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  1. #1

    Default IB2 BETA PATCH II RELEASED


    -billydilly spash screen

    IB2 Beta Patch II

    The IB2 Beta Patch II is set up to intall: Installs right over the IB2 Beta
    C:\Program Files\SEGA\Medieval II Total War
    IB2_Beta_Patch_II.exe


    Includes Patch I
    -Mod now more balanced to play out more historically
    -Midnites huge units
    -Midnites Re Done Germanic and Roman Textures
    -legio_xx's Roman unit cost increases
    -Rio's Barbarian unit costs adjustments and strat adjustment
    -Lepsis Magna name corrected
    -IB2 CIG File: city names with Faction Banner applied

    IB2 Beta Patch II
    Vandals starting position:
    -The Vandals Start of in Africa in control of Tingis and an adjacent province in Africa and appear like a horde.
    -Limited family trees
    Upgraded the infra structure of all the factions with the Romans being a little better: Added churches farms and ports to many regions
    -City infra structures and pop: farms, churches and ports added for historical realism
    -Win conditions: added win conditions that historically represent the Barbarian ultimate expansion
    -More armies: Larger armies to represent for realism
    -IB2 Beta Map: Mountain ranges, farms and rivers edited for more realism
    a..Land bridge between Africa and Iberia removed: Not needed for The Vandals in 429AD were entirely in Africa and we dont want them to pack up and leave to go straight back to Iberia lol
    -Textures: new shields and modified upg1 armor of the milites and new Faramanne texture
    -added Ricimer name(missing in 2 files)
    -Custom Battles: fixed and playable
    -Export_descr_unit: javelin distance and time edited..-unit costs re adjusted to balance the increase revenue from an increased infra structure.
    -Armour upgrades made more expensive for the WRE.
    -Battle_config: The distance at which missile units fire their missiles. The amount of men within the range of the missiles before the missile unit fires.
    -Emergent faction: a secret lol
    -6 turns pr yr by GrnEyedDvl 2 winter back to back followed by 4 summers
    -Config_ai_battle: Barbarians much more aggressive and will hold their ground longer and in their skirmishing attack they are more likely to throw their javelins as do the Romans
    -TNZ Starting maps

    A work in progress. We are aware of certain other issues and will address them soon.. enjoy
    Last edited by Riothamus; May 23, 2009 at 02:32 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  2. #2
    loet66's Avatar Senator
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    Default Re: IB2 Beta Patch II Released

    Hi Riothamus,

    Good Job !

    + REP !

  3. #3

    Default Re: IB2 Beta Patch II Released

    Quote Originally Posted by loet66 View Post
    Hi Riothamus,

    Good Job !

    + REP !
    Thanks loet66..please rep Nevada and midnite for me 2

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  4. #4
    eliza08's Avatar Tiro
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    Default Re: IB2 Beta Patch II Released

    Great! Nice work=)

    Sorry for such a stupid question, but since I'm new here, may I know what "REP" means?

  5. #5

    Default Re: IB2 Beta Patch II Released

    Quote Originally Posted by eliza08 View Post
    Great! Nice work=)

    Sorry for such a stupid question, but since I'm new here, may I know what "REP" means?
    To me asking questions is always smart
    A rep..reputatation points, is that silly(but rewarding) metals tingy near your pic you get and to rep someone, click the symbol at the bottom of the page. You can give it to someone deserving for a helpful or an informative post...I just gave you one for your interest in the mod and your input
    Last edited by Riothamus; May 23, 2009 at 09:53 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  6. #6
    eliza08's Avatar Tiro
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    Default Re: IB2 Beta Patch II Released

    Quote Originally Posted by Riothamus View Post
    To me asking questions is always smart
    A rep..reputatation points, is that silly(but rewarding) metals tingy near your pic you get and to rep someone, click the symbol at the bottom of the page. You can give it to someone deserving for a helpful or an informative post...I just gave you one for your interest in the mod and your input
    Thank you, I'll do a "Rep" for you as you really deserve it. Guess, I should also do that for those who have been very helpful and accommodating to me as well.

