Page 1 of 3 123 LastLast
Results 1 to 20 of 52

Thread: Conqistador's fixes - TE Gold 0.7

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon2 Conqistador's fixes - TE Gold 0.7

    I made a pack of fixes to TE gold, solved some errors and unit problems:
    - Fixed sprites for Epirus' Elaphra Phalangitai, wich were causing clean CTDs
    - Fixed sprites for Agyraspid Thorakitai
    - Fixed Poeni Infantry and Libyan Spearmen models/textures
    - Fixed Legionary Cavalry UI that were the vanilla.
    - Fixed Roman General, that weren't upgrading after marian reforms
    - Fixed Numidian Warrior Model that weren't in the mod install
    - Fixed slingers and javelineers recruitment for Numidia (they had the units in custom battles but not in campaign)
    - Adjusted Archer recruitment for Carthage and Numidia, so the slingers and javelineers come at range 1st level and the archers come at the 2nd level

    Download in the attachments

    As it is only fixes and minor things, it is only extract and put the data folder in your TE folder.

    Hope you like. Any errors report here.
    Last edited by Conqistador; July 20, 2011 at 11:01 PM.
    Click on my sig and check out my modelling works! Your opinion is welcome!


  2. #2
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Conqistador's fixes - TE Gold 0.7

    Ok got it,is this fixed also in TE extreme???? Have to work out a generic fix for TE gold. I am trying also.


  3. #3

    Default Re: Conqistador's fixes - TE Gold 0.7

    idk about TE extreme, but i can say that it fixes vanilla TE gold...

    Obtained Lusteds permission, i'll work on some aesthetics and gameplay changes...
    Click on my sig and check out my modelling works! Your opinion is welcome!


  4. #4
    Hopit's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    FINLAND!!!
    Posts
    5,355

    Default Re: Conqistador's fixes - TE Gold 0.7

    have you done sprites for some epirus units? i know some of them don't have them

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  5. #5

    Default Re: Conqistador's fixes - TE Gold 0.7

    no, the sprites were already made, but not assigned with the correct name on DMB... fixing the sprite line for Elaphra Pikemen made the game stop CTDing
    Click on my sig and check out my modelling works! Your opinion is welcome!


  6. #6
    Hopit's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    FINLAND!!!
    Posts
    5,355

    Default Re: Conqistador's fixes - TE Gold 0.7

    oh, ok

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  7. #7
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Conqistador's fixes - TE Gold 0.7

    Oh wow did not know this,hey Bro,err amigo,can you put a text file in your winzip to explain tye fixes as I opened the winzip but not sure what it did,I forgot your data here,so I think it cool to include in your file also,please. Data appreciated.


  8. #8

    Default Re: Conqistador's fixes - TE Gold 0.7

    so, when i release the full changes i'll include it...
    Click on my sig and check out my modelling works! Your opinion is welcome!


  9. #9
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Conqistador's fixes - TE Gold 0.7

    I added your fix but poeni where still missing their helmet pieces,black shadow only,or another unit oops??? I have to double check. And Lusted is still around at times,I am trying to figure the code breakdown Divus used to fix that work also,if I can? It could be revolt CTDs or even an epirus sprite miss???


  10. #10

    Default Re: Conqistador's fixes - TE Gold 0.7

    double check it... sure i have fixed the units i seen problems..
    Click on my sig and check out my modelling works! Your opinion is welcome!


  11. #11
    king_of_kings's Avatar Foederatus
    Join Date
    May 2009
    Location
    Liliw, Laguna, Philippines
    Posts
    47

    Default Re: Conqistador's fixes - TE Gold 0.7

    when i click the te gold icon my computer shut's down..

  12. #12

    Default Re: Conqistador's fixes - TE Gold 0.7

    haven't got any problems here with this fix
    Click on my sig and check out my modelling works! Your opinion is welcome!


  13. #13
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Conqistador's fixes - TE Gold 0.7

    I don't have any cas files etc,only text,so how does this change the Carthage models???? I still get faulty models,so I am confused sorry. But the Seleucid model works fine now,thanks to the sprite correction,thanks.


  14. #14

    Default Re: Conqistador's fixes - TE Gold 0.7

    oh sorry Kylan, forgotten to upload textures and .cas... fault detected here! lol, i'm making some loading screens, got 4 more, but i wanna get around 20+ screens!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  15. #15
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Conqistador's fixes - TE Gold 0.7

    OK heh,oopsie....been too much at the Mardi Gras party in Rio and forgotsie huh???? ^_* Oh to make things easier,can you put the Numidian Warrior cas in there(in TE 5 and even DD Xtreme Mod),I had someplace one here also..oh..where did I put it??? And please put a text file to note changes,obrigado.

    I will I think make a Thread to link all TE fixes. I did a new unit update for TE factions but with server problems lately it as deleted and all my new posts!!!! Grrrrrrrrrrrrrrrrrrrrrrrrrrrr.


  16. #16

    Default Re: Conqistador's fixes - TE Gold 0.7

    to give some help you can send me some screens to make new loading_screes, i have 6 new ls here!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  17. #17

    Default Re: Conqistador's fixes - TE Gold 0.7

    fixed download for the fix
    Click on my sig and check out my modelling works! Your opinion is welcome!


  18. #18
    Finch's Avatar is Deadpool
    Join Date
    Feb 2009
    Location
    X-Mansion
    Posts
    1,678
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Conqistador's fixes - TE Gold 0.7

    conquistador have you experienced any ctd after this fixes??

    tried it still have ctd's good work though my friend still searching some bugs it is still with faction epirus
    Last edited by Finch; February 23, 2010 at 02:17 PM.




  19. #19
    Finch's Avatar is Deadpool
    Join Date
    Feb 2009
    Location
    X-Mansion
    Posts
    1,678
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Conqistador's fixes - TE Gold 0.7

    can i ask what you changed in export_units.txt and desc_model_battle.txt??




  20. #20

    Default Re: Conqistador's fixes - TE Gold 0.7

    no, haven't hapenned any ctd after these fixes in my "former vanilla" TE 0.7
    Click on my sig and check out my modelling works! Your opinion is welcome!


Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •