First Note: Since this is my first approach in modding whatsoever please feel free to comment, suggest or argue about everything you like. Feedback of any kind is appreciated!
I've to thank King Kong and all the members of Third Age: Total War team for making such a great mod, which delights me in every hour I play it!
Also I've to thank alpaca for his great tutorials!
Last but not least I've more to do then just say thank you to Point Blank for including my little work since the 5th of July release of RC+RR!
And finally a big thanks goes out to all of you who enjoyed my work. Without you, the fans, this would never be possible nor would it be included in TATW. Thanks to you all!
What this submod is about: In general, this is all about immersion of gameplay and the lore by JRRT. I started this submod intending to improve the feeling of lore and elven lore in particular in TA:TW. At the beginning I was not concerned with other factions whatsoever. But during the development I changed my mind several times. After some months of being absent from TWC due to real life, I'm now back again and continue to work on this mod again. Besides the original intention of this submod, which was to adopt a Trait- and Ancillary-system (TAS) for the elven factions and after them for all factions in TA:TW, I'll introduce a concept of storytelling based upon the decisions the player might choose during his campaign in the next release. Till version 1.0 I'll focus on the elven faction and the dwarves. In general my submod aims on people who want to play TA:TW more according to the lore of the mythology created by JRRT (sure thing, my point of view of the mythology). Hence this will take time, a lot of time, but I think it will be worth it in the long run.
Compatibility: To make a long story short, this submod is designed to be used with RC+RR by Point Blank, but it's also compatible with TA:TW 1.4.1 vanilla and of course Louis Lux' Visual Enhancement.
Immersion: The first setp was to implement a trait- and ancillarie-system. The TAS of every faction is based upon diversification. Each faction gets several Basic Traits (BT) assigned. On these BTs the further diversification, consisting in a system of noble House Traits (HT), is build. Further Ancillaries and Traits are based upon these noble Houses. The complete system aims on inheritance, sometimes agnatic, sometimes cognatic. Now I'm currently working on implementing even more immersion via picking up some ideas of SignifierOne elaborating and expanding them and collaborating with Jean=A=Luc as well as Louis Lux. Scripts, events, buildings, guilds, ancillaries and traits will play the major roles in further releases.
Schedule: - Elven Division v2.0 - WIP
- Dwarven Division v2.0 - WIP
- Dúnadain Division (Gondor and Eriador) - under construction / delayed
- Northern Men Division (Dale and Rohan) - delayed
- Rhûn Division - delayed
- Harad Division - delayed
- Orc Division (Mordor, Isengard and OotMM) - under construction / delayed
- Elven Division v1.6 - 100% done
- Dwarven Division v1.1 - 100% done
Elven division v1.6:
TAS:
Events:
Midsummer - done
Midwinter - done
Nessa's dance - done
Song contest - done
Dance contest - done
Lindon - done
Greenwood the Great - to be balanced / content to be extended
Historians workshop - done
Historians and Generals - done
Historians and Architects - done
Historians of Middle-earth - done
Historians and Singers - done
Smith Exhibition - done
Smiths at war - done
Smith Convention - done
Noldor and Dwarves - done
High-smith Contest - done
Guilds & Buildings: Gwaith-i-Mírdain - done
Gwaith-i-Erynthin - done
Gwaith-i-Lúmenquentalë - done
Gwaith-i-Glinadir'a'mereth - done
Ent house - done
Units
Cinematic shot - unedited
Credits: Shredder, Razor, bilwit
Unit concept and development: Louis Lux, Jean=A=Luc, koultouras, bilwit, Aikanár
Dwarven division v1.1:
TAS:
Events:
Durins Realm - to be balanced / content to be extended
Orc division v0.1:
TAS:
Middle-earth Lore v0.5 changelist:
- fixed the problem that events did not fire correctly after turn 20
- fixed the Gwaith-i-Mírdain being available in other regions than Eregion
- fixed 2 event pictures
- fixed some typos
- fixed the problem with the missing texture for the Elven Smith unit when upgraded
- fixed the ring ancillaries and their triggers according to the discovery of TNZ
- added the event pictures for the dance- and forest guild events
- Elven racial and house traits extended to admirals, diplomats and spies
- added five events for the dance guild
Changes of former releases:
- Glorfindel and Haldir are now part of the family tree - not according to Lore, but for making their Houses easier to be inherited
- BT-system for High Elves and Silvan Elves completed.
