Ok, I have finally tried out all the factions both in custom battles and the Third Age campaign and I will give a short and brief summary of all factions their strength and weakness. I'm doing this for educational purposes and also to see how everyone views them. To me the factions are as follows:
Kingdom of Gondor -
Strength: Superb defensive capabilities good at holding a position. Professional army, even their militia kick ass!
Weakness: Very few assault oriented units, poor at attacking, best assault unit only recruitable in Dol Amroth.
Kingdom of Rohan -
Strength: Strong cavalry.
Weakness: Sub par infantry, poor foot archers though cavalry based ranged troops are much better. Can't defend forin a defensive battle so you must stay on the attack.
Kingdom of Dale -
Strength: Somewhat cheap troops, nice start position if you know how to play it.
Weakness: Poor cavalry, difficult start position if your not experienced.
Dwarves -
Strength: Very strong infantry, units look badass!
Weakness: Divided start, no cavalry at all so chasing routing enemies and quickly reinforcing a collapsing flank is impossible. Have to forego the hope of chasing a fleeing foe, and must have very good foresight in battle. This shortcoming can be somewhat mitigated with mercenary Dale Cavalry but not by much.
Kingdom of Eriador -
Strength: Greenway Guard, interesting start position. You start off with a somewhat large faction. Holy crap! Aragorn is King! (Actually he's a Chieftain of the Dunedain....)
Weakness: Crappy units, where Dale has mediocre troops, Eriador has straight up piss poor units. Greenway Guards are somewhat good but their just one unit and limited in number. Eriador's army is mostly non professional militia. Morale breaks like tigs, Your hemmed in between Isengard and OotMM two very powerful factions (althought for two diametrically different reasons...)
High Elves -
Strength: Lead by Elrond (My n***a, bad ass MoFo)! Surprisingly good melee, ranged, and cavalry troops.
Weakness: Low numbers I mean really low get these people some viagra. Expensive units. Micromanagement heavy because all of the retraining needed. Weak start. Only one cavalry unit recruitable so no real choices...
Silvan Elves -
Strength: Legolas is faction heir :XD! very very good ranged ability, arrow storm anyone? Lets darken the skies with arrows so they have to fight in the shade!! Surprisingly easy to defend start position.
Weakness: Low numbers. Horse Archers have Tau like melee (Not a WH40K fan? Ok that means their melee is almost non existent)
Mordor -
Strength: Vast numbers. Strong troops. Very defensible start position. Surrounded by allies in the south and east.
Weakness: Dol Guldor can be seen as your Achilles' Heel. Lack of cavalry however this is offset by Mountain Trolls and later Olog Hai but both are late in the campaign.
Isengard -
Strength: Very strong infantry, Uruk Hai, nuff said.
Weakness: Cavalry unreliable at times still nowhere near as good as Rohan's late cavalry. Warg's slower then horeses in full gallop.
Orcs of the Misty Mountains -
Strength: Extremely vast numbers, goblins breed like cockroaches. Interesting start position can immediately attack several factions at once.
Weakness: Goblins breed like cockroaches and die like them to. No cavalry but they get Cave Trolls so it balances out.
Harad -
Strength: Nice mix of units, somewhat the Evil equivalent to Gondor but slightly more attack oriented. Oliphants (Mumakil)! Nice cavalry. Decent archers. Wickedly sick melee infantry. Very strong start position.
Weakness: Harad (Harodnor) is a vast place and hard to maneuver about on the strategy map. Mordor and Rhun tends to give you the cold shoulder.
Rhun -
Strength: Awesome late game units, golden armor is truly made bad ass! Damn good cavalry.
Weakness: Early infantry is lackluster, poor economy. Rhun is doomed into a costly early war with Dale and Dwarves. Weak start position.

















