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Thread: Different player tax and farming formulas depending on difficulty

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  1. #1
    Achilla's Avatar Vicarius
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    Default Different player tax and farming formulas depending on difficulty

    I noticed the the player gets less income on difficulty above easy from farming and taxing. I didn't check mining income but would like a clearance on that. Atm from my brief calculations it looks like you get 1,41x more money from farming on easy than very hard and around 1,25x more money from taxing in the same comparison.

    EDIT: I found my answer, it does change for farming and taxing normally. But still some questions persist, e.g. how my calculations are actually close to reality, is it linear or non-linear cash bonus and does it affect castles differently than towns?

    plus, previous set of questions

    1) does it affect mining as well?
    2) is it hardcoded? if not, where I change it? (I think it's HCed anyway )
    3) does AI get the same penalty as player does or does it get no penalty or does it actually get a bonus !? If you confirmed it gets a bonus, I'd like to know your testing methodology
    Last edited by Achilla; May 23, 2009 at 09:53 AM.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
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  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Different player tax and farming formulas depending on difficulty

    My guess is that it is based on the values that are in the descr_settlement_mechanics. So each difficulty level might have it's own multiplier.

    And it appears to be hard coded as there is nothing in the script or in this file that might suggest the multiplier.










  3. #3
    Achilla's Avatar Vicarius
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    Default Re: Different player tax and farming formulas depending on difficulty

    Quote Originally Posted by gigantus View Post
    My guess is that it is based on the values that are in the descr_settlement_mechanics. So each difficulty level might have it's own multiplier.

    And it appears to be hard coded as there is nothing in the script or in this file that might suggest the multiplier.
    There is no multiplier unfortunatelly (was trying to make these changes extreme once I noticed they exist, haha). Still questions remains, does it affect AI or is it reverted so AI gets more money while you less (if that's true, +money scripts would need a huge nerf ...).
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


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