I noticed the the player gets less income on difficulty above easy from farming and taxing. I didn't check mining income but would like a clearance on that. Atm from my brief calculations it looks like you get 1,41x more money from farming on easy than very hard and around 1,25x more money from taxing in the same comparison.
EDIT: I found my answer, it does change for farming and taxing normally. But still some questions persist, e.g. how my calculations are actually close to reality, is it linear or non-linear cash bonus and does it affect castles differently than towns?
plus, previous set of questions
1) does it affect mining as well?
2) is it hardcoded? if not, where I change it? (I think it's HCed anyway)
3) does AI get the same penalty as player does or does it get no penalty or does it actually get a bonus !? If you confirmed it gets a bonus, I'd like to know your testing methodology





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