    =)

  7. #7

    Default Re: IB2 BETA PATCH II RELEASED

    Then if I've understood...must download IB2 beta and install it and after must download and install this patch...yes?...ok...+REP tro you mate.
    "Appear weak when you are strong, and strong when you are weak"...SUN TZU

    .

  8. #8
    eliza08's Avatar Tiro
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    Default Re: IB2 BETA PATCH II RELEASED

    Did a "REP" for Riothamus and midnite (for another thread).

    Thank you guys!

  9. #9
    Nevada's Avatar Domesticus
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    Default Re: IB2 BETA PATCH II RELEASED

    Good to see this one finally released.

    The mapupdate in this one was also the last piece of work I'll do for IB2. I'm busy with my own project.

    Again, I want to thanks the team for the nice time with them and for all the experience that I have gathered.



  10. #10

    Default Re: IB2 BETA PATCH II RELEASED

    Quote Originally Posted by Nevada View Post
    Good to see this one finally released.

    The mapupdate in this one was also the last piece of work I'll do for IB2. I'm busy with my own project.

    Again, I want to thanks the team for the nice time with them and for all the experience that I have gathered.
    Always welcomed back Nevada Love your work and the IB2 team thanks you

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  11. #11
    midnite's Avatar Citizen
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    Default Re: IB2 BETA PATCH II RELEASED

    Quote Originally Posted by Nevada View Post
    Good to see this one finally released.

    The mapupdate in this one was also the last piece of work I'll do for IB2. I'm busy with my own project.

    Again, I want to thanks the team for the nice time with them and for all the experience that I have gathered.

    Yes, Thank you for your help, Nevada. Who knows what the future brings.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  12. #12
    Fresco's Avatar Semisalis
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    Default Re: IB2 BETA PATCH II RELEASED

    "-Emergent faction: a secret lol"

    What faction? The Huns??? When appears?
    CAMPIONI del MONDO!!!!!

  13. #13

    Default Re: IB2 BETA PATCH II RELEASED

    Quote Originally Posted by Fresco View Post
    "-Emergent faction: a secret lol"

    What faction? The Huns??? When appears?
    lol

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #14

    Default Re: IB2 BETA PATCH II RELEASED

    Great work!
    Thanks for the revision!
    rep!

    Roma Surrectum Greek/Spartan Researcher/Tester.

  15. #15
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    Default Re: IB2 BETA PATCH II RELEASED

    Well done guys, I love this mod. +rep

  16. #16
    Nevada's Avatar Domesticus
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    Default Re: IB2 BETA PATCH II RELEASED

    Thx for the kind words.

    I'll see what will happen when my own project is released.



  17. #17
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    Default Re: IB2 BETA PATCH II RELEASED

    Superb map mate. I've just had a very "atmospheric" battle in the Alps: I was half expecting Julie Andrews, dressed as an armoured nun, to come over the hills singing.

  18. #18
    Nevada's Avatar Domesticus
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    Default Re: IB2 BETA PATCH II RELEASED

    Quote Originally Posted by Tony83
    Superb map mate. I've just had a very "atmospheric" battle in the Alps: I was half expecting Julie Andrews, dressed as an armoured nun, to come over the hills singing
    Glad you like it.
    When you're lucky, she'll pop up and sing whilst you fight an army of our surprise



  19. #19
    HIC SVNT LEONES's Avatar Senator
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    Default Re: IB2 BETA PATCH II RELEASED

    Congrats and great progress with the mod since I last played it.


    The patch fixes a lot of problems with 'work-ability' of the mod. Some of the same gripes I have had with it before though are still there - the variation in unit models, (sorry if it is repetitive or ocd like, it's minor in the terms of other things), is a bit much still. Too many 'stark contrasts' really do not make the units look normal or.. like units at all, among all factions. The Romans need more uniformity, and some of the 'barbarian' factions need to be less 'cave dwelling imbeciles'. The factions need some more 'unique' looks among themselves without looking like they either stole everything or just walked from the same crappy barber. I'd have to say they would be better off with only minor equipment/facial/hair differentiation. At least in the more professional units.

