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  1. #1

    Default Revolutionary Tactics

    Hello, this is crepe100, and my newest thread, is all about Revolutionary Tactics, obviously I do not have ETW yet, but getting it this weekend, and I pretty much know everything about the game from this website. This thread is dedicated to finding out, and getting people to post there revolutionary tactics, and how they do them, happy reading.

    Personally I want to know how to have fun when making a revolt in Sweden.

  2. #2
    uzi716's Avatar Ordinarius
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    Default Re: Revolutionary Tactics

    Well I haven't done a revolution in my campaign yet. I tried it but a bunch of nations whom I thought I was on good terms with betrayed me. So I decided to go back and play from before I started a revolution.





  3. #3

    Default Re: Revolutionary Tactics

    This has been answered many times. The search function is bound to turn up something. Essentially all you have to do is raise taxes to the max and destroy any happiness giving buildings. For Consitutional Monarchy raise the upper class taxes, for Republic raise lower class taxes.

  4. #4
    Libertus
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    Default Re: Revolutionary Tactics

    ...It also helps to send the army out of capital. This raises the unhappines and lowers the amount of garrisoned troops in case you are an attacker.

  5. #5
    Foederatus
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    Default Re: Revolutionary Tactics

    Step 1) Destroy walls of capital city
    Step 2) Remove garrison of capital city
    Step 3) Increase taxes as mentioned earlier in order to create the new gov't type you want
    Step 4) Make sure the class you target is unhappy (red and negative points)
    Step 5) Exempt all other regions from taxes (not capital)
    Step 6) End turn until revolution and side with rebels (first you will get letter of demands, then rioting, then revolution)
    Step 7) Win battle with capital or you will lose game

  6. #6

    Default Re: Revolutionary Tactics

    Quote Originally Posted by Malxort View Post
    Step 1) Destroy walls of capital city
    Step 2) Remove garrison of capital city
    Step 3) Increase taxes as mentioned earlier in order to create the new gov't type you want
    Step 4) Make sure the class you target is unhappy (red and negative points)
    Step 5) Exempt all other regions from taxes (not capital)
    Step 6) End turn until revolution and side with rebels (first you will get letter of demands, then rioting, then revolution)
    Step 7) Win battle with capital or you will lose game
    This is quite complete. I would add the following:
    a) Take a look at your minister cabinet. You can change them to shift happiness in the direction you want (lower classes vs nobility)
    b) Since most regions will be mostly exempted from taxes, save some money in the turns before.
    c) Try to choose your moment well. Doing it while at war in 3-4 different fronts might not be the best idea.

    PS: One cool thing that happened with me was that in my french revolution, the armies spammed had multiple buckley's regiments, so after the revolution I have 3 regiments. Being that the recruitment limit is 1, that is quite cool. Some might call it an exploit, but it wasn't on purpose, and in any case, its still cool. It is however a bug for sure.

  7. #7

    Default Re: Revolutionary Tactics

    Quote Originally Posted by Malxort View Post
    Step 1) Destroy walls of capital city
    Step 2) Remove garrison of capital city
    Step 3) Increase taxes as mentioned earlier in order to create the new gov't type you want
    Step 4) Make sure the class you target is unhappy (red and negative points)
    Step 5) Exempt all other regions from taxes (not capital)
    Step 6) End turn until revolution and side with rebels (first you will get letter of demands, then rioting, then revolution)
    Step 7) Win battle with capital or you will lose game
    For step five, it's a good idea to turn regions taxes on and off every turn so that only your capital gets to the point of boiling over without taking such a huge hit to revenues.

  8. #8

    Default Re: Revolutionary Tactics

    It seems so weird that you have to "set up" a successful revolution by doing all these crazy things like hamstringing the old establishment before you purposefully piss off the under-classes.

  9. #9
    caralampio's Avatar Magnificus
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    Default Re: Revolutionary Tactics

    Yeah it's too artificial. It would be better if it were a player's option (but restricted, say by the need of having certain social techs researched). In other words, a given tech would include among its effects: "Allows lower class revolution". It should also be costly, to make it a step not lightly taken.

  10. #10
    antaeus's Avatar Cool and normal
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    Default Re: Revolutionary Tactics

    Quote Originally Posted by caralampio View Post
    Yeah it's too artificial. It would be better if it were a player's option (but restricted, say by the need of having certain social techs researched). In other words, a given tech would include among its effects: "Allows lower class revolution". It should also be costly, to make it a step not lightly taken.
    its designed so that it happens as punishment for you not treating your people well... mismanage your nation and rebellion happens. unlike previous total war games where a region just rebels, you now have the option of joining them.

    if you take the capital, you take the nation, if you abandon the capital, take another city, things get real interesting...
    IN PATROCINIVM SVB MARENOSTRUM

  11. #11

    Default Re: Revolutionary Tactics

    Quote Originally Posted by antea View Post
    its designed so that it happens as punishment for you not treating your people well... mismanage your nation and rebellion happens. unlike previous total war games where a region just rebels, you now have the option of joining them.

    if you take the capital, you take the nation, if you abandon the capital, take another city, things get real interesting...
    The problem is keeping your people happy is way to easy. You have to actually make an effort to make the populace unhappy. So unless you are really bad at the game all rebellions are manufactured by the government. That's not a rebellion, that's a coup de'ta.

