
Originally Posted by
bentlemp
No I sure didn't. Got a link? I'm not too keen about altering the stats but that might be one I would venture toward.
The link I had doesn't work anymore but this is what I did...
The file is called desc_projectile.txt in the TATW data folder: M2TW_install_folder\mods\Third_Age\data
Save a copy as a backup. Open the file in a text editor (Wordpad/Notepad/etc.).
The first entry in mine (after some comments) is this:
Code:
projectile arrow
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.06
affected_by_rain
min_angle -75
max_angle 45
velocity 20 48
display aimed
effect_only
It's the min_angle value. I have already changed mine to -75. Not sure what it was originally (-60 perhaps?). The lower the number the steeper the angle they can shoot down from walls. At least that's how it was explained in the original page I found.
You will need to change this for various types of arrows. For example, below this block of code is another one for flaming arrows (arrow_fiery). And so on. Some are cavalry ones (cav_XXX) which I didn't bother changing and there are other projectile weapons too (ballistas etc.).
I think Elves use bodkin_arrow types.
I'm pretty sure that this is save game compatible - no need to restart a campaign. Please someone correct me if I'm wrong. Otherwise: just save it and off you go.
You can experiment with different values. -75 is the lowest I've ever gone.
And of course this means that the enemy can shoot at you more easily now, when it's you attacking their town.
EDIT: sorry; looks like -75 is the original value. From memory I tried -85 instead.

Originally Posted by
miniwally

thank you now Gondor will quiver even more in front of my armies i was getting annoyed when they decided tlo just carry on individually shooting different people so it seems like there's no point to grouping them anymore then.
Grouping them is still useful. I just don't rely on saying "you, group 3, fire at that unit there". And like I said: it might not be a problem any more. It could have been fixed in a patch since I read about it. But if you are seeing that behaviour then I guess not.