Light Woodwork
Marble
Dark Woodwork
Cant Decide/Constructive Criticism needed (give input)
Originally Posted by hormiga
yes all the icons etc will overlay on top of the skins.
-Voice of the Celtic warriors in EB 1 and writer of the original tutorial on sound and music editing for RTW.
Marble hands down.![]()
Under the patronage of Basileos Leandros I
the marble is best (theyre all good, i mean simply in terms of being appropriate). My reasoning is just that the dark wood is too dark from what i remember the majority of icons being, whereas the lighter wood has too much of a pattern which could confuse the eye. The marble i think will meld most seamlessly with the icons.
great work though
marble definitly because it's more antique![]()
Manstein16 This is especially for you and your bill.
I agree 100%
-Spartan
Originally Posted by the celt
"Consular" Spartan, Vassal of Siblesz
Lord of lt1956, & Vercingetorix, Founder House of Spartae
§§TWC's Father of Modding§§ §§ RulersoftheSea.com §§
"The greatest pain a man can suffer is to have knowledge of much, & power over nothing" - Herodotus
Ohhh so dark wood...
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
Very awsome King_Azzole, these are some magnificant UI's. I voted for marble as well.
Not that there's anything wrong with your wooden versions ofcourse.![]()
"Tempus edax rerum." Ovid, Metamorphoses
Under the patronage of Virgil.
I can easily alter the overlay buttons to match each setup. And yes, what you are seeing is exactly what will appear in game both in campaign map and battlemap. Perhaps in the future you will see guis for all the cultures.
Thanks for the praise guys, it really wasnt much work, just alot of thought into what would look good. I am still finding ways to improve it...
-Voice of the Celtic warriors in EB 1 and writer of the original tutorial on sound and music editing for RTW.
how about some faint inscriptions? could just be jibberish of course but hey most games go with it. Would be even better if you could make it faction specific of course
Originally Posted by Spiffington
Rome: Total Realism and www.rometotalrealism.com will be in every frame of the gui.
I personally dont think the battle gui will be a problem, since if you have more then 12 or 13 units the unit cards will be covering the gui background anyway. Also, I will blend it in nice, it will be subtle.Originally Posted by hormiga
Last edited by King_Azzole; June 03, 2005 at 02:58 PM.
-Voice of the Celtic warriors in EB 1 and writer of the original tutorial on sound and music editing for RTW.
Marble would be the best choice for the GUI skin. Rome and Marble walk hand and hand.
King_Azzole, is it possible to have different UI's for different factions? Or is that something hardcoded again?
"Tempus edax rerum." Ovid, Metamorphoses
Under the patronage of Virgil.
well i dont think you need to advertise considering youve already got the person to download the mod. I'd prefer to see some latin (always looks classy) or other cultures native languages in there. Up to you of course but i think it will mess with the players immersion in the game.Originally Posted by King_Azzole
pretty a-historical too lol
Looks like light wood is getting spanked.
-Voice of the Celtic warriors in EB 1 and writer of the original tutorial on sound and music editing for RTW.