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  1. #1

    Default Stat testing volunteers

    Faridus and I are working on completely redoing the unit stats.
    What we've got at the moment are some stats for a few units for 4 culturally different factions

    1) Romans
    2) Arverni
    3) Macedon
    4) Parthia

    Before we make changes to all the units based on these, it'd be good to have some feedback from some testers doing some custom battles using a limited range of units / factions.

    Could we have some volunteers please?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #2
    Douchebag's Avatar Vicarius
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    Default Re: Stat testing volunteers

    sign me up. ill post back here in a couple hours.

  3. #3

    Default Re: Stat testing volunteers

    Important instructions:
    Create another copy of your RS2 beta and install these files only in there. It'll probably break your existing beta and make any campaign you're playing on unplayable.

    Here's a partially done EDU which should be good enough for people to try things out a bit. Units that have been done are below - only use these units in custom battles and please let me know how it feels..


    ROMANS
    Premarian
    Roman / Allied velites
    Roman / Allied polybian cohorts
    Roman / allied triarii
    Roman / Allied equites
    Italian medium cavalry
    Cenomani light cavalry
    Aedui cavalry
    Roman early general

    Post-marian
    Syrian archers
    Cretan archers
    Antesignani
    All auxiliary Cohorts
    All cavalry Alae
    Legio V Macedonica
    Legio V Macedonica 1st cohort
    Praetorian cavalry
    Late general

    ARVERNI
    Barb slinger
    Barb peltast
    Celtic longshield skirmisher
    Celtic light swordsmen
    Volcae axemen
    Naked fanatics
    Arverni elite skirmisher
    Arverni heavy spearmen
    Arverni heavy swordsmen
    Arverni champions
    Celtic light cavalry
    Arverni noble cavalry
    Arverni chieftain

    MACEDON
    Greek slinger
    Greek archer
    Greek akontistai
    Greek heavy peltast
    Thraikan psiloi / peltast
    Thureophoroi
    Macedonian thorakitai
    Agrianian infantry
    Thraikan pezoi (not sure how the balance on these will be - at the moment it's guesswork)
    Thraikan chosen pezoi (ditto)
    Basilikoi peltast
    Macedonian hypaspist
    Levy phalangites
    Pezoi bottias
    Katoikoi phalangites
    Allied phalangites
    Amphipolitan phalangites
    Agema phalangites
    Greek tarentine cavlary
    Greek aspidophoroi
    Thureophoroi hippeis
    Paiones hippeis
    Thraikan hippeis
    Lonchophoroi
    Thessalian hippeis
    Macedonian royal cavalry
    Macedonian general's cavalry

    PARTHIA
    Takabara
    Sparabara
    Median spearmen
    Hyrkanian foot skirmishers
    Persian archers
    Hyrkanian cavalry
    Dahae horse archers
    Persian noble cavalry
    Parthian noble cavlary
    Dahae nobles
    Parthian cataphracts
    Parthian general's bodyguard


    Unzip this and copy the text files to your new RS2/data folder. Ignore the excel spreadsheet.

    Good armies to try would be:

    Romans:
    Armoured general
    Praetorian cavalry + 1 Ala or 2x cavalry Ala
    2 aux cohorts
    2 archer auxilia
    2-3 antesignani
    1 1st cohort Legio V Macedonica
    9 standard cohorts Legio V Macedonica

    Arverni
    Arverni general
    2 Arverni noble cavalry
    1 Celtic light cavalry
    2 barb slingers
    2 Arverni elite skirmishers
    2 Volcae axemen
    5 Arverni champions
    5 Arverni heavy swordsmen

    Parthians
    Parthian general
    5 Parthian noble cav
    5 Parthian cataphracts
    4 Persian nobles
    1 Takabara
    2 Sparabara
    2 Hyrkanian horsemen

    Macedonians
    General
    2 Thessalian hippeis
    1 Macedonian royal cavalry (hetairoi)
    2 basilikoi peltastai
    2 hypaspists
    8 Agema phalangites
    2 Macedonian Thorakitai
    2 Thraikan pezoi

    or similar. Try playing on something like the Terrae Siracae custom location, which is pretty flat.

    Attached Files:
    descr_projectile_new.zip (1.33 MB, 2 views)


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  4. #4
    Douchebag's Avatar Vicarius
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    Default Re: Stat testing volunteers

    I dont see any EDU download links

  5. #5

    Default Re: Stat testing volunteers

    The link in my post above (don't be fooled by its title - you need to have the descr_projectile_new.txt, export_descr_unit.txt and descr_mount.txt files)


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #6

    Default Re: Stat testing volunteers

    Just a word of note.

    You should find that cavalry behave very differently from in RS1.5 or our existing stats. In order to get the full benefit from them you need to do proper charges like in RTR. They need to be further away from the target than the charge distance (generally about 30-40m) and you should only ever single click on the target you want them to attack. If they're further away and you want them to gallop there rather than walk the first bit of distance, single click then hit "R" to make them run. If they lower their spears you know they've charged properly and will get the full bonus. There's a big difference...without the charge they'll make little impact.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7
    Douchebag's Avatar Vicarius
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    Default Re: Stat testing volunteers

    for the descr_projectile_new file, it said i dont have permission to access the page.

