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  1. #1
    Vitez's Avatar Miles
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    Icon4 Recruiting turns

    Hi
    I have Black Numenorians in campaign.I'm Playing Third age total war mod.
    When I recruit them its says unit pool at maximum and then I need to wait 10 turns to recruit them again.

    So how can I make them more recruitable like every 2 turns???

    Tnx

  2. #2

    Default Re: Recruiting turns

    recruit_pool "Deisi Javelinmen" 1 0.5 4 0 requires factions { ireland, }

    In the example the 0.5 means the unit will be ready to be recruited again in 2 turns, if set at 0.25 it would take 4 turns. It is called the refresh rate.
    The 4 is the maximum number of units that can be stored, ready for recruitment.
    Just to make it complete the 1 is the number of units ready when the building in question is built and the 0 is the amount of experience units get when recruited from this building.
    So to change the refresh time, you would have to search for (ctrl+f) the unit in EDB and change the number every time you find that unit.

    Credits go to "Eothese"
    http://www.twcenter.net/forums/showthread.php?t=250264
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  3. #3
    Vitez's Avatar Miles
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    Default Re: Recruiting turns

    I did what you told me but still nothing.

    Still is 10 turns not 2

    Pls help

  4. #4

    Default Re: Recruiting turns

    then you didn't edit the right building..

    they may be appearing in more then one
    Son of the Ancient Archaon, House of Siblesz

  5. #5

    Default Re: Recruiting turns

    Just open your export_descr_building.txt in you data folder
    Use the search the option and type "numenorians" without the " ofcourse.
    If you use RC/RR you will encounter them two times.

    recruit_pool "Dismounted Numenorians" 1 0.1 1 0 requires factions { england, } and region_religion catholic 90 and hidden_resource black_numenoreans
    Change the 0.1 to 0.5
    Last edited by Tintin2; June 17, 2009 at 03:04 AM. Reason: 0.5 wrong
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  6. #6
    Vitez's Avatar Miles
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    Default Re: Recruiting turns

    Here:
    This is my EDB.
    I have edited all buildings where my soldiers are:

    recruit_pool "Dismounted Numenorians" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
    recruit_pool "Dismounted Nazgul" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
    recruit_pool "Mounted Nazgul" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40
    recruit_pool "Black Numenorians" 1 0.5 4 0 requires factions { england, } and region_religion catholic 40

    Is something wrong here??

  7. #7

    Default Re: Recruiting turns

    Did you start a new campaign?

  8. #8
    Vitez's Avatar Miles
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    Default Re: Recruiting turns

    Yep

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