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  1. #1

    Default About Hoplites

    Can somebody explain me how to make simple hoplites to fight like the city hoplites(not like the phalanxes)?Or if somebody wants than I would apreciate if he could make a submod of this.





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  2. #2
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    Default Re: About Hoplites

    This isn't a submod, so I've moved it to the main forum.
    Under the patronage of Roman_Man#3, Patron of Ishan
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  3. #3

  4. #4

    Default Re: About Hoplites

    Thank you for the link.But is it compatible with RS1.5C?





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  5. #5

    Default Re: About Hoplites

    But wait:jinglebombs version is making just shorter the pikes,they will still fight like phalanxes.Or I'm wrong?I want to make them to fight like city hoplites.If somebody knows how to make it and isn't so hard than can he write me?Anyway thank you for the help





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  6. #6

    Default Re: About Hoplites

    Spoiler Alert, click show to read: 


    If that is what you are looking for, it is easy.

    Go to your data folder, and open expert_descr_unit.

    Once there, a phalanx unit should have a code like that :

    Spoiler Alert, click show to read: 

    type free pikemen
    dictionary greek_pikemen ; Phalanx Pikemen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_pike_phalanx, 60, 0, 2.5
    mount_effect horse +8, camel +8, chariot +8
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1, 1, 1, 1, 6, phalanx, square
    stat_health 1, 0
    stat_pri 33, 15, no, 0, 0, melee, blade, piercing, spear, 0 ,0.5
    stat_pri_attr spear, spear_bonus_10, long_pike,ap,bp
    stat_sec 22, 14, no, 0, 0, melee, simple, slashing, sword, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 44, 8, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 4, 0, 0, 0
    stat_mental 27, normal, highly_trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 480, 280, 60, 90, 280
    ownership slave, britons


    You just need to remove the red part (beware of the comma).

    It should look like this :

    Spoiler Alert, click show to read: 

    type greek pikemen
    dictionary greek_pikemen ; Phalanx Pikemen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_pike_phalanx, 60, 0, 2.5
    mount_effect horse +8, camel +8, chariot +8
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1, 1, 1, 1, 6, square
    stat_health 1, 0
    stat_pri 33, 15, no, 0, 0, melee, blade, piercing, spear, 0 ,0.5
    stat_pri_attr spear, spear_bonus_10, ap,bp
    stat_sec 22, 14, no, 0, 0, melee, simple, slashing, sword, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 44, 8, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 4, 0, 0, 0
    stat_mental 27, normal, highly_trained
    stat_charge_dist 35
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 700, 280, 60, 90, 280
    ownership macedon, seleucid, romans_julii, egypt


    But the unit will fight with a low spear, and may have problem fighting.

    Also, ALWAYS MAKE A BACK-UP !!!
    If something goes wrong, just paste over the modified file.

  7. #7

    Default Re: About Hoplites

    Well, I use the mod as well and I think the intention was to make the normal hoplites more flexible compared to the phalanx-type. They can run in formation but can no longer form a phalanx and use underhand spears, though I'm quite certain some city hoplites fight in the underhand style as well. It works fine with RS 1.5c

    P.S If I remember correctly though, you have to finish up the "ownership" stat for Cretan hoplites coz Jingle didn't finish typing "mercenary_unit" at the end. Might have been fixed though.

  8. #8

    Default Re: About Hoplites

    Thank you all for your help!!





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  9. #9

    Default Re: About Hoplites

    now i have downloaded jinglebob's mod but i forgot to backup the expert_descr_unit file .
    can anyone send me his expert_descr_unit file to me of RS 1.5c?

    that would be awesome

    niko0neter

  10. #10

    Default Re: About Hoplites

    I installed RS1.5c again and this hoplite minimod.Well it gave me an error but I looked wath to change, and changed it myself---so it works.I obserced that if I put "short_pike" in the export_desrc_unit file, then the hoplites will fight more realisticaly and effectively(still maintaining formation,even when attacking without gard mod on).SO I taught to make this to the city hoplites too.---and it works.The only problem is that the hoplites, who fight with overarm(for example spartan,corinthian hoplites) hold 2 spears.How could I make them to fight underarm(like the athenian or rodhian hoplites)?Please help me if you can!





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  11. #11

    Default Re: About Hoplites

    I believe the overarm or underarm fighting depend on the skin and the 3D model. So you can either change them or just bear it, but this is much harder to do.

  12. #12

    Default Re: About Hoplites

    Should be OK to change the skeleton they use in the DMB to fs_spearman. That should be fine with these models.


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  13. #13

    Default Re: About Hoplites

    Quote Originally Posted by tone View Post
    Should be OK to change the skeleton they use in the DMB to fs_spearman. That should be fine with these models.
    Thank you very mutch!





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