Re: Faster end of turn

Originally Posted by
uanime5
2) The number of traits and ancillaries (export_descr_ancillaries.txt and export_descr_character_traits.txt).
How did you determine this? My experience is mostly in RTW, but RTW mods with a ridiculous amount of triggers (i.e. EB if run without the script) is still very fast, and as the trait/ancillary system is almost identical in M2TW I can't really see that changing.
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