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Thread: [WIP] Allied Forces, how it should work.

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  1. #1

    Default [WIP] Allied Forces, how it should work.

    First,
    I dont know if anything like this is going to be developed allready or if this has been discussed in the past. This is jut a [WIP], I am no Modder nor someone who, at least now, can manage to do this thing alone.

    Middle Earth... it was going to get doomed in the Third Age. Only cause of the reunited Alliance's between the good Factions it could escape. Playing this Mod I started to miss something. You fight for your Home, for your Faction, for Life, but there are no Forces of your Allies fighting right at your Side.

    There are only rare situations were you fight sight by sight with one of your allies. To solve this Problem I thought it would be best to build up an Mercenary-System.

    Actually it could be working with "Area of Recruitment - AOR":

    For example, if you play Rohan you are allowed to build up 4 Galadhrim Archer Forces when you reach a Silvan Zone with one of your Generals. You can only re-recruit them after they died and only in condition that your Allied with Silvan Elves.
    Gondor should be able to recruit 4 Rohan-Cavalary Batallions in Rohan Zone's under condition to be allied with Rohan.

    It would add some more Atmophere to this game, it allready has a lot but theres a way to improve something everytime. This game is yet the best Lord of the Rings game available and the best is that there are actually ways to improve it later on.

    As I said, I am not the guy to talk at when modding this... I dont have the background knowledge to manage this thing. I just try to make a [WIP] at those Guys who actually "can".

    So.... what's the point, what do you think regarding this?

    - If this is going to be implented in further releases or in an Community Mod I ask for apologize -
    Last edited by YassirX; June 14, 2009 at 02:30 PM.

  2. #2

    Default Re: [WIP] Allied Forces, how it should work.

    I think its a good idea, gives more united feeling with your allies.
    I know how to mod AOR, but Im not sure if its possible to add it a condition.

  3. #3

    Default Re: [WIP] Allied Forces, how it should work.

    Quote Originally Posted by Skeleton Of The West View Post
    I think its a good idea, gives more united feeling with your allies.
    I know how to mod AOR, but Im not sure if its possible to add it a condition.
    I think Dwarves are allready having this kind of Mercenary-AOR. If you move one of their Generals into Dale-Settlements you can recruit Dale-Cavallary there.
    This shows that it is acutally possible to bind Mercenary's at a specific location.

    As you said I am still wondering if there's a way to add Recruitment-Conditions... we could do it with an Event that appears after getting allied with the above named Forces... like the advanced barracks event.

    After you get allied an Event appears which allows you to recruit those mercenary's with your Generals at the AoR spots...

    its possible

  4. #4
    axnsan's Avatar Protector Domesticus
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    Default Re: [WIP] Allied Forces, how it should work.

    mercenaries based on alliances are definitely possible, the americas campaign uses them

  5. #5
    Vifarc's Avatar Senator
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    Default Re: [WIP] Allied Forces, how it should work.

    That's not a bad idea, as the AI is bad to send troops afar (High Elf and Eriador seems to not care about helping the East Free People).
    The number of recruitable units could be according strenght of the alliance, and replenish rate according distance between capitals?
    Last edited by Vifarc; June 14, 2009 at 12:46 PM.

  6. #6

    Default Re: [WIP] Allied Forces, how it should work.

    If you look at the circumstances of the Lore there acutally need's to be a way to add foreign Culture-Units to your Army as everyone is fighting for one Goal. To win against Sauron. Of course it should not be allowed to build up an Galadhrim Army with Rohan, so the Mercenary's will be bind on a specific amount. Rohan was supported by some Galadhrim under leed of Haldir at Helms Deep. Thats why I acutally catched this Idea. Gondor also gained support at Minas Tirith by Rohan.

    Enabling a Recruitment of specific Units of a Foreign Culture under allied-circumstance would add some atmopshere and adding this would be awesome.

  7. #7

    Default Re: [WIP] Allied Forces, how it should work.

    Seems like a great idea
    If its possible to implement, should add a lot of real multicultural alliances and it should be, because you already said it. hey all have the same goal

  8. #8
    Coeur de Lion's Avatar Ordinarius
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    Default Re: [WIP] Allied Forces, how it should work.

    Quote Originally Posted by YassirX View Post
    If you look at the circumstances of the Lore...

    Rohan was supported by some Galadhrim under leed of Haldir at Helms Deep.

    In the same post...what is the world coming to?? Sorry mate, just had to.

    In the lore you speak of, the elves never come to Rohan

  9. #9

    Default Re: [WIP] Allied Forces, how it should work.

    Great idea.

    But whatever you do.. No Galadhrim at Helms Deep!

