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Thread: Do the values of general attributes stack?

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  1. #1

    Default Do the values of general attributes stack?

    As it says in the title, do the values of general attributes add together when there is more than 1 general in an army?

    So, if you had two generals. One with Command 3 and another with Command 2. Do these combine for an effect of 5 command (i.e., morale boost) during a battle?


    Also, while I'm here - do all attributes work with all character types? E.g., if I added magic to a general would the game still recognise the general as having a value in that attribute (even if that general couldn't do anything with that attribute)?
    I'm looking for 'dummy attributes' that I can use to apply a new and different gameplay mechanism.

  2. #2
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    Default Re: Do the values of general attributes stack?

    Quote Originally Posted by redxavier View Post
    As it says in the title, do the values of general attributes add together when there is more than 1 general in an army?

    So, if you had two generals. One with Command 3 and another with Command 2. Do these combine for an effect of 5 command (i.e., morale boost) during a battle?
    I don't think that this can be answered. There is no way to detect the moral value of a unit during a battle. Also, the effect of command stars should be limited to a certain region around the general that grows with the number of stars he has.

    I am saying "should" because the informations on the functionalty of command stars provided by CA have been proven mostly wrong (for example, Command is sayed to add attack, what is definitly not true according to zillions of test battles run by players and modders).


    Also, while I'm here - do all attributes work with all character types? E.g., if I added magic to a general would the game still recognise the general as having a value in that attribute (even if that general couldn't do anything with that attribute)?
    I'm looking for 'dummy attributes' that I can use to apply a new and different gameplay mechanism.
    Yes, this works.

    You can, for example, give a general a point of Charm for every level he acquires in GoodDefender and GoodAttacker, and take one point of Charm for each level in BadDefender and BadAttacker, and then give him points in GoodCommander based on the attribute Charm, without the need to check each possible combination of GoodAttacker/BadAttacker and GoodDefender/BadDefender.

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  3. #3

    Default Re: Do the values of general attributes stack?

    Music to my ears on that last point. Thanks very much konny. Thanks also for the info about the possibility of the command point/score influencing the area around the general to which his morale bonus is applied. I hadn't considered this at all - and this is something that can sort of be tested.

    I'll have a look at other attributes to see if there is any stacking going on, if some are combined then it may be that all do so (assuming a logical and consistent engine). BattleSurgery and LineOfSight in particular may prove to be more testable than most. I suspect, though, that only the attributes of general in command of the army has his bonuses applied in the actual battle, though such an hypothesis would does pose an interesting question of what happens to the HitPoints for 'lieutenant' generals.

    As an aside, it's extremely redundant that the game has no less than 8 attributes (InfantryCommand, CavalryCommand, Command, Defence, Attack, ArtilleryCommand, Combat_V_Faction_X, and Combat_V_Religion_X) all seemingly covering troop morale on the battlefield when there's already an attribute called TroopMorale.

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    Default Re: Do the values of general attributes stack?

    Quote Originally Posted by redxavier View Post
    As an aside, it's extremely redundant that the game has no less than 8 attributes (InfantryCommand, CavalryCommand, Command, Defence, Attack, ArtilleryCommand, Combat_V_Faction_X, and Combat_V_Religion_X) all seemingly covering troop morale on the battlefield when there's already an attribute called TroopMorale.
    Yes, it is. According to informations of CA developers (must be found somewhere here on the forum or on the org) Command is intended to do more and add combat values. Evidently it doesn't.

    And there is another thing: Even armies lead by a captain nearly fight to death as long as this one is alive, but start mass routing as soon as the captain is killed. The question is, when even a commander without any traits seems to be able to add insane ammounts of moral to his men, how can there be a (measurable) difference between a general who has four stars and one who has eight stars?

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