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Thread: Problem with adding Recruitment Frames

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  1. #1

    Default Problem with adding Recruitment Frames

    I want to change the recruitment-/que- Frames in Empire.

    Therefor I've changed all the relating *tga's I could find. Problem is, I can only find the recruitment_frame.tga in the frontend_ui, so the frames will only show up in the custom Battle. All other Frames are fine, its just the frekkin recruitment_frame.tga witch can't be found in campaign_ui.

    Anyone has an Idea? I've browsed the Campaign_ui files for ages, but i cant find that damn file.

    Thanks in advance,

    Donz
    Last edited by The Donz; June 02, 2009 at 02:04 AM.

  2. #2
    joedreck's Avatar Artifex
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    Default Re: Problem with adding Recruitment Frames

    It's seems to be a problem with the UI changes. I have same problem with the experience UI, which I changed, but no changes in game.
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  3. #3
    Civis
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    Default Re: Problem with adding Recruitment Frames

    I was not busy with frames and stuff, but i would be also interested in this topic. May be you will discuss that in the Total War Zone forum maybe someone has an idea there. Meanwhile I'll give it a shoot looking at the pack files and searching for other possibilities

    EDIT: i've searched all accessible Filefolders for the name frame, here are the results:



    ui\battle ui\skins\frame_overlay.tga
    ui\battle ui\skins\hud_frame.tga
    ui\battle ui\skins\hud_frame2.tga
    ui\battle ui\skins\min_frame_corner.tga
    ui\battle ui\skins\min_frame_edge.tga
    ui\battle ui\skins\min_frame_edge_v.tga
    ui\battle ui\skins\min_frame_fill.tga
    ui\battle ui\skins\minimised_radar_frame.tga
    ui\battle ui\skins\scroll_frame_corner_16.tga
    ui\battle ui\skins\scroll_frame_corner_gilt_36.tga
    ui\battle ui\skins\scroll_frame_corner_gilt_72.tga
    ui\battle ui\skins\scroll_frame_edge_16h.tga
    ui\battle ui\skins\scroll_frame_edge_16v.tga
    ui\battle ui\skins\title frame bl.tga
    ui\battle ui\skins\title frame bottom.tga
    ui\battle ui\skins\title frame br.tga
    ui\battle ui\skins\title frame fill.tga
    ui\battle ui\skins\title frame left.tga
    ui\battle ui\skins\title frame right.tga
    ui\battle ui\skins\title frame tl.tga
    ui\battle ui\skins\title frame top.tga
    ui\battle ui\skins\title frame tr.tga
    ui\campaign ui\layout_scripts\hudframe.luac
    ui\campaign ui\pips\happiness-framed.tga
    ui\campaign ui\skins\frame_band.tga
    ui\campaign ui\skins\frame_band_end.tga
    ui\campaign ui\skins\frame_foot.tga
    ui\campaign ui\skins\frame_v2.tga
    ui\campaign ui\skins\frame_x2.tga
    ui\campaign ui\skins\frame_x2_roll.tga
    ui\campaign ui\skins\panelframe_button_okay_inactive.tga
    ui\campaign ui\skins\panelframe_button_okay_unselected.tga
    ui\campaign ui\skins\panelframe_button_okay_unselected_depress.tga
    ui\campaign ui\skins\panelframe_button_okay_unselected_roll.tga
    ui\campaign ui\skins\pic_frame_bl.tga
    ui\campaign ui\skins\pic_frame_bottom.tga
    ui\campaign ui\skins\pic_frame_br.tga
    ui\campaign ui\skins\pic_frame_left.tga
    ui\campaign ui\skins\pic_frame_right.tga
    ui\campaign ui\skins\pic_frame_tl.tga
    ui\campaign ui\skins\pic_frame_top.tga
    ui\campaign ui\skins\pic_frame_tr.tga
    ui\campaign ui\skins\scroll_frame_corner_16.tga
    ui\campaign ui\skins\scroll_frame_corner_gilt_36.tga
    ui\campaign ui\skins\scroll_frame_corner_gilt_72.tga
    ui\campaign ui\skins\scroll_frame_edge_16h.tga
    ui\campaign ui\skins\scroll_frame_edge_16v.tga
    ui\campaign ui\skins\tech_corner_frame.tga
    ui\campaign ui\skins\tech_frame.tga
    ui\campaign ui\skins\tech_item_frame.tga
    ui\campaign ui\skins\title frame bl.tga
    ui\campaign ui\skins\title frame bottom.tga
    ui\campaign ui\skins\title frame br.tga
    ui\campaign ui\skins\title frame centre.tga
    ui\campaign ui\skins\title frame fill.tga
    ui\campaign ui\skins\title frame l.tga
    ui\campaign ui\skins\title frame left.tga
    ui\campaign ui\skins\title frame r.tga
    ui\campaign ui\skins\title frame right.tga
    ui\campaign ui\skins\title frame tl.tga
    ui\campaign ui\skins\title frame top.tga
    ui\campaign ui\skins\title frame tr.tga
    ui\common ui\skins\advisor_frame.tga
    ui\common ui\skins\advisor_frame_backfill.tga
    ui\common ui\skins\panelframe_button_okay_unselected.tga
    ui\common ui\skins\panelframe_button_okay_unselected_depress.tga
    ui\common ui\skins\panelframe_button_okay_unselected_roll.tga
    ui\common ui\skins\scroll_frame_corner_16.tga
    ui\common ui\skins\scroll_frame_corner_gilt_36.tga
    ui\common ui\skins\scroll_frame_corner_gilt_72.tga
    ui\common ui\skins\scroll_frame_edge_16h.tga
    ui\common ui\skins\scroll_frame_edge_16v.tga
    ui\common ui\skins\title frame bl.tga
    ui\common ui\skins\title frame bottom.tga
    ui\common ui\skins\title frame br.tga
    ui\common ui\skins\title frame fill.tga
    ui\common ui\skins\title frame left.tga
    ui\common ui\skins\title frame right.tga
    ui\common ui\skins\title frame tl.tga
    ui\common ui\skins\title frame top.tga
    ui\common ui\skins\title frame tr.tga
    ui\frontend ui\skins\episodic_frame.tga
    ui\frontend ui\skins\frame_x2.tga
    ui\frontend ui\skins\frame_x2_roll.tga
    ui\frontend ui\skins\recruit_frame.tga
    ui\frontend ui\skins\recruit_frame_roll.tga
    ui\frontend ui\skins\tech_corner_frame.tga
    ui\templates\template.buildingframe.luac
    ui\templates\template.unitgroupframe.luac
    ui\warscapetwin\warscape_frame.twin
    ui\warscapetwin\warscape_frame_floating.twin
    ui\warscapetwin\warscape_frame_just_render.twin
    ui\warscapetwin\warscape_frame_side_borders.twin

