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Thread: How to add new building slots upgrading cities - NEW

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  1. #1

    Default Re: How to convert a minor city to a major one-FINAL

    regions.esf is also in starpos.rar, I compressed both of them


    p.s I mean Georgia(Country) btw
    Last edited by nad4r; October 06, 2010 at 10:48 AM.

  2. #2

    Default Re: How to convert a minor city to a major one-FINAL

    any news? = (

  3. #3

    Default Re: How to convert a minor city to a major one-FINAL

    Quote Originally Posted by nad4r View Post
    any news? = (
    In startpos.esf there is a small common mistake. The building type in your new navy-admin must be admiralty and not admirality. If you correct this your game will start fine but:



    You have Georgia's grids completely wrong regions.esf so the game does not know where to place them. It should be:



    I add them also here in case you want to copy them:

    Code:
    City               318,866000    294,436700
    
    Army             318,101414    293,681000
    Governm.    318,869041    294,427800
    Culture          319,643278    293,653500
    Navy             318,094649    293,653400
    Ordnan.       319,647715    295,206400
    Road             318,904400    293,106300
    Fort/ tion    318,904400    295,762600
    So change them and i think you'll be fine. You've done already the hard job
    Last edited by husserlTW; October 12, 2010 at 06:22 PM.




  4. #4

    Default Re: How to convert a minor city to a major one-FINAL

    Great! that admiralty mistake helped, now game runs without crash, but there is still a problem, I changed regions.esf as you said, but everything is placed in Don Voisko region not in Georgia, here have a look



    and modified regions.esf


  5. #5

    Default Re: How to convert a minor city to a major one-FINAL

    I tested it and you are right! I cannot believe in my eyes because grids are correct. I have not a clew why is this bug happened...

    I tried several grids but buildings are placed always in the same wrong place!!!!
    Last edited by husserlTW; October 13, 2010 at 10:46 AM.




  6. #6

    Default Re: How to convert a minor city to a major one-FINAL

    maybe I should try another City instead of Venice...

  7. #7

    Default Re: How to convert a minor city to a major one-FINAL

    That is what I was going to suggest as I've found that. Usually I keep the conversion files but I cannot find Georgia...
    Last edited by husserlTW; October 13, 2010 at 11:52 AM.




  8. #8

    Default Re: How to convert a minor city to a major one-FINAL

    I'll try to downgrade Rumelia as well

  9. #9
    Scotty1207's Avatar Civis
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    Default Re: How to convert a minor city to a major one-FINAL

    I'm using the latest esf editor and it won't let me clone just the building slot, it clones it but in a folder, any help?

  10. #10
    Scotty1207's Avatar Civis
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    Default Re: How to convert a minor city to a major one-FINAL

    husserlTW do you have the all factions mod with hannover as a 5 slot builiding

  11. #11

    Default Re: How to convert a minor city to a major one-FINAL

    Yeap, here it is.




  12. #12
    Scotty1207's Avatar Civis
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    Default Re: How to convert a minor city to a major one-FINAL

    Hope it works
    Last edited by Scotty1207; November 07, 2010 at 10:34 AM.

  13. #13

    Default Re: How to convert a minor city to a major one-FINAL

    husserlTW do you have all factions mod with a capitals as a major cities?

  14. #14

    Default Re: How to add new building slots upgrading cities - NEW

    UPDATE: New method for real additions of building slots in cities have been added.




  15. #15
    Ordinarius
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    Default Re: How to add new building slots upgrading cities - NEW

    Quote Originally Posted by husserlTW View Post
    UPDATE: New method for real additions of building slots in cities have been added.
    Can we add any kind of slot?
    For instance a plantation slot in Charleston

  16. #16

    Default Re: How to add new building slots upgrading cities - NEW

    This is only for cities.




  17. #17

    Default Re: How to add new building slots upgrading cities - NEW

    Hi!

    When you say : "4. Now we have to enter the right coordinates because the city will change formation from square 4slot to cross 5 slot. To do this we need the basic coordinates of the city which can be found in REGIONS_ARRAY/REGION/SETTLEMENT/SIEGABLE_GARISSON_RESIDENCE, 10th (X) and 11th (Y) line. Open the attached erasmus777 spread sheet and enter these values in the first table of the sheet, in B5 and in C5. "

    I have gone to the siegable _garrison_residence but those 10th and 11th have 0 value in all regions I have checked. I do see values for described stats as X coordinates and Y coordinates but in Settlement:Muscovy:Muscow:Settlement_Army-Admin\REGION_SLOT for example, from where the SIEGABLE_GARISSON_RESIDENCE is hanging . Am I lost or the place to find the coodinates is wrong?

  18. #18
    Zipzopdippidybopbop's Avatar Barred from the Local
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    Default Re: How to add new building slots upgrading cities - NEW

    My heads fully melted. Im at step 5 and this part just confuses me entirely.

    -------------
    Your settlement will be the only one at the end of the xml after the structure if startpos.esf.
    CAIBUL folder will have all cai building slots of startpos in separate folders. But I know I've placed mine first on the list so Open the first folder to make my changes. There are 3 Binary lines that I need changed. All 3 of them have the same number 56042. First one is paired with 0 in line 13 and I delete both. Second is paired with 54292 in line 17 and I delete only 56402. Never delete the second number here because it is connected with the owner faction. Third is in line 24 alone and I delete it also from there.
    -------------

    My CAIBUL folder has nothing of the sort; Im also trying to make Copenhagen have an admiralty but this xml business is just confusing. Ill attach my file; where am I going wrong?

    Attachment 135661

    UPDATE - sorry I realised I was exporting the wrong file for CAIBUL - rectified the problem and now the Admiralty works. Thanks mate!
    Last edited by Zipzopdippidybopbop; January 24, 2011 at 09:13 PM.

  19. #19

    Default Re: How to add new building slots upgrading cities - NEW





  20. #20

    Default Re: How to add new building slots upgrading cities - NEW

    Hi!

    You cannot say it clearer .

    Thank you

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