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Thread: Something that this game misses.

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  1. #1

    Default Something that this game misses.

    While playing, i missed some options, like mele/missile combat style switcher. Multiple abilities for units, like abiliti to make shield wall, stilchrom and spear wall by one unit. Just like Trebutchet can shot normal, flaming and stinky ammo.

    So here iam asking if something like this is possible....as i know nothing about modding, programing, etc. etc.

  2. #2
    Beorn's Avatar Praepositus
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    Default Re: Something that this game misses.

    More than one special ability is inplausible...And you can draw aunit's secondary weapon don't remember how

  3. #3

    Default Re: Something that this game misses.

    Quote Originally Posted by Liamar View Post
    While playing, i missed some options, like mele/missile combat style switcher. Multiple abilities for units, like abiliti to make shield wall, stilchrom and spear wall by one unit. Just like Trebutchet can shot normal, flaming and stinky ammo.

    So here iam asking if something like this is possible....as i know nothing about modding, programing, etc. etc.
    im sure it was already mentioned in this forum but maybe normal, flaming and head ammo??
    i dont believe its possible to insert it into the game...

    [sorry for my bad english^^]

  4. #4
    axnsan's Avatar Protector Domesticus
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    Default Re: Something that this game misses.

    Quote Originally Posted by Liamar
    normal, flaming and stinky ammo.



    by the way, it's rotten cow carcass what it's called


  5. #5

    Default Re: Something that this game misses.

    Quote Originally Posted by axnsan View Post



    by the way, it's rotten cow carcass what it's called


    Yeah i know ; p And it stnks... doesnt it?

  6. #6

    Default Re: Something that this game misses.

    Quote Originally Posted by Liamar View Post
    While playing, i missed some options, like mele/missile combat style switcher. Multiple abilities for units, like abiliti to make shield wall, stilchrom and spear wall by one unit. Just like Trebutchet can shot normal, flaming and stinky ammo.
    This isn't BfME. Units can't have more than 1 activated ability. As for the melee/ranged "switcher" if, for example, you want to force your archers into melee hold "alt" and attack (the cursor will change into a sword).

    I really don't think this is a viable topic so,

    Closed.

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