Lastly, it seems that Aradan have misunderstood me yet again or perhaps I was not clear enough. Either way, he still seems to maintain that it is not possible to go beyond the “tainted” realm of personal preference and evaluate things on another level... Sure we can! I think it is very possible to regard any public claim stated in a public environment as an attempt to establish some level of group preference, and in order for a
group preference to exist and work properly - it must have functional standards of some sort. I believe that such standards can be found and applied as potential criteria/tools for assessing, among other things, public claims of greatness in a game and this – regardless of our strictly personal preference. I think it is possible to find some sort of common ground that we can all agree upon and if we do, they cease to be personal - and voila we got our standard. I have no clue how many these might be, but I am fairly certain that there are a few around at least. If we apply the spectra of desirable vs. undesirable it will get easier and more
tangible for us.... Here are a few candidates I can think of, and they seem pretty convincing to me....
Buggyness – Nobody wants bugs in their game. Much buggyness is thus clearly undesirable. Regardless what game it is. Thus the fewer bugs we have the better, right?
Stability - Nobody wants a game that crashes or freezes – thus obviously desirable.
Interface - Nobody wants an intricate and cumbersome interface. We all want an easy and smooth one that is handled with little effort, thus allows us to concentrate on the game instead of the interface of the game – regardless what game it is. A good interface is clearly more desirable than a bad one.
Functionality – Nobody wants poor functionality in a game, so it will be harder to play and do things in the game because of it (“poor controls”, “timewastage”, “overview difficulties” are a few functionality problems found in M2TW for instance.) High functionality is desirable in a game so it easy to actually play the game - and we all want it to be so. Obviously desirable then.
Loading/waiting times - Nobody wants to sit around and wait for the game to load up so we can actually play the game – regardless what game it is. The faster loading times is desired since that means less waiting while the opposite of long loadong/waiting times is clearly undesirable. We can measure this in seconds for instance....
I honestly find it very hard to believe that people won’t totally agree upon these simple yet distinct ideas and notions. It is just silly maintaining that we don’t want a more stable game for instance, thus it is indeed possible to go beyond personal preference since these concepts, and how we regard them, are hardly personal, they are universal if anything since we all can agree upon ‘em. Add to that, we can apply them on whatever TW-game we want – it simply does not matter, since we will regard and measure things with these standards all the same anyhow. Also, these concepts/criteria/standards are hardly the only ones either, of that I am pretty certain. Here are some others for instance...
Sound quality - Nobody want poor soundquality (the actual Audio-design as such is not a considered factor here, just sheer quality of the sound as such), we all want excellent soundquality if we have a free choice. This is pretty much just counting KHz and stuff like that - obviously desirable. Higher KHz is more desirable and the same goes for bits (4-bits 8-bits, 16-bits, 32-bits etc.) – so there is little problem in determining these things either.
Great Appearance (GFX) – Eyecandy essentially, nobody wants a game that is needlessly ugly; we all prefer a game that looks as good as possible - if we can choose freely. Clearly desirable then...
Great AI – Well, a good AI is obviously more desirable than a poor one. We all want a good AI I we are allowed to choose - simply because it usually creates a more challenging thus more interesting and entertaining game. For those few who actually want a poor AI – by all means invert the scale.
Now, there are probably more around still, but that is not the point here (I am open to further suggestions of candidates thou), the point is to show that it is indeed possible to travel beyond the borders of personal preference and thus
everything regarding assessing games is not stuck in the realm of personal preference while we examine (claimed) greatness in a game. We could settle with such simple staples/grades as
low, medium and high and we probably are in business. Hell we could just settle with a simpler grading still;
better or
worse and
draw if need be... We will still be in business all the same and we can’t get much simpler grading than that. Now, is it not striking that out of these 8 mentioned standards/criteria it is highly unlikely that RTW will ever come out on top of all other TW-games? Let’s take a comparison with STW for instance and just apply the simplest version of grades and see what happens. As far as I can tell I came up with these results....
STW: 6 better, 2 worse (Great appearance and soundquality)...
RTW: 2 better, 6 worse (Great AI, Loading/waiting times, Interface, Stability, Functionality and Buggyness)
Obviously RTW does not fare too well here.... Now, some of you might protest and say I am biased and my assessment is not fair. Let me assure you that I have no “evil interest” what so ever in dragging down poor RTW in the dirt, simply because there is nothing to be gained for me personally if I did (considering what I said in my 2nd point), thus I have no reasonable motive to do it – pure and simple. Even if I applied a ton of goodwill for the benefit of RTW I would in all honesty still end up with the same result anyway, there simply is little room for doubts here as far as I can tell - and if I can’t clearly decide on some standard/criteria, I
will label it as a “draw”. So regardless goodwill or not, it is far from a glorious triumph for RTW-greatness so far, anything but in fact. Oh well, let’s try with the cripple ETW then to cheer up all you “Romans” – This is what I came up with....
ETW: 1 better, (Great appearance) 3 worse (buggyness, stability, loading/waiting times), 4 draw (I can’t tell, too close call for me; functionality, interface, soundquality, great AI)
RTW: 3 better (buggyness, stability, loading/waiting times), 1 worse, (Great appearance), 4 draw. (I can’t tell on these - too close call for me; Functionality, Interface, Soundquality, Great AI)
Ok, with crippled ETW, ‘ol RTW does better but the results hardly strikes me as overwhelmingly superior as one might have expected with a cripple like ETW. Obviously, it does fare better this time but it still does not shine in the way as people claim it to do. So, in a general sense RTW does not fare too well in these two simple evaluations - yet still people are declaring its superiority.... It does not add up very well as “the greatest game of them all”, now does it?

Remember, this is just curiosities and should be treated as such I think. Anyway, I take it that some of you will do your best to rip apart these simple ideas in order to defend the honour of Rome. It is to be expected. But before you do, let me be crystal clear on that I don’t claim that these concepts/standards alone will determine greatness in a game – all they do is to provide some interesting and valid parts of it, to also consider beyond blatant personal preference, that’s all.