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  1. #1

    Default Campaign Map -No watchtowers after flood

    Vanilla game, have the expansion installed but haven't played it yet. This is the problem I am having:
    http://www.twcenter.net/forums/showthread.php?t=174891

    Summary: after a region gets flooded you can no longer build watch towers or forts, and movement points stay as if the flood is still going on. It never goes back to normal, no matter how many turns.

    This issue also existed in Rome: Total War. The fix is to change the disasters file to get rid of floods. I didn't do that with M2TW because I figured they would have fixed it by now. The problem is that fix only works before you have the problem, after you have the problem it doesn't. So I am wondering if there is anything I can do. I deleted some map.rw or something like that file and let the game generate a new one in a new campaign, the loaded up my existing campaign and it didn't work. That was the only fix I could find anywhere.

    Also another campaign map issue, for some reason I can't go to the far SW part of the map at all. It's like the game thinks the mountain range extends out into the desert where it is flat. Also out onto the ocean, can't get a ship down there.

    EDIT: Here is another topic with the same problem. I know these are in mod forums but it is unrelated to any mods. Also apparently this one is for RTW, but that makes no difference. It happens in both games.
    http://www.twcenter.net/forums/showthread.php?t=171820

    EDIT: Apparently I made a topic about this with RTW back in October of last year. It is weird searching Google for a fix to a problem, reading a post that you think "exactly explains what your problem is" and then after finishing reading the rest of the replies suddenly remembering how familiar it all sounds, and then seeing that you made the post . Here it is:
    http://www.gamespot.com/pc/strategy/...310&pid=589390
    Never used GameSpot before that's why it didn't seem familiar to me. I posted it on GameFaqs which is owned by them. Oh and the replies in that thread were completely useless.
    Last edited by indy; June 07, 2009 at 10:38 PM.

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: Campaign Map -No watchtowers after flood

    I found out In RTW and M2TW that when an region gets flooded virtually everything stops except the settlement. You wait long enough for it to flood, again, it will revert back to preflood condtions. I've had it happen twice.

  3. #3

    Default Re: Campaign Map -No watchtowers after flood

    Thanks for the reply.

    So to go about fixing my current game I need to figure out someway to trigger a flood in that particular region, and no other (since I don't want to break them also). The disasters file says that floods only happen in climate swamp regions, is there a way to edit what a region is? Then I could turn floods back on an increase the frequency to get a flood in the region I want, then shut them off again and change all the other regions back to swamp. I can't find a way to edit regions though.

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: Campaign Map -No watchtowers after flood

    There are two ways.

    One is to add more climates to the disaster file that will cause a flood. You can also change the frequency of disasters as well as maximum/minimum destruction.

    The other is to add more swamp to the map_climate_types.tga.

  5. #5

    Default Re: Campaign Map -No watchtowers after flood

    Wouldn't both of those cause floods at any of the other places with those climates?

    What I tried the other night was to increase the frequency to 2, change both summer and winter to true, deleted the climate parts and put "region Algiers_Region" (or something like that, I copied it from the regions file). However that didn't work. I went about 6 turns seemingly without a flood anywhere. Then on the 6th turn I got one on a region that wasn't Algiers (can't remember the city name, it is where the western part of present day Croatia is I believe). So I am assuming every 2 years a flood was happening somewhere, just not in my line of sight.

    What was odd was once I saw the flood come in a region not Algiers I quit the game and changed the disasters file back to default (except for false on summer also for floods so that none happen). Then I loaded a save before that turn and it still happened next turn. I am just guessing that it figures out disasters a turn ahead for the disasters that require a warning.

    Anyways it doesn't matter anymore, I just went ahead and beat that campaign and I have floods turned off completely for the next. No other disasters have permanent consequences do they? If not I'll turn up the frequency on those so I don't feel like I am cheating .

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: Campaign Map -No watchtowers after flood

    One campaign I had so many places flooded at the same time my troop movements all but stalled. I just deleted the disasters.txt and no more disasters, period.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Campaign Map -No watchtowers after flood

    This is what I do with all mods before I even start them: edit the data\worlds\map\base\descr_disasters.txt file to look like this

    Code:
    ;event        flood
    ;frequency    10
    ;winter        false
    ;summer        true
    ;warning        false
    ;climate        swamp
    ;climate        unused1
    ;min_scale    2
    ;max_scale    5
    The semicolon in front of the line prevents the line being read, effectively rendering it deleted. Never once in all my games has the flooded region recovered and I am doing this since RTW and never had a flood again.










  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: Campaign Map -No watchtowers after flood

    Quote Originally Posted by gigantus View Post
    This is what I do with all mods before I even start them: edit the data\worlds\map\base\descr_disasters.txt file to look like this

    Code:
    ;event        flood
    ;frequency    10
    ;winter        false
    ;summer        true
    ;warning        false
    ;climate        swamp
    ;climate        unused1
    ;min_scale    2
    ;max_scale    5
    The semicolon in front of the line prevents the line being read, effectively rendering it deleted. Never once in all my games has the flooded region recovered and I am doing this since RTW and never had a flood again.
    Maybe you didin't but I have twice, once playing RTR version 3 and once playing an M2TW mod not too long after the game was released.

  9. #9

    Default Re: Campaign Map -No watchtowers after flood

    It usually happens in those huge ass African regions also, so it takes about 10 turns to get across. Close to turn 200 in my new campaign (I move quick since I don't play battles) with just changing the summer value to false and no floods yet. So we have three pre-fixes listed (true-to-false, comment them out with ;, and delete disasters file) but still no post-fix, besides for waiting for another flood in that region (and still no way to have floods only in one region).

    EDIT: This is completely unrelated, but what is the maximum brigand_spawn_value value?
    Last edited by indy; June 14, 2009 at 09:00 PM.

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Campaign Map -No watchtowers after flood

    maximum brigand_spawn_value value?
    at 9999 you see brigands every 100 rounds, cherish them! They make good training for your assassins.










  11. #11

    Default Re: Campaign Map -No watchtowers after flood

    I have it at 9999 but it still seems like a few pop up every round. I don't really start using Assassins heavily until I get a level 2 guild for them, and then I usually just have them kill enemy captains.

    Rebels were fine in my first campaign with England, all the areas up there are fairly close. But this time taking northern Africa it sometimes takes 5-6 turns to get to one of them with my general, and while the money isn't the problem it's just a hassle (I like my map to be clean).

  12. #12
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Campaign Map -No watchtowers after flood

    Did you start a new campaign? Changes in the descr_strat file will only take effect in a new campaign.










  13. #13

    Default Re: Campaign Map -No watchtowers after flood

    Ahh, I didn't know that. Seems like I am getting less rebels now, but it is probably just my imagination.

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