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Thread: Unit recruitment.

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  1. #1

    Default Unit recruitment.

    Is there a possible way to reduce the time it takes before being able to recruit a unit again? For example, after you make a gondor militia, you have to wait 1 turn before being able to recruit it again. That's no problem, but with other units, such as the ballista, which takes 6 turns, it becomes VERY annoying. I find myself having to employ rather pathetic armies against the AI who somehow has a powerful one.

    This irritation didn't really hit me until I saw myself on the losing side of the war against Gondar when I'm Mordor. There SHOULD be a way to reduce or even eliminate the wait time before recruitment. No reason I should have to wait multiple turns for a decent unit. I know this has to with M2TW itself and not just this mod but I'm hoping that someone on this board will have an answer.

  2. #2

    Default Re: Unit recruitment.

    It's meant to stop you from spamming armies.. only mod that deals with this is RC/RR and it increases the times more... a LOT more. Two turns for snaga, ETC. You might want to look at some mod called like.. epic campaign mod or something. It does all this unrealistic stuff...


  3. #3

    Default Re: Unit recruitment.

    Don't necessarily feel like modding more but everything is good now. Can't really complain once I got access to trolls. Really turned the tide in my war against Gondor. The need to avoid spamming units is needed I suppose.

  4. #4

    Default Re: Unit recruitment.

    The wait is necessary to avoid the build up of huge powerful armies so early in the game, that could tip the balance too soon.
    Obviously, another strategy is to build 1 unit of artillery from each of your original cities at the same time and group them in 1 stack. So in 1 go you can have 5 ballistas in 1 turn.

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