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  1. #1
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    Default RTR VII: FOE Mini Preview - Regions

    RTRVII: FOE Mini Preview - Regions



    FOE Mini-Preview: Regions

    On 25 July last year we published FOE Preview One. In that preview we showed you sections of the map that was going to make up the FOE campaign. This map, designed by our illustrious team leader, Muizer, is an extension of that used in our previous release, The Iberian Conflict (TIC), and covers the whole of the western Mediterranean which, at the time, was populated with 55 regions. However, things have changed significantly since then and it is time to give you an update on what we have planned for FOE.

    Today, FOE's campaign map is split between Major and Minor Regions, both having their own distinctive characteristics

    Major Regions
    There are still around fifty or or more of these, and they operate in pretty much the traditional manner, in that their settlements will have the full range of administrative, economic and cultural buildings available to them. They will require the usual amount of micromanagement as a wide range of buildings can be constructed and upgraded there. Settlements in a Major Region have the potential to generate wealth and troops for your empire, and strong walls to hide behind in times of trouble.

    Additionally, a Major Region can have one of three different types of settlement: normal - provincial capitals - capitals.
    • Normal settlements will have access to all the usual administrative, economic, recreational, religious and military buildings and upgrades.
    • Provincial Capitals will be the same as a normal settlement but with some additional bonuses. They will function as local administrative centres of culture or trade, and losing it will result in the loss of these bonuses.
    • Capitals. The historical capital of a faction will not only enjoy all the benefits of a normal settlement and provincial capital, but will also have access to special buildings and bonuses. Lose this capital and you will get serious unrest all over your empire - it may even collapse entirely! So protect it well, because the AI will try its best to take your capital to finish you off! Another new feature is that the player will not be able to change the location of the Capital.

    Major Regions will be easily identifiable on the map, as the first letter of their settlement's name will be capitalised. For example, Rome, Carthage, Syracuse, Ambrakia.

    Minor Regions
    Minor Regions are a completely new and exciting concept for FOE, and we hope that their addition will lend significant depth to the campaign. There will be around 80 of them on the map and they will be easily distinguishable from the Major Regions because their names will be all in lower case. For example (from the Central Italy - Rome map), cannae, beneventum, paestum.

    Minor regions are different because their settlements will be a lot smaller than those of a regular major region. We are still working on the exact details but they will have a distinct character (stronghold, agricultural centre, port etc.). While they will contribute financially and strategically to your empire, they cannot produce troops, nor can they upgrade their defences, so their security will depend on your nearest Major Settlement for their support and your ability to patrol your borders and maintain their integrity.

    Below are images taken from the latest version of the FOE map. We are hoping that these region and settlement changes, along with our other gameplay innovations, will bring you one of the most exciting and challenging campaigns that you will have played in a long time. As other of our new elements bear fruit, there may well be further mini-previews such as this - so keep tuning in to the RTR forums.


    Click on maps to enlarge

    Central Italy - Rome


    North Africa - Carthage


    Tarentum - Epeiros


    Northern Italy - Cisalpine Gauls


    Northern Iberia - Celtiberians


    Eastern Iberia - Saguntum


    Southern Iberia - Gadir


    Southern Gaul - Massalia


    Sicily - Syracuse


    Sardinia - Caralis

  2. #2

    Default Re: RTR VII: FOE Mini Preview - Regions

    That's... actually really cool.

    Nice to see you guys making use of the freed up settlement slots.

  3. #3

    Default Re: RTR VII: FOE Mini Preview - Regions

    Wow,a lot of closely packed cities.
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  4. #4
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Lol - I think "cities" is overstating it a bit. The mini region settlements are only the size of villages and will not grow any larger. While they will contribute to your empire's economy, they are meant to operate as satellites and depend upon their nearest major region town or city for defence, thus adding extra complexity to your strategic concerns. Lose them and you lose the income that they generate.

  5. #5
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Looking good Tony, I love the fact that Sicily has quite a few cities. Keep it up mate
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Thanks Leif, the extra mini-region settlelements are certainly spicing up the beta testing campaigns.

  7. #7
    DraeKlae's Avatar Libertus
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Looking really good, keep it up!

