Post any great battles you have from the new beta here.
1st battle:
Rome vs Carthage
Hannibal vs Quintus Fabius Maximus
Was great, outcome - defeat.
I really thought that at one point I might just manage to get some of the enemy units to rout. I managed to drive off his cavalry, which is possibly a bit unhistorical so we may need to address that. Managed to get my cavalry in behind his lines and charge their backs but their morale was too good and their general too strong to allow them to rout. It finally ended in my general's death and the army crumbled.
Excellent battle! and perfect for length.
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.
I don't know tone...it appears a lot like the Arverni - Rome battle that we couldn't win with Rome. There's hope all the way through, but in the end...defeat. But you know gamers, most we keep trying to find a way to win for bragging rights.
Cu māndrie, under the Patronage of leif_erikson
There is no disease I spit on more than treachery.
I don't know tone...it appears a lot like the Arverni - Rome battle that we couldn't win with Rome. There's hope all the way through, but in the end...defeat. But you know gamers, most we keep trying to find a way to win for bragging rights.
That's probably as things should be - remember how many battles the Romans historically lost with premarian units against the Cimbri?
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.
I think the unit make-up of the two armies is now near perfect. You win maybe once in 8-10 times. No sense in making it so slanted that you can't win EVER.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
well...i had my first battle and i can safely say that the battle felt really well. i fought a costum battle with makedonia vs romans:
Spoiler Alert, click show to read:
(doesnt look "great" but thats because i played with large units...changing to huge now)
i was so tensed up at the beginning that i even forgot to make screens of the armies...but the battle seemd very easy..but that might be explained by my inexperience in making good armies to challange each other. therefor i'll be now starting a makedonian campaign on VH/VH(like always). but for the battles...it feels really nice and the ammount of units for each faction is just overwhelming...very good.
Don't play VH campaign - it can actually be easier than a hard campaign.
In fact it would be most helpful in terms of testing if you could play on M/M to begin with. I know that'll seem relatively easy, but a lot of this at the moment is about trying to get things balanced, and that's the level that will be most informative for us.
Once we've got a really good handle on the stats and economy, then we'll be asking you to increase the difficulty level.
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.
ok...i'll restart my campaign on m/m...im not so much an economic guy so wont be posting allot about that...just frequently i'll show the financial scroll...is that sufficient??or do you absolutely need more??
My first attempt at beating Hannibal ended in success...just! It was on M/M and I have no doubt that had I put it on H I would have lost, which is a good thing.
here are some pics:
The Result
The Killing Fields
I have two questions though:
1) Is it possible to make Hannibal invisible as he is ambushing after all?
2) Can we give Hannibal some more/better ambush traits so that he is successful every time? I moved 3 times through his zone and he only ambushed me the last time - the others had the "failed to surpirse you" message.
one question: what are those units with a white shield with a red cross on them??..i couldnt find them when trying to make a roman pre-marian army with a costum battle.
now for my battle post:
i've started a makedonian M/M campaign this morning and got to the 5th turn....i got one major battle with a ver versitile army with a true makedonian composition(phalanxes in the middle with the best at the right hand side, right of that some hypaspists, both flanks covered with torakitai and thureophoroi(1 left,1 right), with my trusted heavy cav on the right wing to flank, and my lesser light and missile cav on the left to keep my other flank closed).
i fought against the free greeks with one full army against: 1 full army, one 15 units army, and one 10 units army(the last being the garrison of athenia).
pics: the first one will show that the battle wass a true mess(not my style just to let you know)...so it shows that with this game even an SPQR veteran can lose controll(which is very good):
Spoiler Alert, click show to read:
now because i did keep my units at the right place at the right time to cover each other i did get a heroic victory(which truelly amazed me because i really lost allot of men)but that because i fought against more men....so here are the results and statistics:
Spoiler Alert, click show to read:
results
statistics
well that was it...hope it helps. and i have to say i truelly enjoyed it. its truelly amazing that an army composed of versitile troops really works well when you use it properly...and i really love combined arms(bit of an alexander fan)
can some one please tell me if this is the way to go about posting here as a beta tester??..i also got some economic stuff but i've posted that in the makedonian thread..is that good??
1) Enemy AI
2) Strength of missile units
3) Strength of cavalry
4) Your own formation at the start (did you need to adjust much?)
5) Length of battle
6) Ease of units routing, etc, etc.
7) Composition of the enemy armies
The last point is more a subjective one. Did you find the battle get your heart racing and bring that same "Oh, no, I'm doomed" that SPQR brought when you played as Rome. That, possibly more than anything else, is what we'd like to see happen.
Thanks good to hear you enjoyed it.
