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  1. #1
    Total Roach's Avatar Ducenarius
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    Default Revolts

    I have a problem with 2 former eastern cities, they keep revolting and kicking me out within 1-2 turns of retaking them and spawning uber garrisons even though there is no population in them to create such a garrison, is there a way I can edit the provinces so there is no unrest issues, it's giving me a real headache.

  2. #2
    Hopit's Avatar Praepositus
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    Default Re: Revolts

    delete their shire/temple what is in there and build your one

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  3. #3
    Primicerius
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    Default Re: Revolts

    If you go to descr_rebel_factions.txt and lower the number to 0 (its usually 3), it gets rid of unrest, should help PO... Or, if you're willing to cheat, build the max temple, max sewers, and max colony building, and teleport a decent governor in.



  4. #4
    Total Roach's Avatar Ducenarius
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    Default Re: Revolts

    Quote Originally Posted by Hopit View Post
    delete their shire/temple what is in there and build your one
    Thanks, but that has not helped, the settlement is Eastern Civilised culture except I have turned the entire population Western Civilised, and it is they who are causing riots and revolts as I have not been able to establish a colony for them, like I said I don't get to stay in for more than a turn or two.

    Quote Originally Posted by Scutarii View Post
    If you go to descr_rebel_factions.txt and lower the number to 0 (its usually 3), it gets rid of unrest, should help PO... Or, if you're willing to cheat, build the max temple, max sewers, and max colony building, and teleport a decent governor in.
    Would that lower the the unrest levels for all settlements though? I wouldn't want to do that if it does.
    I will be staying away from cheating, at most I use the toggle_fow if I can't get map info even at ridiculous prices.

    Anyway, am trying a new tactic, I have moved all my diplomats out of the region in the hope I can get it back to Eastern Civilised before building the happiness, law buildings etc and then I will try and convert them. all though at the length of time it's taking me it might be the end of the game before I achieve that. Thankfully one of the two problem settlements has now made peace with it's change in culture.

  5. #5
    Primicerius
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    Default Re: Revolts

    Quote Originally Posted by Total Roach View Post
    Would that lower the the unrest levels for all settlements though? I wouldn't want to do that if it does.
    I will be staying away from cheating, at most I use the toggle_fow if I can't get map info even at ridiculous prices.

    Anyway, am trying a new tactic, I have moved all my diplomats out of the region in the hope I can get it back to Eastern Civilised before building the happiness, law buildings etc and then I will try and convert them. all though at the length of time it's taking me it might be the end of the game before I achieve that. Thankfully one of the two problem settlements has now made peace with it's change in culture.
    No, it wouldn't erase unrest for all settlements, just go to the file and find the particular settlement you want to get rid of the unrest in, and only edit that bit.

    So you're problem is that its eastern, population is western, and there is no colony? So just process_cq a colony in. If you're a stickler for no cheating, don't build anything for 8 turns afterwords.

    Other than cheating, you're going to have to let the eastern-ness come back, than re-occupy. Let it rebel, then come back in 5 years.



  6. #6
    Total Roach's Avatar Ducenarius
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    Default Re: Revolts

    Quote Originally Posted by Sextus Molestus View Post
    I'm not sure you can get them back to Eastern Civilized. Correct me if I'm wrong, but you can't destroy colonies under any circumstance. Even if you let an Eastern Civilized faction take over, and then get it back, won't your colony, which will still be there, automatically make it Western Civilized again once you're in?

    My advice would be to bring more and more and more diplomats in. I don't know how many you're using, but if you make a brigade of like 15 of them I would think even the most rebellious city would convert.
    Quote Originally Posted by Scutarii View Post
    No, it wouldn't erase unrest for all settlements, just go to the file and find the particular settlement you want to get rid of the unrest in, and only edit that bit.

    So you're problem is that its eastern, population is western, and there is no colony? So just process_cq a colony in. If you're a stickler for no cheating, don't build anything for 8 turns afterwords.

    Other than cheating, you're going to have to let the eastern-ness come back, than re-occupy. Let it rebel, then come back in 5 years.

    Yeah, I have not managed to build a colony yet, how does the cheat to build something work. I may or may not use it, have to see how annoyed I get. The thing about coming back in 5 years would not be so much of a problem if the settlement went rebel, instead it reverts to Parthia, and having one of their settlements far behind the front line is obviously not something I can ignore.

  7. #7
    DimeBagHo's Avatar Praeses
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    Default Re: Revolts

    If you take your diplomats out the region might go back to eastern civilised. Check the population breakdown to see how much difference your diplomats are making.

    In situations like this I usually gift the region to another faction that has my culture. Let them build a colony and get things under control, then take it back later if you want to.

