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Thread: Sub-mod: Campaign for BoA 2.0! (Outdated, see Download Thread)

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  1. #1

    Default Re: Sub-mod: Campaign for BoA 2.0!

    problem is the map is only designed for Japan, we'd need someone to make a map of Eastern Asia to really include the Ming and Korean armies. There have been some thoughts of creating a Imjin War map, which would feature Korea with parts of China and Japan on the map as well.

  2. #2

    Default Re: Sub-mod: Campaign for BoA 2.0!

    Thx for the creator

    I'm encounting the problem that the cities are very easy to get rebellion (even with many soliders and civic buildings)

    If the cities keeps revolving like this, how could we attack another clans even playing Shimazu clan (no back stabber behind). I don't expect a easy game in total war, of course, but rebellion like this T_T

    Is this a difficulty on purpose of designer? Thx

  3. #3
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Theres alot of balancing that needs to be done still.
    We Came, We Saw, We Ran Away!

  4. #4

    Default Re: Sub-mod: Campaign for BoA 2.0!

    This is like Shogun total war with better graphic! damn cool. Thanks!



  5. #5

    Default Re: Sub-mod: Campaign for BoA 2.0!

    We're glad you like it, Lord

    Mundus Bellicus - TWC - ModDB - Discord - Steam
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  6. #6
    Alex1987's Avatar Tiro
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    New version of campaign addon for BOA!
    Changes:
    1. Fixed custom battles.
    2. Fixed some CTD s in campaign.
    3. Added new trait system of weariness from war and marching armies!
    4. New scripts of robbery after winning in battle and robbery of enemy territories!
    5. New info pics.
    6. Emissars on strat map!





    Download campaign addon - http://depositfiles.com/files/u5rybm9f0
    Last edited by Alex1987; October 09, 2009 at 02:49 PM.

  7. #7
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Hmmm wondor if this version would work?

    I may just try it out
    We Came, We Saw, We Ran Away!

  8. #8
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Tried it and it didnt work still
    We Came, We Saw, We Ran Away!

  9. #9
    Alex1987's Avatar Tiro
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Tried it and it didnt work still
    Why? Any CTD do you have? Tip - do not use maximum video settings and high resolution in mod - mod may crash.

  10. #10
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    I'm using the lowest possible settings with a large unit scale. Bsically I keep having this CTD when I enter battle an zoom in closer to the models. When it loads up and it starts farish away then I'm fine untill It carries on with the speech and zooms in and then it crashes. Even if I start the battle it crashes.
    We Came, We Saw, We Ran Away!

  11. #11

    Default Re: Sub-mod: Campaign for BoA 2.0!

    Quote Originally Posted by Lord Dakier View Post
    I'm using the lowest possible settings with a large unit scale. Bsically I keep having this CTD when I enter battle an zoom in closer to the models. When it loads up and it starts farish away then I'm fine untill It carries on with the speech and zooms in and then it crashes. Even if I start the battle it crashes.
    I already see this bug. If I remember right, this may but because of the high resolution models. In the mod played when this bug appeared, it was because the mod didn't have sprites. But BoA have sprites, so I don't know... is your PC old ?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
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  12. #12
    Alex1987's Avatar Tiro
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    I'm using the lowest possible settings with a large unit scale. Bsically I keep having this CTD when I enter battle an zoom in closer to the models. When it loads up and it starts farish away then I'm fine untill It carries on with the speech and zooms in and then it crashes. Even if I start the battle it crashes.
    In custom battle? Which units do you use?

  13. #13

    Default Re: Sub-mod: Campaign for BoA 2.0!

    Quote Originally Posted by Alex1987 View Post
    In custom battle? Which units do you use?
    Does this new version include the Good Look mod and the patch by Hayami ?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
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  14. #14

    Default Re: Sub-mod: Campaign for BoA 2.0!

    new add-on campaign!! i will download it now and report soon !

  15. #15
    Alex1987's Avatar Tiro
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Does this new version include the Good Look mod and the patch by Hayami ?
    Yes. But it is not exe, only folder.

  16. #16

    Default Re: Sub-mod: Campaign for BoA 2.0!

    Ok. I will adding your link to the Download Topic. Thanks you for you work Alex

    Mundus Bellicus - TWC - ModDB - Discord - Steam
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  17. #17
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    It's in the campaign. I use the general unit and probably the samurai to katana one.
    We Came, We Saw, We Ran Away!

  18. #18
    Alex1987's Avatar Tiro
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Lord Dakier, what faction?

    And, in new version I add emissars (diplomats) on stratmap.
    Last edited by Alex1987; October 09, 2009 at 11:00 PM.

  19. #19
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Shimazu and Oda against Imagawa. I have not really tried the others.
    We Came, We Saw, We Ran Away!

  20. #20
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Sub-mod: Campaign for BoA 2.0!

    Yeah its fairly oldish. It would of been average back in Rome's first days.
    We Came, We Saw, We Ran Away!

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