    Another gripe is that there are still too many 'ranged' units for all factions. There needs to be more core cavalry and infantry that simply only have the abilities to fight. There needs to be more units with formations like shield_wall and schiltrom. Another thing would probably be the editing of models for units that use 'darts' or 'axes' as ranged weapons, there needs to be new animations for them as all they throw atm are javelins, but that's okay.

    There still needs to be a layer of balance between units and more difference between highly trained professionals, and units called up in a levy or limes. An AOR would probably be good for this as well as regions perhaps limiting where certain legions or elite units can be recruited. Religous buildings need to be limited to only whatever religion that religion is as the religious buildings in M2TW can only do the religion of the religion it starts out as, but can be changed via script. You can have factions convert to other religions that way. Maybe something that can be 'on death' of faction leaders. It'd be great to have that as an option and perhaps a list to choose from, to effectively have it as long as there is influence from a certain religion you could more or less convert to any of them.

    Another thing is you might want to reform the traits system, and probably bring in things like ethnicity, rank systems and culture in the traits and ancillaries. You could probably change up the authority/loyalty/piety/command system a bit too. A lot of the traits you imported really do not have an effect in the game anymore, and as such just clog up the game. Like the religious traits do not bring in an element of conversion anymore. (Unless with a script) But you could use that in terms of if x religion is in here, there is x chance for this general to be x religion, and this could change his loyalty and piety in that faction.

    Just things you can do to make it a bit more user friendly.


    Thats about it, but you guys are on a roll and the game is getting to be a bit more fun. Love your mod.

  20. #20
    midnite's Avatar Citizen
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    Default Re: IB2 BETA PATCH II RELEASED

    Quote Originally Posted by Ashley J. Williams View Post
    Congrats and great progress with the mod since I last played it.


    The patch fixes a lot of problems with 'work-ability' of the mod. Some of the same gripes I have had with it before though are still there - the variation in unit models, (sorry if it is repetitive or ocd like, it's minor in the terms of other things), is a bit much still. Too many 'stark contrasts' really do not make the units look normal or.. like units at all, among all factions. The Romans need more uniformity, and some of the 'barbarian' factions need to be less 'cave dwelling imbeciles'. The factions need some more 'unique' looks among themselves without looking like they either stole everything or just walked from the same crappy barber. I'd have to say they would be better off with only minor equipment/facial/hair differentiation. At least in the more professional units.

    Another gripe is that there are still too many 'ranged' units for all factions. There needs to be more core cavalry and infantry that simply only have the abilities to fight. There needs to be more units with formations like shield_wall and schiltrom. Another thing would probably be the editing of models for units that use 'darts' or 'axes' as ranged weapons, there needs to be new animations for them as all they throw atm are javelins, but that's okay.

    There still needs to be a layer of balance between units and more difference between highly trained professionals, and units called up in a levy or limes. An AOR would probably be good for this as well as regions perhaps limiting where certain legions or elite units can be recruited. Religous buildings need to be limited to only whatever religion that religion is as the religious buildings in M2TW can only do the religion of the religion it starts out as, but can be changed via script. You can have factions convert to other religions that way. Maybe something that can be 'on death' of faction leaders. It'd be great to have that as an option and perhaps a list to choose from, to effectively have it as long as there is influence from a certain religion you could more or less convert to any of them.

    Another thing is you might want to reform the traits system, and probably bring in things like ethnicity, rank systems and culture in the traits and ancillaries. You could probably change up the authority/loyalty/piety/command system a bit too. A lot of the traits you imported really do not have an effect in the game anymore, and as such just clog up the game. Like the religious traits do not bring in an element of conversion anymore. (Unless with a script) But you could use that in terms of if x religion is in here, there is x chance for this general to be x religion, and this could change his loyalty and piety in that faction.

    Just things you can do to make it a bit more user friendly.


    Thats about it, but you guys are on a roll and the game is getting to be a bit more fun. Love your mod.


    Glad you like the mod. There are many features still to be added such as units to the barbarian rosters, more features to distinguish between the various factions, upgraded units, etc. We are going to look at removing missle abilities from some units possibly making them dedicated spearmen, swordsmen, etc.


    We are a small team, so we can't fix everything at once. We are trying to give you the best gameplay possible.

    Keep posting your opinions!!!!! The more feedback the better.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

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