and rapairing your settlement cost florins, depending on the settlement level. (You can view the numbers at any time during campaign)
    Point system script: All your actions are tracked, and you can view your points at any time. The points are seperated in Government and Military points. (You can view the numbers at any time during campaign)
    AI money script: M2TW engine is bad at economics. This script will add more more florins to those who are bankrupt. This is to avoid the faction stall effect at late era.
    Recruitment limitation system: Your faction can only support so many soliders, depending on your settlement level and settlement number. It is also seperated in armour level, mounted/infantry, archer/melee units. (You can view the numbers at any time during campaign)
    Character based recruitment and construction script: You need a General or Governor inside the settlement, to construct buildings and recruit units. You also need a high level General(or the king) to recruit high level cavalry.
    AI Playing style: Some people like to play turtle, while others like to jump into full action from turn 1. You can choose from Civic_DLV and Total war AI.

    Not long until 6.2 comes out now.
    It will include : New inflation script, new unitcards, more war horns and a new crown_duty script. And much more.
    Last edited by Kjertesvein; June 16, 2009 at 10:59 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  10. #10
    Decanus
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    thanks to all for all the responses.....more responses n comments from other people r welcomed...Btw from the abv suggestions i think i will choose SS6.1 since i too dont like my game to be toooooo hard for me(no offence to DLV)

  11. #11
    eggthief's Avatar Praepositus
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by aqua View Post
    thanks to all for all the responses.....more responses n comments from other people r welcomed...Btw from the abv suggestions i think i will choose SS6.1 since i too dont like my game to be toooooo hard for me(no offence to DLV)
    Ah come on, isnt he idea of all your settlements getting the plague and then being teamed up against by the AI a nice one?

  12. #12
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by eggthief View Post
    Ah come on, isnt he idea of all your settlements getting the plague and then being teamed up against by the AI a nice one?
    No.
    SS6.1 can be challenging if you don't play a northern faction (England, Scotland, Norway and so on) and on VH/VH.

    My latest campaign - Venice - VH/VH, toughest campaign I've ever had, gigantic naval battles against Milan, Byzantium, Egypt, Sicily and Aragon, massive land and siege fights against Milan and Byzantium, gigantrum diplomatic, papacy and assassination battles against Sicily and Aragon... Very fun, I must say.
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  13. #13

    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by Blackleaf-Wille View Post
    I don't have to say where my alliance goes. lol

    -If I were you, I would play 6.1, not 6.0.

    -DLV comes with a straight-to-the-point Handbook

    -DLV also comes with a Strategy Guide for New Players

    -You can loan money, if you have -florins . (you need a bank/jewish synagog etc.)

    -5 years education script + practical education afterwards. (Depending on; father of 16Y old squirs, buildings inside the settlement, school level, gaffers(practical senior skill level.)
    Governors will recive rings, keys, coins and traits, as they advance the ranks of Magistratus.
    Generals will recive banners and traits, as they advance the 4 ranks, from Squirs to Grand Cross General.
    (generals can also retire at age 60, to become governors, if you please)
    You can also let your characters go barbaric, uneducated and brute.

    Defult Campaign/Historical campaign: (Defult=more rebel settlment, more dynamic. Historical=Straight to the point, more historical map)

    -You can decide if you want to accept/decline diffrent scrips in the first turn:

    AI Garrison script: M2TW engine is not good at defending their settlement. A dynamic system will defend their settlement, depending on the level.
    Field cost script: Marhing your armys cost. Depending on where you march, your armys will cost you more or less florins.(except forts and settlements). Agents also needs bribing money in enemy lands.(You can view the numbers at any time during campaign)
    Settlement cost script: Maintenance and rapairing your settlement cost florins, depending on the settlement level. (You can view the numbers at any time during campaign)
    Point system script: All your actions are tracked, and you can view your points at any time. The points are seperated in Government and Military points. (You can view the numbers at any time during campaign)
    AI money script: M2TW engine is bad at economics. This script will add more more florins to those who are bankrupt. This is to avoid the faction stall effect at late era.
    Recruitment limitation system: Your faction can only support so many soliders, depending on your settlement level and settlement number. It is also seperated in armour level, mounted/infantry, archer/melee units. (You can view the numbers at any time during campaign)
    Character based recruitment and construction script: You need a General or Governor inside the settlement, to construct buildings and recruit units. You also need a high level General(or the king) to recruit high level cavalry.
    AI Playing style: Some people like to play turtle, while others like to jump into full action from turn 1. You can choose from Civic_DLV and Total war AI.

