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June 11, 2009, 06:46 AM
#1
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June 14, 2009, 07:32 PM
#2
Re: Recruiting turns
recruit_pool "Deisi Javelinmen" 1 0.5 4 0 requires factions { ireland, }
In the example the 0.5 means the unit will be ready to be recruited again in 2 turns, if set at 0.25 it would take 4 turns. It is called the refresh rate.
The 4 is the maximum number of units that can be stored, ready for recruitment.
Just to make it complete the 1 is the number of units ready when the building in question is built and the 0 is the amount of experience units get when recruited from this building.
So to change the refresh time, you would have to search for (ctrl+f) the unit in EDB and change the number every time you find that unit.
Credits go to "Eothese"
http://www.twcenter.net/forums/showthread.php?t=250264
Sig made by me, content from Broken Crescent.

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June 16, 2009, 01:54 PM
#3
Miles
Re: Recruiting turns
I did what you told me but still nothing.
Still is 10 turns not 2
Pls help
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June 16, 2009, 04:58 PM
#4
Re: Recruiting turns
then you didn't edit the right building..
they may be appearing in more then one
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June 17, 2009, 03:03 AM
#5
Re: Recruiting turns
Just open your export_descr_building.txt in you data folder
Use the search the option and type "numenorians" without the " ofcourse.
If you use RC/RR you will encounter them two times.
recruit_pool "Dismounted Numenorians" 1 0.1 1 0 requires factions { england, } and region_religion catholic 90 and hidden_resource black_numenoreans
Change the 0.1 to 0.5
Last edited by Tintin2; June 17, 2009 at 03:04 AM.
Reason: 0.5 wrong
Sig made by me, content from Broken Crescent.

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June 17, 2009, 11:40 AM
#6
Miles
Re: Recruiting turns
Here:
This is my EDB.
I have edited all buildings where my soldiers are:
recruit_pool "Dismounted Numenorians" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
recruit_pool "Dismounted Nazgul" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
recruit_pool "Mounted Nazgul" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
recruit_pool "Black Numenorians" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
Is something wrong here??
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June 17, 2009, 02:15 PM
#7
Re: Recruiting turns
Did you start a new campaign?
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June 17, 2009, 03:10 PM
#8
Miles
Re: Recruiting turns
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