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Thread: Custom Battle Unit and Faction unlocker V1.2

  1. #1
    Heartbraker's Avatar Libertus
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    Default Custom Battle Unit and Faction unlocker V1.2

    I have updated the mod to use the stat/cost/other changes made in the 1.3 patch.

    I was bored one day and tired of having to play through campaign mode just to use my favorite units in battles, so I created this mod. The purpose of this mod is to unlock units that were only available in campaign to be used in custom battles, it also unlocks a number of factions.

    Here is a list of unlocked units:
    Spoiler Alert, click show to read: 
    Marine 12lber foot artillery
    African Slave Musketeers
    African Tribal Spearman (they actually carry pitch forks)
    Armed Populace
    Pirate Mob
    African Native Infantry
    Company Cavalry
    Company Infantry
    Sepoys (now available in late battles again)
    Highlanders
    Pandours
    Desert Warriors
    Barbets
    Miquelets
    Conscripts
    Sekban Janissaries
    Native American Units
    Buccaneers
    Step Cavalry
    Tartars
    Voltigeu
    Riskers of Souls
    Fellahin Swordsmen
    Fellahin Musketeers
    Civilian Lugger(ship with no cannons)
    Sword Warriors
    Musketmen(a generic musket unit for the eastern nations)


    here is the list of unlocked factions
    Spoiler Alert, click show to read: 
    Afghanistan
    Barbary States
    Cherokee Nations
    Denmark
    Georgia
    Greece
    Ireland
    Iroquois
    Mamelukes
    Mexico
    Italian States
    Pirates
    Portugal
    Saxony
    Scotland
    Westphalia
    Wurttemberg
    Swiss Confederation
    Louisiana


    No stats have been changed, but some units that weren't assigned to anyone have been assigned to certain factions. I have however fixed the crash bug that was caused by the vanilla Marine Artillery
    This Mod does not affect campaign mode.
    This mod does work with Swiss Halberdier's AUM v2.3 Mod in custom battle at least. (which I recommend because it is awesome!)
    This mod should work fine with other minor mods but there is currently a problem with IS, According to Ludo this mod does work with Darthmod v2
    I have included a copy of the mod without a faction unlocker so it doesn't conflict with mods that also have a faction unlocker.
    To change which factions of the mod are available open the mod with LtChambers' Pack File Manager v1.1b and go to db>factions_tables>factions scroll over to where the column reads Early availability and change to True for land battles and change Late availability to True for naval battles.
    According to Darth Vader Mods can now be used in multiplayer but both players must have the same version of the mod.

    One last thing, this mod needs LtChambers' Mod Manager v1.5

    Unit and faction unlocker:
    http://www.twcenter.net/forums/downl...o=file&id=2459

    Unit unlocker No faction unlocker:
    http://www.twcenter.net/forums/downl...o=file&id=2460

    I have now included just a faction unlocker
    http://www.twcenter.net/forums/downl...o=file&id=2465
    Last edited by Heartbraker; July 12, 2009 at 08:34 AM.

  2. #2
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Look to above post for screenshots.
    Last edited by Heartbraker; June 24, 2009 at 08:16 PM.

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  4. #4
    alphalau's Avatar Laetus
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    Default Re: Custom Battle Unit and Faction unlocker

    Is there only faction unlocker?

  5. #5
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by alphalau View Post
    Is there only faction unlocker?
    Update: New link at bottom, enjoy.

    Thanks Swiss Halberdier I really appreciate it.
    Last edited by Heartbraker; June 01, 2009 at 08:57 AM.

  6. #6
    Almogaver's Avatar Senator
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    Default Re: Custom Battle Unit and Faction unlocker

    Thanks man! Nice addittion of units and excellent selection of factions!

    First thing I'll try when I come back from work! +rep!


    Edit: Miquelets!! yay!

