Hey, i'm a long-time RTW player, i've taken a break recently since i had little time and also wanted to check Empire (Pretty disappointing).
I've been playing a little more lately and have a couple of questions on RTRPE (installed on Vanilla RTW 1.5, no BI), it's alot of questions so bear with me
1. Regarding the music - i've downloaded Marcus Camilus' music Remix mod (ver 1.1) and installed it properly, but i'm still getting the original tracks about half of the time (Both in campaign and battle). Is that supposed to happen?
The new tracks are amazing and i'd like to hear alot more of them instead of the same old tracks.
I don't know if it has anything to do with this issue, but before downloading Marcus Camilus' mod i already had the original RTR 6.2 Music add-on installed (Compatible with RTRPE) and looking at the Music folder now it seems like i have duplicates of many tracks.
I've also edited the names of the files in the Sound music as needed (for Marcus Camilus' mod).
2. I also didn't get the Latin voices for Rome. Is that an individual mod, and if so, where can i get it, and is it compatible with PE?
3. A gameplay related problem - many times in my campaigns, settlements grow and are ready for the next level - yet the next level's government building isn't available for building. It just doesn't show up.
This happens entirely on relatively high-level settlements (Maybe minor city and upwards), and i don't really know what's the problem.
Sometimes i can build buildings that belong to the next level, such as the next level of walls, before i built the corresponding government building.
It's a really odd issue and i think that it's one reason why i'm having pretty annoying population outrage everywhere in my current Carthage campaign.
4. Another gameplay related issue, i don't really seem to understand the changes done to Phalanx units.
I completely understand it's low damage against infantry - it is supposed to hold the line and the Phalanx units were too strong at fighting infantry head on in Vanilla. This i have no problem with.
However, Phalanx units can't sustain a charge head on from basically any cavalry unit in my game, no matter how long the spears are.
And this really makes no sense, in my current Macedonian campaign, my main phalanx unit (can't recall the name, a 120 men unit [on large scale] with red-ish armor plate, but it happens on all Phalanx units i've tried so far) has fairly long spears and cavalry of even the cheapest kind repeatedly charges head on against them, loses maybe 6-10 men and immidiately breaks the entire formation and beats the living crap out of my men who get a huge morale hit as well.
It's kind of ridiculous that a cavalry unit charges head on against a Pezhatroi and lives to tell the tale of how they made the unit rout, isn't it?
So, am i missing something?
5. I've downloaded a file that contains a couple of add-ons to RTRPE 1.9 and one of these was Sinuhet's AI formations mod. Being tired of the AI being completely unable to organize in a viable formation i installed it immidiately, but it doesn't seem to work.
Sometimes, i can catch the AI having deployed his units in a good formation. However, it immidiately destroys it when it starts moving it's units and it still does extremely stupid things that make no sense such as concentrating it's entire army on one side and charging all (or most) of it's units on a single unit of mine, or sometimes even completely runs away from battle the moment it starts even when it has a chance to win and the balance is even.
Is there any sort of solution or is the AI just hardcoded to be an idiot?
I'd really thank anyone who can answer those! Sorry it was so long, i'm just trying to figure RTR out here![]()





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