- HT-system for High Elves and Silvan Elves basically completed, but has huge lacks of content (to be done).
- Adoption: missing BT fixed
- Adoption Men of the Hour: missing BT fixed
- Marriage of starting princesses: missing BT fixed
- missspelling fixed - thanks to Leonidas480bc
- propper BT effects
- propper HT effects
- added missing HT descriptions
- coming of age system finished
- coming of age system implemented for HE and SE
- adoption system finished
- adoption system implemented for HE and SE
- lesser adoption system finished
- lesser adoption system implemented for HE and SE
- marriage system finished
- marriage system implemented for HE and SE
- misspellings fixed - thanks to Nocifer
- added HTAs High King of the Noldor, King of the Woodland Realm and Lord Celeborn
- added HTAs maternal relatives Fëanor, Finarfin, Fingolfin, Amroth, Círdan, Denethor and Lenwë
- misspelling fixed - thanks to Nocifer
- changed some House names according to Lore
- changed some HTAs according to Lore
- added descriptions for HTs of Fëanor, Finarfin, Fingolfin, Amdír (former Amroth), Elwë (former Celeborn) and Círdan
- added descriptions for HTs Denethor, Oropher and Lenwë
- revised all BT and HT descriptions
- expanded the TAS to playable princesses
- changed the family-trees of HE and SE factions: removed Celeborn, Haldir and Glorfindel from the family-trees
- revised the ages of the characters as follows: princesses age 15, characters born before or in the First Age: age 50, characters born in the Second Age: age 40, characters born in the Thrid Age: age 20 to 25, character is a reincarnate: age 30
- added UT Lived for Ages to Elrond and Celeborn
- added UT Lived for Ages
- added UAs Liberator of Ost-in-Edhil and Liberator of Eryn Vorn
- fixed Triggers and Script
- added UAs Liberator of Eryn Dolen, Dol Guldur, Emyn-nu-Fûin and Ost-in-Gil
- added UAs Greenwood the Great and Restored Lindon
- fixed some misspellings
- misspellings fixed
- inner Division balancing done
- TAS for Dwarves implemented
- BT-system for Dwarves completed and implemented
- HT-system for Dwarves implemented, to be extended
- some changes in the desc_strat for Dwarves concerning Traits and starting age
- disabled vanilla ancillaries: leader_dwarf, king_silvan
- edited vanilla ancillary king_mountain, added an extended description and a custom picture
- revised the descriptions of: Longbeard Clan, Firebeard Clan, Broadbeam Clan, Ironfist Clan, Stiffbeard Clan, Blacklock Clan, Ironfoot Clan, House of Durin, House of Azaghâl, House of Telchar, Lord of the House of Azaghâl, Lord of the House of Telchar, Burned Dwarf, Liberator of Moria, Liberator of Mount Gundabad, Durin's Realm, Durin's Bane
- added custom pictures to ancillaries: Lords, Liberators, Durin's Bane, Durin's Realm
- fixed misspelling
- slight changes in desc_strat.txt
- extensive fixing of misspelling - thanks to mambea
- slight changes in the descr_strat
- three portraits added for playable princesses
- princesses no longer gain the EducatedWoman aka Nazgul Trait
- some Ancillariy-Pictures reworked by myself and two by Louis Lux +rep him
- Orc HTs added
- misspelling fixed
- removed none fitting M2:TW Ancillaries (gunpowder &c. pp.)
- adopted to TA:TW 1.4 vanilla
reworked most of the ancillarie pictures removed all duplicated portraits added some new portraits, thanks to Basileutatos and Louis Lux! +rep them removed all liberator ancillaries reworked the whole campaign_script section included the desc_strat.txt changes of gigantus +rep him included the campaign_script.txt changes to RC+RR by Germanicu5 +rep him fixed minor misspelling added events Lindon, Durins Realm and Greenwood the Great adopted to TA:TW vanilla 1.4.1 Bugixer- added Guilds Gwaith-i-Mírdain, Gwaith-i-Erynthin, Gwaith-i-Lúmenquentalë and Gwaith-i-Glinadir'a'mereth - Pictures crafted by Louis Lux +rep him
- included King Siegfried's silvan general strat model +rep him
- fixed some minor misspelling and typos
- flavour text extended
- fixed the kingdom events for Silvan Elves and Dwarves
- provided a regular and an elven export_units.txt
- added 5 events for the History guild
- added 5 events for the Smith guild
- fixed the tech-tree for all guilds
- fixed the educated_woman trait
- fixed some typos
- added the Eregion Smith unit
- added Building: Ent house
Installation: BACKUP YOUR FILES FIRST!!! Before you start the game, you need to delete your map.rwm located in data\world\maps\base!!!!
