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  1. #1

    Default How to Modify Starting Armies/Navies

    So, I am one of the modders for A Proper Empire: Terra Incognita, and I have had some questions about how to modify the starting armies and navies for ETW, because I did this for APE: TI. Below, I will explain to you how to do this. Please realize that all of this information is straight forward, but if you need more explanation, I am always willing to help the curious.

    First, you need the ESF modding tool. (You probably already have it)

    Second, you will be using your ESF tool to mod your startpos.esf in your main campaign folder in data. (...Empire Total War/data/campaigns/main/startpos.esf)

    Now, to get to the juicy part.

    1. Expand main/startpos.esf
    2. Expand campaign_startpos
    3. Expand campaign_env
    4. Expand campaign_model
    5. Expand world
    6. Expand faction_array
    7. Expand faction_array (there is one for each faction - major, minor, emergent)
    8. Expand faction (highlighting faction shows the faction name and other information)
    9. Expand army_array (both armies and navies are here)
    10. Expand army_array (there will be multiples of these depending on how many armies/navies the faction has)
    11. Expand army/navy (it will be army or navy depending on what it is in the game)
    12. Expand units_array
    13. Expand units_array (there will be multiples of these depending on how many units are in the army/navy)
    14. Expand naval_unit/land_unit
    15. "land_record_key" or "naval_record_key" contains the "unit id" in the "values" column (example: euro_provincial_cavalry_yeomanry)
    16. To change the number of soldiers in a unit, go to "unit" and change the 2nd and 3rd rows in the "value" column to the number you would like.
    17. "unit" contains many important subkeys that affect the army's history, commander details, traits, etc.
    18. "ship_damage_info" contains information about how much hitpoints the hull has for either side, fiddle around with these numbers to increase or decrease hull life.

    I hope this helps you, if you have any questions, feel free to ask.

    -TZH

    Deciphering The Zodiac - Check It Out!

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: How to Modify Starting Armies/Navies

    Nice!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3

  4. #4

    Default Re: How to Modify Starting Armies/Navies

    Thanks.
    Is there any system with regards to coordinates ?
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  5. #5

    Default Re: How to Modify Starting Armies/Navies

    never mind
    Last edited by poa; May 26, 2014 at 05:34 AM.
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

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