  8. #8
    Sextus Molestus's Avatar Miles
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    Default Re: Revolts

    I'm not sure you can get them back to Eastern Civilized. Correct me if I'm wrong, but you can't destroy colonies under any circumstance. Even if you let an Eastern Civilized faction take over, and then get it back, won't your colony, which will still be there, automatically make it Western Civilized again once you're in?

    My advice would be to bring more and more and more diplomats in. I don't know how many you're using, but if you make a brigade of like 15 of them I would think even the most rebellious city would convert.
    Quoted from a user on another forum:
    "If I werent playing games Id be killing small anamils at a higher rate than I am now"

  9. #9
    Primicerius
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    Default Re: Revolts

    Dime's way of giving the city to a western faction works really well, its fun to be Rome and just dump trouble spots on the Roman Rebels and take them back once their under control. You get the benefits of colonizing without the cost.

    Anyways, the cheat to build is process_cq

    ie, for Rome: process_cq "Rome"



  10. #10
    Sextus Molestus's Avatar Miles
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    Default Re: Revolts

    Ah, sorry, it seems I misunderstood you, my mistake. Do as Dime and Scutarii said; gift it to a Western faction. You might have to use Force Diplomacy, though, as the AI denies any "non-mutual" deal, be it in favor of you or them.
    Quoted from a user on another forum:
    "If I werent playing games Id be killing small anamils at a higher rate than I am now"

  11. #11
    Barend's Avatar Tiro
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    Default Re: Revolts

    What I do most of the time is spam diplomats. They 'convert' the culture to yours and then, when you reach about 45% western civilized, take the town, garrison it and build a colony. This way, in the turn after you've occupied the town, the breakdown of cultures is in your favor, and when your colony is finished you don't have to worry about rebellions.
    a šumšu la zakar-
    -The past is taught by those who win-

  12. #12
    Total Roach's Avatar Ducenarius
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    Default Re: Revolts

    Backing off the Diplomats seems to have worked, the culture is back to mostly eastern civilised and I can now build temples, odeans etc and prepare the populace for the building of a colony.

  13. #13
    GoldShield Guard's Avatar Civis
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    Default Re: Revolts

    Quote Originally Posted by Total Roach View Post
    Backing off the Diplomats seems to have worked, the culture is back to mostly eastern civilised and I can now build temples, odeans etc and prepare the populace for the building of a colony.
    What I did, when I had exactly the same situation like yours, meaning the easterners revolting (unrest over 90%!!) because there was a colony of an other culture (barbarian) and I had conquer the city as GCS, particularly Caralis, was this: I transferred immediately an old veteran General, with 10 influence and many law bonus, as a governor, along with decent garrison and 4 diplomats. At the same time I put to build immediately a colony. That way population started to convert to western in every year, so as long as the unrest of westerns got bigger, the same time the unrest from easterners got less. Until the time that the colony had been built, population had been fully converted to westerners!

    My point is that a veteran general usually can make the job.

  14. #14
    Total Roach's Avatar Ducenarius
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    Default Re: Revolts

    Quote Originally Posted by GoldShield Guard View Post
    What I did, when I had exactly the same situation like yours, meaning the easterners revolting (unrest over 90%!!) because there was a colony of an other culture (barbarian) and I had conquer the city as GCS, particularly Caralis, was this: I transferred immediately an old veteran General, with 10 influence and many law bonus, as a governor, along with decent garrison and 4 diplomats. At the same time I put to build immediately a colony. That way population started to convert to western in every year, so as long as the unrest of westerns got bigger, the same time the unrest from easterners got less. Until the time that the colony had been built, population had been fully converted to westerners!

    My point is that a veteran general usually can make the job.

    Ok, wish I could have done that, for some reason my best Generals are always to far away or dead when I need them. The Province that had been causing me the most trouble was Omana, a very long way to get a decent General to.

  15. #15
    GoldShield Guard's Avatar Civis
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    Default Re: Revolts

    Quote Originally Posted by Total Roach View Post
    Ok, wish I could have done that, for some reason my best Generals are always to far away or dead when I need them. The Province that had been causing me the most trouble was Omana, a very long way to get a decent General to.
    What I do to avoid this situation, is to have always a general in every attacking army. So he increases his influence through continuing victories. Also, I built academies ASAP. So the conquering general acquires good traits and some good ancillaries also. That way I have many generals with a lot of influence and very good traits.

    So every city that I take, is taken by a good general, and that helps very much to avoid unrest. If though the general is a new one and has not much influence yet, I have the veteran general that was replaced by the new one, in just one city behind, just in case he will be necessary to deal with the potential unrest.

    That way I had the 10 influence general near Caralis, when I took it.

    Edit: Also, a general is very good to conserve your troops. I always have a doctor or chirugeon as ancillaries on the attacking general, so the casualties are restrained at a big percentage.
    Last edited by GoldShield Guard; May 26, 2009 at 02:01 AM.

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