Changed files:
- ...mods\Third_Age\data\descr_building_battle_enums.txt
- ...mods\Third_Age\data\descr_character.txt
- ...mods\Third_Age\data\descr_model_strat.txt
- ...mods\Third_Age\data\descr_sm_factions.txt
- ...mods\Third_Age\data\export_descr_ancillaries.txt
- ...mods\Third_Age\data\export_descr_buildings.txt
- ...mods\Third_Age\data\export_descr_character_traits.txt
- ...mods\Third_Age\data\export_descr_guilds.txt
- ...mods\Third_Age\data\export_descr_units.txt
- ...mods\Third_Age\data\text\building_battle.txt
- ...mods\Third_Age\data\text\export_ancillaries.txt
- ...mods\Third_Age\data\text\export_buildings.txt
- ...mods\Third_Age\data\text\export_units.txt
- ...mods\Third_Age\data\text\export_VnVs.txt
- ...mods\Third_Age\data\text\historic_events.txt
- ...mods\Third_Age\data\unit_models\battle_models.modeldb
- ...mods\Third_Age\data\world\maps\base\descr_regions.txt
- ...mods\Third_Age\data\world\maps\campaign\imperial_campaign\campaign_script.txt
- ...mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
Not savegame compatible!!!
Extract the archive into whatever your Third Age folder might be (f.e.: C:\program files\sega\medieval II totalwar\mods\third_age\)
If you want to play with the names of the units given in Quenya and Sindarin, just rename the export_units_ELVEN.txt into export_units.txt
Known issues: There are NONE
Possible errors ins your system.log.txt are to my knowledge caused by either vanilla script-issues or RC+RR script-issues, but please report them anyways
Contributors: Special thanks to Basileutatos for unrequested, but highly appreciated intermediate BT-descriptions and portraits +rep him
Special thanks to Leonidas480bc for proofreading the flavour content +rep him
Special thanks to Nocifer for proofreading the flavour content +rep him
Special thanks to mambea for extensive proofreading the flavour content +rep him
Special thanks to Louis Lux for reworking two Ancillaries and providing vital support in the field of 2d art +rep him
Special thanks to Theodotos I, koultouras and Beorn of Carrock for their gratitude of allowing me to work on this while working for them
Special thanks to King Siegfried for creating the silvan general strat model and his permission to use it +rep him
Special thanks to TNZ for his ongoing feedback and his valuable thoughts about scripting and coding! My friend, it's always a pleasure to read your thoughts! +rep him
Very special thanks for making the Eregion Smith unit come true: koultouras, SHREDDER, Razor, bilwit and of course the team: Louis Lux and Jean=A=Luc +rep them
Special thanks to ackrite26 for providing bugfixes for the Eregion Smith unit and the silver surfer issue of interfaction marriages +rep him
Team: Master of Art: Louis Lux
Master of Suggestions: Jean=A=Luc
Scripting, coding, research and descriptions: Aikanár
Very last note: Ongoing feedback of all kinds is vital and therefore highly appreciated!
Granted permissions of use
The following list includes all people that may use my work and the mods they are entitled to use my work for and furthermore by whom they were given permission. Take note that the permissions are restricted to the mods listed, if you have been given permission in the past and want to use my work in another mod, you've to ask me and me alone for permission again.
- my dear father Louis Lux for Middle Earth Enhanced granted by me.
- my friend Point Blank for his Real Combat and Real Recruitment granted by me.
- Hero of the West for his MOS, the Ultimate TATW experience granted by Louis Lux.
- Baron Samedi for his Gameplay Enhancing Submods Compilation granted by Louis Lux
- King Kong for Third Age: Total War granted by me.
- Araval for FRoGS granted by me