The units with white shields with red crosses on are Italian allied polybian cohorts (you'll find them in the custom battles too, but further down the unit selection list as they use a "merc" slot)
Last edited by tone; June 20, 2009 at 10:20 AM.
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.
1) the enemy played really well...he kept my center line just busy enough so they were imobile and pressed my flanks hard so i really fought my battle at the flanks(what i like to see with a phalanx-based army).
2) the missile unit strength is amazing(not amazingly strong but amazingly good)...i just let them fire over my line(as did the AI) and the didnt anihilate entire units that drove round the flanks to make them useless...but they did really hurt them...so for missile unts: very very very good, the best i've ever seen.
3) cav strength was also very good....it made for long battles and perfectly balanced charges...also what i saw is that it really pays to have your cav line up properly before charging...as the charg really fades out fast as soon as one horseman makes contact..so thats good(IMO). and also cav vs cav fights were really enjoyable and seemed very wel balanced.
4) well my formation is one literaly taken from all my historical knowledge about alexanders way of war(pike line with stronger units placed more to the right, hypaspists covering the right(in there turn backed up by thureophoroi), torakitai covering my left flank, good and reliable heavy cav on the right wing, light cav with lesser men in them covering the left wing)..and it didnt need much adjustment...only for one thing: i was very happy to have had 2 units of very light cav in reserve.
5) length of battle..well...in ojne sentence: it lasted for ages.(offcource mostly due to enemy reļnforcements) one of them was even close to routing my entire army but i was just in time with killing my frontal enemy and turning my entire line to face the other way.
7) composition of the enemy was...well...atleast a whole lot better then with other RTW games...they had the right infantry to cavalry to missile ratio, atleast for that part of the world. being greeks their field army had masses of infantry almost no cav and missile units same as me(numbers wise). the other 2 armies(one of which was a garisson) had to little infantry(IMO, but who am i to say something bad about this game).
and YES..the battle did make my heartrate blow through the roof...even sometimes when i was winning...it was just an amazing experience...like most times in massive battles of mine even so amazing that i completely forgot about screenshots untill the enemy was routing and i could relax again.
thnx...i look that unit up..i most have missed it.
Aradan really helped me a lot to get the formulae right in terms of cost, which obviously influences what the AI will recruit. Still tweaking this a bit. In fact the observation about lack of cavalry is something I'm still tweaking to encourage the AI to do, so watch this space.
I'm encouraged to see what the AI is recruiting - Rome is creating almost perfectly balanced premarian armies at the moment, still need to work on the postmarian ones.
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.
Actually I put the hoplites in one line;spartans to the right side, and the units formations were quite deep, and put 1 ekdromoi,1 skiritai in each flank(a little bit further left-right from the infantry line) and the two peltasts behind the hoplites.
1)I advanced with my whole army towards the enemy. I wasn't very close to him, when he sent the 2 thorakitai to my right side of the line.I imediatly attacked one with the bodyguard and promachion and the second with the sciritai and ekdromoi before he could throw javelins.Then he sent two dacian comatus to the thorakitais aid.
2)half a minute laiter se sent another 3 thraikian pezoi ,from his center, to flank my promachoi, but I intercepted them with the 3 spartan hoplites.
Each side was brave,strong and fighted.
3)I was eager to fight so I sent the whole left of my army towards the enemy right(basicly moving forvard).I charged the enemy right with the 4 metoikoi and flanked the enemy.I saw that the enemy sent another few units to my spartan units so I needed to make the peltasts fight to finish the job there faster as I didn't knew how mutch the metoikoi will resist,as they were quite outnumbered.So I flanked the enemy left with the peltasts,but they still resisted quite some time.My luck was that the metoikoi resisted mutch more than I taught(I don't know how because they don't have very big stats).
4)After the enemy left routed then I reinforced the metoikoi with the spartan hoplites,bodyguard and promachoi.With the ekdromoi and skiritai I flanked the enemy from the right,and I marched the peltasts to the enemy rear and throw some javelins at them.And after the javelins have gone , I put the hypomeiones to fight again, chargin the enemy rear.
5)I still had to wait a decent time till all of the enemy army routed,but eventually it occured.
The battle was excelent,hard and very long.
I lost about 850 of my troops and killed not more then 1800 enemys,...the remaining escaped as I didn't had cavalry.
wauw...this game can be more challanging then i thought...i normaly lose about 600 men in a massive full stack vs full stack battle....but that is on huge unit scaling. imo you should always have cavalry in costum battles, because that way you can really see how the AI combines different types of troops to make for a strong attack/defence. i dont know for sure but i think the modders would like to hear about AI behaviour a bit...(correct??). anyway: good battle.