  8. #8

    Default Re: Stat testing volunteers

    sorry i posted this on the dev forum first so that's why.
    Here it is again.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  9. #9
    Tesla's Avatar Senator
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    Default Re: Stat testing volunteers

    I'll try the parthians out


  10. #10

    Default Re: Stat testing volunteers

    Worth trying playing as them and against them.

    Don't forget only to use the units that I've listed there.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #11
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    Default Re: Stat testing volunteers

    Had a quick battle with the Parthians and it turned out quite well.
    I had made screenshots of what the armies consisted of, however I can't seem to find them in the Tgas folder anyway here's the result

    Spoiler Alert, click show to read: 

    I wasn't sure I would win this one since usually it's Phalanx -> Cavalry (most of the time) and I gave the seleucids some good units.

    I will play some more in the weekend, the low numbers in the Cataphracts is mainly because I left them too long in hand-to-hand combat. Using my other cav to swing around


  12. #12

    Default Re: Stat testing volunteers

    Interesting......but...
    You need to use only armies that I specified - Rome, Arverni, Macedon or Parthia using the units listed above - for both sides.
    Those are the only units that have been adjusted so far, the rest will be completely unbalanced using this stat system.


    How did you find things, just out of interest?

    If you want to play against a phalanx army it'll have to be Macedon at the moment.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #13
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    Default Re: Stat testing volunteers

    Ok np. I thought I'd test them against the seleucids because that will be the major faction you will be playing against But I will play against those others now.

    I think that the Heavy Cavalry is good, the Sparaba and Takabara are quite strong(intended?) they held their own against a stronger Seleucid phalanx. The charge is excellent I believe, but that's maybe because I played against the Seleucids. (which aren't done yet as you just said)


  14. #14

    Default Re: Stat testing volunteers

    OK. Thanks.

    Basically the stats are so different it's difficult to compare performance between old and new. Interesting to ssee how the sparabara and takabara do against phalangites with new stats.

    The plan really is that nothing routs just on contact and most infantry can hold their own for at least a period of time.

    We may need to wind down the charge on the heavy cavalry units very slightly but let's see.

    Interested to hear your thoughts about missile units too.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  15. #15
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    Default Re: Stat testing volunteers

    Ok so I've fought with and against the Parthians. And they are quite powerfull using this army.

    Here are some results of the battles. The battles were on Hard, and Illyrian Flats (the flat desert map)

    Parthian army:
    Spoiler Alert, click show to read: 

    Macedon army:
    Spoiler Alert, click show to read: 


    This was with the Parthians:
    Spoiler Alert, click show to read: 


    This was with Macedon:
    Spoiler Alert, click show to read: 


    The Horse archers take out whole units, though they've by then emptied almost all of their ammo,
    and if the unit isn't dead by then, the Cataphract's come in.

    Playing against Parthia was a challange (for me) if someone else could also do a few battles just to see if there is some similarity.


  16. #16
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    Default Re: Stat testing volunteers

    Yes it is with the new files you uploaded

    Parthian army:
    Spoiler Alert, click show to read: 


    I will use some more 'elite' units then and try to distribute the cost evenly


  17. #17

    Default Re: Stat testing volunteers

    Although worth realising that most of the Parthian units will be getting a significant desert bonus on sand (+1 or +2 attack) which the Macedonians won't get.

    I'd suggest fighting on grassland so there aren't such big differences.

    But yeah, I've tried both these on grass and horse archers may be a bit overpowered and we may need to tone down archery attack values.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  18. #18
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    Default Re: Stat testing volunteers

    Oh well I didn't know they got bonusses. But I will try a few other maps then aswell


  19. #19

    Default Re: Stat testing volunteers

    I'm looking at reducing the arrow attack for eastern units certainly (probably archers overall), also increasing the attack strength for pike units.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  20. #20
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    Default Re: Stat testing volunteers

    Oke played a few battles again. Macedon vs Parthia and Rome vs Arverni

    The results for this battle are very much the same as the previous one (macedon-parthia) Map: Grassy Hills

    Macedon
    Spoiler Alert, click show to read: 

    Parthia
    Spoiler Alert, click show to read: 


    I think that we've established that the Horse archers are a bit too powerfull. (Which Tone has already said that he's reballancing their stats)

    These are the armies that I fought with as Rome and the Arverni
    Roman army
    Spoiler Alert, click show to read: 

    Arverni army
    Spoiler Alert, click show to read: 


    Rome
    Spoiler Alert, click show to read: 


    This wasn't a tough battle, the Legio V Macedonia is quite powerfull (as is evident in the details). The Cavarly from the Arverni could maybe use a bit more attack or charge. They didn't do all too much in the battle (they were killed quite quickly by the Preatorian Cavalry)



    Arverni
    Spoiler Alert, click show to read: 


    The Cretan archers (of Rome) have a very long range (intended?) and they withstood an attack from the Arverni Noble Cavalry (I had to pull my Cavalry out as the 2 archer units would have otherwise killed them)


    Also I find that their Cavalry (Preatorian Cav.) is quite.... durable/tough. They broke through my lines 2-3 times using their Cavalry. (The line wasn't at full strength at that time but it also wouldn't have broken if it wasn't for their Cavalry)


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