    Just one thing: why do we have a roman territory in the 'Southern Gaul - Massalia' screenshot?

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    Default Re: RTR VII: FOE Mini Preview - Regions

    Thanks matey.

    Not sure I follow you about the Roman settlement, can't see one there myself.

  9. #9

    Default Re: RTR VII: FOE Mini Preview - Regions

    Quote Originally Posted by Tony83 View Post
    Thanks matey.

    Not sure I follow you about the Roman settlement, can't see one there myself.
    I guess he has noticed the same error I had noticed, of what you thought noone would notice it


  10. #10
    Companion Cavalry's Avatar Ducenarius
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    Default Re: RTR VII: FOE Mini Preview - Regions

    This idea is genius! Amazing job, RTR team
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  11. #11
    Finn's Avatar Total Realism
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Tony, if you look at the screen of southern Gaul you can see one of the mini regions has a Roman colored border instead of a Rebel one. This is of course is going to be fixed and most likely has been already.


  12. #12

    Default Re: RTR VII: FOE Mini Preview - Regions

    It's nothing special really... We only used a save-game after a non-savegame compatible update... Sometimes this messes up the map. So if you start a new campaign, it's all ok

  13. #13
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Lol - and here's me thinking that a red border meant no duty-free" booze.

  14. #14
    Maurits's Avatar ЯTR
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Those new mini-regions are really great! I think they'll add a totally new gameplay-layer. Keep up the good work!

    One question: will provincial capitals count for the 'distance to capital' unhapiness? That'll surely give you the possibility to create a bigger empire without constant rioting. Also, these mini-regions give you some extra work while conquering an area, so maybe the new realism-effect that it takes much longer to conquer lands (more like history) will finaly be implemented.

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  15. #15

    Default Re: RTR VII: FOE Mini Preview - Regions

    Thanks all for the nice comments

    Quote Originally Posted by Maurits View Post
    will provincial capitals count for the 'distance to capital' unhapiness?
    Nope... They won't...

    However, the distance to capital penalty, will count from your "administrative" capital and NOT from your real capital. You can change your administrative capital, but the very core of your empire will always remain the same (for the S.P.Q.R. this is Rome and for the kingdom of Epeiros this is Ambrakia etc...).
    Quote Originally Posted by Maurits View Post
    That'll surely give you the possibility to create a bigger empire without constant rioting.
    Uhm... Well... Something you should not do, is to expect less riots when expanding your empire... It will be harder than ever to expand. but it won't be in the same manner as with the distance to capital penalty. In fact, we've designed a completely new system (consisting of 1262 lines of code with approximately 300 characters each!) which will completely remove the steam-roller effect. Conquering a region will not end with a military victory......

    Last edited by Pat89; May 28, 2009 at 01:08 PM.

  16. #16

    Default Re: RTR VII: FOE Mini Preview - Regions

    Cool im on space watching europe

  17. #17

    Default Re: RTR VII: FOE Mini Preview - Regions

    Beautiful work guys. My compliments to the chef map creator and all the RTR team.


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  18. #18

    Default Re: RTR VII: FOE Mini Preview - Regions

    The concept looks great, people. Only one question, though: will these mini-regions have walls or the possibility of building them? I am having in mind the possibility of the campaign becoming a siege-fest if it is so.

  19. #19

    Default Re: RTR VII: FOE Mini Preview - Regions

    Quote Originally Posted by Salvor Hardin View Post
    The concept looks great, people. Only one question, though: will these mini-regions have walls or the possibility of building them? I am having in mind the possibility of the campaign becoming a siege-fest if it is so.
    mini-regions can't build anything themselves (or at least almost nothing), since they will always remain at the village level. Some will start with walls and others won't, but I think it hasn't been fully decided yet which will and which won't start with walls. Many of tghe mini-regions in Sicily will for example have walls... historically due to the many conflicts in that area, a lot of regions there how small they may be, had walls to protect them. About the other regions I don't know... But I don't think you have to be afraid of that siege-fest

  20. #20
    Liviu's Avatar Foederatus
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    Default Re: RTR VII: FOE Mini Preview - Regions

    Amazing job as always RTR team

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