what is my goal: i want that there is a chance (will change the chance in the first trigger to another value after testing) that charcters can receive the trait callofthewild if they end their turn not in a settlement. afterwards they have to stay in the "wild" for 4 turns to get the trait ranger - (ignore the next trait level "guerillafighter").
when theymove back in town they should loose the chance to become a ranger and get some negativ attributes (which i still have to decide)
ok here is my trait:
the triggers:
i have two problems:
the first problem is that the characters don't sty at ranger level when i move them back to the settlements. i guess it has something to do with the threshold but i'm not sure - NoGoingBackLevel doesn't work either.
the second problem is that endedinsettlement don't count in the same turn as i move them in - it needs one more turn that callofthewild switches back to test