    There is a mod that increases the chance of rebellion but I haven't tried it. I also read somewhere that the mod overhaul "The Rights of Man" makes it a lot harder to keep the populace happy.

  12. #12

    Default Re: Revolutionary Tactics

    One thing that bugs me is that "OMG REVOLUTION HAPPEN, WILL YOU BE THE HERO OR DARTH VADER?!!?" pop up happens but you can't actually look at the map and see the balance of forces. You are choosing sides completely blind of where the revolution is, how powerful it is, etc.

  13. #13
    Abvex's Avatar Tiro
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    Default Re: Revolutionary Tactics

    I wished the revolution army became a temporary emergent faction, it would work like a parasite faction leeching of the land its on (resources, food and supplies for the revolt). Sometimes epic revolutions can takes years, you don't just wipe clean the capital city and expect things to be all well the next day.

    The ruling side is going to throw everything at you to keep their power, you only have limited resources to take down the ruling government. That itself creates a mini game within the grand campaign, I really want to see it turn into a local campaign where a zoomed theater of the capital region is showed. Where you get tighter controls over the local resources and more micro management option to coordinate your revolt. After whatever turns you have a successful revolt and go back to the grand campaign.

  14. #14
    Langer Kerl's Avatar Decanus
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    Default Re: Revolutionary Tactics

    Quote Originally Posted by Abvex View Post
    I wished the revolution army became a temporary emergent faction, it would work like a parasite faction leeching of the land its on (resources, food and supplies for the revolt). Sometimes epic revolutions can takes years, you don't just wipe clean the capital city and expect things to be all well the next day.
    I'd really feel uncomfortable leaving the Empire I created to an AI-controlled government faction for so long. By the time you finally push them over, your whole previous Empire is probably screwed.


    It's a dumb option. If it ever happens inadvertently and you pick the revolting side then you will lose 9 out of 90 times. The only reasonable way to win as the revolution is to stack the odds well in your favor before it starts.
    I heard the more of your regions are unhappy the greater the rebel army in your capital region will be. The "safe" version of the revolutions that players usually spark has only their capital revolt. That could be the reason the rebel forces are always so plain weak. Has anybody ever tested this?

  15. #15
    ♔GrinningManiac♔'s Avatar Centenarius
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    Default Re: Revolutionary Tactics

    Quote Originally Posted by Langer Kerl View Post

    I heard the more of your regions are unhappy the greater the rebel army in your capital region will be. The "safe" version of the revolutions that players usually spark has only their capital revolt. That could be the reason the rebel forces are always so plain weak. Has anybody ever tested this?
    That makes sense, I will try it at some point. I'll try with Russia, as it has enough territories to give a clear difference when all are upset or just the capital

  16. #16
    Abvex's Avatar Tiro
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    Default Re: Revolutionary Tactics

    Quote Originally Posted by Langer Kerl View Post
    I'd really feel uncomfortable leaving the Empire I created to an AI-controlled government faction for so long. By the time you finally push them over, your whole previous Empire is probably screwed.
    Yes, thats a idea. We know AI would be horrible maintaining your empire. This adds a challenge to "fix the mess" after the revolution, in reality it takes a while for a nation to pick itself up after a revolution. So we'll be in a mess sort to speak (debt and broken infrastructure mostly).

    In addition you won't be immune to invasion during a revolution, adding more challenge. Perhaps during battle you can control your empire army, for gameplay's sake?

  17. #17

    Default Re: Revolutionary Tactics

    It's a dumb option. If it ever happens inadvertently and you pick the revolting side then you will lose 9 out of 90 times. The only reasonable way to win as the revolution is to stack the odds well in your favor before it starts.

  18. #18

    Default Re: Revolutionary Tactics

    Say if you revolted as the Swedish, but you didn't have enough forces to capture the capital, would you be able to capture other regions to get more forces?

  19. #19
    antaeus's Avatar Cool and normal
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    Default Re: Revolutionary Tactics

    i agree some factions just dont get mad. some do seem to like to rebel awful quick though.. russia are really quick to go.

    war weariness plays a part too.. especially if you lose a battle.
    IN PATROCINIVM SVB MARENOSTRUM

  20. #20

    Default Re: Revolutionary Tactics

    It's worth mentioning that if you don't have any clamour-for-reform, a noble revolution will just replace the cabinet and monarch, without changing government to Constitutional Monarchy.

    I'm not sure if it consistently works like that for every nation, or if it's just scripted for the Ottomans because their initial Sultan sucks, but it's what happened for me when I incited a noble revolution as the Ottomans in roughly year 2 of my campaign.

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