...Spending hours trying to find one problem!
Ok, i have this problem concerning export_descr_character_traits. i wanted to put a new trait that realistically represents the negative impacts on the economy and social life in each settlement when at war. I thought that considering the console commands doesn't give you much to work with then scripting was out of the equation. Traits however, have effects which can be manipulated.
So making the story shorter...i placed these in export_descr_character_traits:
so, can anyone tell me what i am doing wrong. (i know its in this file because when i put the un modded file the game runs without a problem.) I seem to be getting a CTD every time i try to enter the campaign mode and up comes a message saying "Rome Total War doesn't seem to be working" and it gives me a choice to close the program, but thats it. Yes, i do have -show_err on.Code:; Section: NEW ; New Traits added by TTO for Cherry Vanilla Pack ;------------------------------------------ ; Trait: WarStatus ; Many Trait WarStatus Characters family AntiTraits PeaceStatus Level War Description War_desc EffectsDescription War_effects_desc Threshold 1 Effect Unrest 1 Effect Trading -1 Effect Farming -2 Effect TaxCollection -20 ;------------------------------------------ ; Trait: PeaceStatus ; Many Trait PeaceStatus Characters family AntiTraits WarStatus Level Peace Description Peace_desc EffectsDescription Peace_effects_desc Threshold 1 ------------------------------------------------------------------------------- And i placed Triggers at the bottom: ------------------------------------------------------------------------------- ;Trigger: war_declared Trigger war_declared WhenToTest CharacterTurnStart Condition IsGeneral and OnAWarFooting and Trait WarStatus < 1 Affects WarStatus 1 Chance 100 ;------------------------------------------ ;Trigger: peace_declared Trigger peace_declared WhenToTest CharacterTurnStart Condition IsGeneral and not OnAWarFooting and Trait PeaceStatus < 1 Affects PeaceStatus 1 Chance 100
Edit. I changed some of the aspects which might have influenced the CTD(mainly because Squid could be correct), however, it seems to be redundant. I don't know what could be causing the CTD and the failure in contributing to any error message afterwards brings my desire back to modding M2TW. It seems i am missing something big and important or otherwise there wouldn't be such a CTD but i have revised all the coding, copied all the relevant material and pasted it on a file which without that coding works fine, and repeated until i have to set my mind on something else or risk becoming a mindless zombie. Can my problem solving be so ineffective that i am missing/overlooking an important contributor in this @#$!%^ crash?
Anyways i have downloaded that program which you suggested, makanyane, but lack information on how to use it properly. Nothing showed up when i used it...if i used it right.
I did find some wierd material in the export_descr_character_traits file; many traits had an anti trait called badcommander. However, i could never find neither a badcommander trait or a trigger for the trait. it was really strange and it was on the back up file which worked normally regardless of the missing trait (which i would have suspected would have caused a crash). But, when i add two traits and two triggers - nothing more, it crashes
If it helps in any way i am trying to mod EB's export_descr_character_traits.txt and i have vista. I have successfully modded the EDB file without any problems so i doubt vista has anything to do with it.
Anyways thank you all




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