    Edit (II): I use Regalia Flags mod and it doesn't work... I can see the new units but not the factions. I'm using it with vanilla now but it would be great if I could use it with Regalia. Anyway, great mod!
    Last edited by Almogaver; June 01, 2009 at 04:49 PM.
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  7. #7
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by Almogaver View Post
    I use Regalia Flags mod and it doesn't work... I can see the new units but not the factions. I'm using it with vanilla now but it would be great if I could use it with Regalia. Anyway, great mod!
    I also use Regalia Flags mod, here is what you need to do:

    Either download the unit unlocker without faction unlocker or delete db>factions_tables>factions from the unit and faction unlocker

    then open the Regalia flags pack file to db>factions_tables>factions scroll over to the ninth column (tenth if you count the row header,) that reads early availability, change this from false to true for the nations you want to make playable in land battles. Late availability makes the factions available for naval battles.

    you will need the LtChambers' pack file manager v1.1b to do this, which you can get here http://www.twcenter.net/forums/showthread.php?t=234546

  8. #8
    Almogaver's Avatar Senator
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    Default Re: Custom Battle Unit and Faction unlocker

    Thanks! i'll give it a try!

    Edit: it works perfectly!
    Last edited by Almogaver; June 02, 2009 at 04:38 PM.
    --------------Arengada--------------


  9. #9
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Just so everyone knows I have updated the mod to include any changes made by the 1.3 patch. It also includes a few more unavailable/hidden units.

  10. #10

    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by Heartbraker View Post
    Just so everyone knows I have updated the mod to include any changes made by the 1.3 patch. It also includes a few more unavailable/hidden units.
    Thanks for the update!

    Funny I "unlocked" the "Luggers" too this week and they will be available in the upcoming AUM 2.3. You're right they are really unarmed and only a small merchant ship.

  11. #11
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks for the update!

    Funny I "unlocked" the "Luggers" too this week and they will be available in the upcoming AUM 2.3. You're right they are really unarmed and only a small merchant ship.
    I guess the only possible use for the Luggers is to draw enemy fire away from more import ships. Other than that they are completely useless.

  12. #12
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by John Varvatos Rocks View Post
    Mod does not work if you download the, "Unit Only Unlocker" I entered the pathway into the Empire User Script and the units don't even appear. Where are they even suppose to appear during custom battles? What, all factions get all of the units or what?
    This mod requires LtChambers' Mod Manager v1.5. The units are found in the setup window where you purchase units to use in the battle. I only reassigned units that belong to noone the rest are assigned to whoever CA assigned them to.

  13. #13
    nigelnire's Avatar Decanus
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    Default Re: Custom Battle Unit and Faction unlocker

    Thanks for this +Rep

  14. #14
    ErikinWest's Avatar Civitate
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    Default Re: Custom Battle Unit and Faction unlocker

    Has anyone tried to see if this works in multiplayer? I remember the old faction unlocker could play people who didn't have the factions unlocked.

    Cheers,
    Erik

    Music is the pinnacle of civilization and Jazz is the apex.
    Member of S.I.N.
    The means justify the ends. Or better put: the same means will achieve the same ends.
    Under the patronage of Chandrashekar Azad.

  15. #15

    Default Re: Custom Battle Unit and Faction unlocker

    Does it remove the Fog of war bug when playing minor nations ?

  16. #16
    Heartbraker's Avatar Libertus
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    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by whitewolfmxc View Post
    Does it remove the Fog of war bug when playing minor nations ?
    This mod unlocks factions for custom battle only you are looking for this mod All Factions Unlocked No FOW Bug! Early Campaign Compatible with ETW 1.3! by Irmo

  17. #17

    Default Not compatible with the IS mod?

    Greetings!

    Iīve experienced an assumed incompatibility of your mod with the IS mod. Is there any possible solution for how to fix this (if possible anyway)?

  18. #18

    Default Re: Custom Battle Unit and Faction unlocker

    Quote Originally Posted by ErikinWest View Post
    Has anyone tried to see if this works in multiplayer? I remember the old faction unlocker could play people who didn't have the factions unlocked.

    Cheers,
    Erik
    Its a pity,bat no

  19. #19
    Heartbraker's Avatar Libertus
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    Default Re: Not compatible with the IS mod?

    Quote Originally Posted by Filius View Post
    Greetings!

    Iīve experienced an assumed incompatibility of your mod with the IS mod. Is there any possible solution for how to fix this (if possible anyway)?
    I'm sorry, I am very inexperienced at modding and I don't use any major mods. Do you have any idea as to what part of the mod is incompatible? If you can find the problem I may be able to fix it.

    Does anyone know how I can make the mod multiplayer compatible for the factions at least?

  20. #20

    Default Nope

    Thatīs a pity! Actually your mod works out pretty fine when activated solely. Squad sizes and some range and melee numbers had been modified in the Imperial Splendor mod primarily. I have no idea of what the conflict(s) could result from.

    Thank you very much anyway!

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