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June 10, 2009, 09:06 AM
#1
Modding fatigue
Hi all,
I've been looking for ways to reduce movement-based fatigue on the battle map, and after searching the forums here and over at the .Org, haven't been able to find any threads on the subject.
Does anyone know to what extent fatigue can be modified and to what extent it is hard-coded? All I've found so far is the "Heat" value in the EDU (not sure how this works, does each number from -2 to 5 represent 10% decrease/increase in rate of fatigue gain?) and references to movement animations changes and changes in descr_battle_map_movement_modifiers.txt affecting fatigue. I'm guessing that unless there's a simpler way, my best bet would be to try a combination of altering these values and the movement animations in an attempt to achieve similar movement speeds with reduced fatigue.
Would anyone with better knowledge of this area of the game be willing to share what they know? I'd like to be able to remove movement-related fatigue entirely and just leave combat-related fatigue, for the best balance between helping the AI and having fatigue still be a factor in combat. I'm beginning to think that this is a pipe-dream though...
司徒華 - 默寫的謊言掩蓋不了血寫的歷史
(Szeto Wah - Lies written in ink cannot cover history written in blood)
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June 10, 2009, 09:27 AM
#2
Re: Modding fatigue
Its fairly easy (but time-consuming). Add the Hardy attribute to all units, and the ones that should have more stamina, add the very_hardy attribute (I think thats the one). That's the best solution you'll get, although it effects combat-fatigue too. The game doesn't really separate them, its all fatigue, but reducing overall fatigue means that the units are less spent by the time combat joins, meaning more fatigue is left over for the combat... Its a shame XGM isn't balanced for fatigue, but I live without it.
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June 10, 2009, 10:22 AM
#3
Re: Modding fatigue
Thanks for the input Scutarii. I'd like to avoid the use of hardy/very_hardy since they're a good way to separate the professional/elite soldiers from the levies, and because the AI moves its troops around so much sometimes that even these attributes won't be enough to stop them getting exhausted. Still, while on the topic, do you know what the numerical effects of hardy/very_hardy are on fatigue loss and recovery? I haven't been able to locate any algorithms showing exactly how fatigue works yet...
司徒華 - 默寫的謊言掩蓋不了血寫的歷史
(Szeto Wah - Lies written in ink cannot cover history written in blood)
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