  10. #10

    Default Re: [WIP] Allied Forces, how it should work.

    Quote Originally Posted by Lordinquisitor View Post
    Great idea.

    But whatever you do.. No Galadhrim at Helms Deep!
    The Galadhrim assisted Theoden at Helms Deep so I thought this should be the best settlement to recruit them at...

  11. #11

    Default Re: [WIP] Allied Forces, how it should work.

    No they didn't, only happened in the movies.
    | "I don't suffer from insanity, I enjoy every minute of it." |

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  12. #12

    Default Re: [WIP] Allied Forces, how it should work.

    How about this: When your allied with an Good-Faction and you send one of your Generals into one of their Zones you can build some of the allied-AI's Forces with an Global-Recruitment-Limit.

    This would maybe stick best with the Lore....

    The point why I actually thought about this is that atleast I am missing the fealing that my Ally's are actually fighting side by side with me. I only had one battle were I was assisted by an allied AI-Faction.

    Edit: I updated the Topic-Post, with the new systematic it should be Lore-accurate.
    Last edited by YassirX; June 14, 2009 at 02:32 PM.

  13. #13

    Default Re: [WIP] Allied Forces, how it should work.

    I think its a good idea, just need t get your lore straight

  14. #14

    Default Re: [WIP] Allied Forces, how it should work.

    I would like if a a rohan army spawned when minas tirith is besieged. And a dwarven army spawns when dale is besieged, and more for other factions.

  15. #15

    Default Re: [WIP] Allied Forces, how it should work.

    Quote Originally Posted by evinmulligan View Post
    I would like if a a rohan army spawned when minas tirith is besieged. And a dwarven army spawns when dale is besieged, and more for other factions.
    That doesnt require AOR, it can be done with some scripting.

  16. #16

    Default Re: [WIP] Allied Forces, how it should work.

    I know, but I like the idea.

  17. #17
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: [WIP] Allied Forces, how it should work.

    I like the idea. But one thing you should add on to give this more of a "Lore" feel, would be to make it to where Dwarves cannot recruit Elven Allies, and Elves cannot recruit Dwarven allies. Bookwise, the to races acted independantly, even if allied at the time... But anyways, good luck + rep ...
    RTR RULES!!!!

  18. #18

    Default Re: [WIP] Allied Forces, how it should work.

    Quote Originally Posted by Ceasar Gubius View Post
    I like the idea. But one thing you should add on to give this more of a "Lore" feel, would be to make it to where Dwarves cannot recruit Elven Allies, and Elves cannot recruit Dwarven allies. Bookwise, the to races acted independantly, even if allied at the time... But anyways, good luck + rep ...
    Yes, I think eachf action (except mordor.) should only be able to recruit mercs off 1 other faction.

    something like:

    Dale: dwarves, vice versa

    Silvan: Idont know. Maybe Dale also, but give them Esgaroth warriors or town guards, and dwarves Dale archers, to give the sense that the elves were closer to the lake-men, and the dwarves were closer to the actual men of dale.

    H.E: Dunedain, vice versa.

    Gondor: Rohan vice versa.

    Mordor: harad+rhun, vice versa.

    Isengard: ootmm vice versa.

  19. #19

    Default Re: [WIP] Allied Forces, how it should work.

    I am understanding of this system, but am not a fan.

    Pure AOR just encourages someone to go conquer that faction in order to use their units. Frankly thats retarded in my eyes, but thats what people will do.

    As for the expansion allowing for conditions of alliances or just conditions in general for units.. is something I've not seen. I'll look into it for my own knowledge.

    Still not a fan though. Not because it doesn't make sense.. but because the lot of you would GAME THE SYSTEM and thereby ruin the entire feel of it. Not that you aren't entitled to do that with your own mod and such, but I hate how it would destroy the way the game plays out when I'm putting such hard work into getting the factions to respond in a certain way.. etc etc..
    Son of the Ancient Archaon, House of Siblesz

  20. #20

    Default Re: [WIP] Allied Forces, how it should work.

    What if you implemented a system like the crusades had (i.e. when you lose your capital or the most important city then armies are spawned up to a maximum of three times) only factions with strong alliances would get each other's units as their own.

    Further explanation (Dwarves and Dale):
    Let's say Rhun conquers Erebor, capital of the Dwarven kingdoms, then the Dwarves will get a stack of their own troops as well as troops from Dale but in Dwarven colors. It's as if Dalian units are recruitable by Dwarves only they appear when the capital is taken, understand?

    Same would go for Dale, Gondor/Rohan, and Mordor/Rhun/Harad. I'm sure Eriador, the Elves, Isengard an OoMM would handle themselves
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