    animations\aaa_warscapeframe\_default_standing_anim_warscapeframe.anim

    fx\frameview_mrt.fx_fragment

    in the last patch:

    fx\frameview_mrt.fx_fragment
    ui\campaign ui\layout_scripts\hudframe.luac
    ui\campaign ui\skins\card_frame_mini.tga
    ui\campaign ui\skins\frame_red.tga
    ui\templates\template.unitgroupframe.luac
    In Fact i think that the complete editing of the frames only can be achieved by accessing the luac files
    Last edited by Tobler75; June 02, 2009 at 08:38 AM. Reason: EDIT ADDITIONAL

    MODMEMBER SKINNING/RESEARCH

    ---DON'T MENTION THE WAR!---

  4. #4

    Default Re: Problem with adding Recruitment Frames

    Quote Originally Posted by Tobler75 View Post
    In Fact i think that the complete editing of the frames only can be achieved by accessing the luac files
    Thats the thing. it can only be found in the frontend_ui. The Game must get it from somewhere else. the luac files probably wont "store" files.

  5. #5
    Civis
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    Default Re: Problem with adding Recruitment Frames

    Yes of course, but in the luac files you can see on which files are used. So if you could access the luac lua files it would be much more easier to find a solution

    MODMEMBER SKINNING/RESEARCH

    ---DON'T MENTION THE WAR!---

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