    Not long until 6.2 comes out now.
    It will include : New inflation script, new unitcards, more war horns and a new crown_duty script. And much more.
    sounds interestiong you may have persuaded me into trying it out.

  14. #14

    Default Re: DLV or SS:-Honest and unbaised opinion needed

    DLV is Much better than SS ...

  15. #15
    Kjertesvein's Avatar Remember to smile
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Assassin battels, wow, I would have to check out that.......not!

    DLV = Hardcore m2tw players
    SS = Noobs, eye candy whores, bad loosers, etc. (jk, no hard feelings upon them of course)

    In DLV, you can actually loose a campaign! You heard me right. I have done it several times as France, HRE, Venice, Teutonic order, Armenia, Flemish, Lithuania, etc.It offcourse depends on what scrip/campaign you choose, but it is possible, even for a hard core DLVer, playing since 3.0.. but never before I started playing DLV.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  16. #16
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by Blackleaf-Wille View Post
    Assassin battels, wow, I would have to check out that.......not!

    DLV = Hardcore m2tw players
    SS = Noobs, eye candy whores, bad loosers, etc. (jk, no hard feelings upon them of course)

    In DLV, you can actually loose a campaign! You heard me right. I have done it several times as France, HRE, Venice, Teutonic order, Armenia, Flemish, Lithuania, etc.It offcourse depends on what scrip/campaign you choose, but it is possible, even for a hard core DLVer, playing since 3.0.. but never before I started playing DLV.
    We all have our own different opinions, ridiculing others for theirs is just (No offense) dumb. That someone doesn't agree with you, you don't have to go on calling him "Lolol noob candy eye whore bad loser", you can simply say "I disagree"

    So, yeah, you can be a bit less disrespectful in your post and have some more manners...

    No matter though, let's get back to the matter at hand, SS6.1 and DLV6.0 are both very well done, yes, but if you want an improved Vanilla, with more factions, more regions, better (overall) system, SS6.1 is the one for you, if you want a game that will put you deep into the world of M2TW, cause you to roleplay, whether you want it or not, and allow you to handle every bit and every single aspect of your kingdom, DLV6.0 is for you.

    Like I said before, I prefer SS6.1, I play computer games to get away from the problems real life shows, not indulge myself in new ones (Even virtual).
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  17. #17
    eggthief's Avatar Praepositus
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    What, you lost with Lithuania, the most overpowered faction of DLV? Fail

  18. #18
    Viking Prince's Avatar Horrible(ly cute)
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    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Not to hijack the thread, but...

    I noticed it mentioned that there is a high role play value to DLV (Harry Lime).

    I am currently playing around with Lands to Conquer (Lusted). I am playing this because I like the slower pace to the campaigns. I only really get into the 25 settlement Kingdom options for the same reason that I enjoy the vanilla Short Campaigns. What sort of start up learning curve is there to DLV.

    Since we seem to be comparing to SS in this thread -- compare away.
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  19. #19

    Default Re: DLV or SS:-Honest and unbaised opinion needed

    I find both mods as very good contribution and enhancement to the TW games even if I have different opinion in many questions but that is very subjective.
    DLV seems to be have the deepest gameplay what I saw by a TW game and SS seems to point more by flexibility and cooperation regarding submods.
    It would be unfair to compare two mods without their ability to expand with submods and SS seems to have definitly the most submods.
    I would say may be it would be more fair to compare this two mods together with their best submods.
    DLV with Taiji's BB vs.SS with Point Blank's RR/RC
    And what about other mods which point with a very good concept, like BC or PDER ?
    They all contribute very well to the TW gaming experience.

  20. #20

    Default Re: DLV or SS:-Honest and unbaised opinion needed

    Quote Originally Posted by Hannibalus View Post
    I find both mods as very good contribution and enhancement to the TW games even if I have different opinion in many questions but that is very subjective.
    DLV seems to be have the deepest gameplay what I saw by a TW game and SS seems to point more by flexibility and cooperation regarding submods.
    It would be unfair to compare two mods without their ability to expand with submods and SS seems to have definitly the most submods.
    I would say may be it would be more fair to compare this two mods together with their best submods.
    DLV with Taiji's BB vs.SS with Point Blank's RR/RC
    And what about other mods which point with a very good concept, like BC or PDER ?
    They all contribute very well to the TW gaming experience.
    Well But if you Pick only the 2 Mods without submods I think its better DLV .
    SS with submods is much much better than SS Without Submods...

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