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  1. #1

    Default Will someone error check my mod?

    Hey all i was just wondering if somebody who is experienced in modding would error check my mod. The game CTD's when i try to load a battle with my custom unit in it. I have attached my mod and i will + rep to anyone who can error check it. Thanx guys!

    - alex

  2. #2

    Default Re: Will someone error check my mod?

    Quote Originally Posted by apieceoftofu View Post
    Hey all i was just wondering if somebody who is experienced in modding would error check my mod. The game CTD's when i try to load a battle with my custom unit in it. I have attached my mod and i will + rep to anyone who can error check it. Thanx guys!

    - alex
    Well, you've got 100MB of info there. That's a lot lot to go through. Go through and right-click on all the nodes that you didn't edit and delete them. Then go to the tables that you did edit, click on "Options" over the right window and uncheck "Use first column as row header." Highlight all the rows that are irrelevant to your mod by clicking in the empty cells on the left and hit "Delete" on your keyboard (Shift-Click works great here) until the only remaining rows are the ones you've edited. Finally, right-click on the name of the tables in the left window and "Rename." It doesn't matter what you rename it, just rename it.

    Once you've done all that (which shouldn't take too long) repost your mod and then we'll know what we need to error check.

  3. #3
    Mooncabbage's Avatar Ducenarius
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    Default Re: Will someone error check my mod?

    Learning to error check yourself is one of the most important skills a modder can have because no matter what you do, more often than not, one tiny little spelling mistake will cause the mod not to function properly.
    Not actually on the moon.

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  4. #4
    joedreck's Avatar Artifex
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    Default Re: Will someone error check my mod?

    Quote Originally Posted by Mooncabbage View Post
    Learning to error check yourself is one of the most important skills a modder can have because no matter what you do, more often than not, one tiny little spelling mistake will cause the mod not to function properly.
    Amen brother.

    The best way is to look at original files and your own. It's the best way to see whats wrong. If this not work, so take an original, copy it and give the file at the end a 2, so you can be sure not have a wrong letter somewhere.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  5. #5

    Default Re: Will someone error check my mod?

    o sry lol im not usually that inept. Yea i forgot to take out all the extra crap. I actually got my unit working but i do have a few questions. The game still crashes unless i give my unique unit an officer. Is there anyway to not have an officer and have the game still run? Also how do i remove the unique units weapon. I want them to be a leaderless mob of guys with no weapons. Any thoughts?

  6. #6

    Default Re: Will someone error check my mod?

    Quote Originally Posted by apieceoftofu View Post
    o sry lol im not usually that inept. Yea i forgot to take out all the extra crap. I actually got my unit working but i do have a few questions. The game still crashes unless i give my unique unit an officer. Is there anyway to not have an officer and have the game still run? Also how do i remove the unique units weapon. I want them to be a leaderless mob of guys with no weapons. Any thoughts?
    Circumvent the problem by creating a new officer that looks exactly like your mob. Go to battle_personalities and clone euro_officer1. Change the name to mob_boss or whatever you want. Change the model to be exactly the same as your mob. Change the animations (personality_officer) and the equipment theme to match what you have for the mob in unit_stats_land. Then in unit_stats_land, change the officer to mob_boss or whatever you've called it.

  7. #7

    Default Re: Will someone error check my mod?

    yeah, when the battle starts, shoot a cannonball into him?
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  8. #8

    Default Re: Will someone error check my mod?

    nice it worked. While i have your attention... how bout another few questions. I seem to be having trouble with my custom unit's skin. I made a custom one but i guess its not loading. What are the entries in the mod.pack file that determine which skin is loaded for which unit? THanx for your help so far! + Rep

  9. #9

    Default Re: Will someone error check my mod?

    Quote Originally Posted by apieceoftofu View Post
    nice it worked. While i have your attention... how bout another few questions. I seem to be having trouble with my custom unit's skin. I made a custom one but i guess its not loading. What are the entries in the mod.pack file that determine which skin is loaded for which unit? THanx for your help so far! + Rep
    The skin needs to have the same name as the model. If several nations are using the same model, you can add the faction name "_neverneverland" or whatever it is. E.g., if you're using the model "euroline", your unit skin should read "euroline_neverneverland_diffuse.dds". If you're running into conflicts because you've got other units using the same model and you want the units to have different skins, following the part of the tut regarding adding custom models, etc.

  10. #10

    Default Re: Will someone error check my mod?

    which tutorial would that be? cause i dont want it to apply to all units using the east_swordsmen model. o and can you tell me exactly what i need to put and where. the tutorial on creating a new unit it just confusing me. i cant tell wen he means model versus the unit name.
    Last edited by apieceoftofu; June 04, 2009 at 06:07 PM.

  11. #11

    Default Re: Will someone error check my mod?

    the how to create custom units tutorial.

    save your texture to data/unitmodels/textures.

  12. #12

    Default Re: Will someone error check my mod?

    my texture is already in data/unitmodels/textures and I dont understand that tutorial. its very confusing to someone who doesnt understand models and meshes and skins.... like me....

  13. #13

    Icon2 Re: Will someone error check my mod?

    Wow that file is huge. You dont need all those files, just a few things in the DB, maybe UI, and the textures. I assume your just adding one unit correct? The zombie?

    I'll try and sort the file for you, just give me a few hours to a few days, theres lots of files to delete, plus I already saw that your texture is missing the gloss and normal dds.

    Update: I got it working in the game, there are some errors with the texture or model, but you can sort those out. You had the right idea with the files you edited, but a majority of what was included in your original file was not necessary, check out the difference now.
    Last edited by Officerpuppy; June 08, 2009 at 02:57 PM.

  14. #14

    Default Re: Will someone error check my mod?

    hey thanx alot bro... unfortunately i JUst found this post lol. I got it working on my own but i rly appreciate your effort. + rep!

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