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  1. #1

    Default why the family tree not expanding?

    Currently my game got around 12 family members. Everyone 40+ already. My empire around 25 provinces.
    The question is all the daughters upon reaching 16-17 didnt get married, no option to get married,
    and those who married like the crown prince but after 10 years still no kids.

    Contrary to last time, i need to reject marriage proposals every single turn.

    Now Need to do what? i wouldnt want to kill those senior family members.

    Any script to modify so that the game didnt look at the family numbers/?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: why the family tree not expanding?

    Contrary to last time, i need to reject marriage proposals every single turn.
    This line really doesn't make sense.

    You are worried that your family is getting too old but are rejecting marriage proposals?

    As for modding some aspects of the family tree, you might want to have a look into descr_campaign_db - it opens with notepad.

    Code:
        <family_tree>
            <max_age uint = "100"/>
            <max_age_for_marriage_for_male uint = "75"/>
            <max_age_for_marriage_for_female uint = "45"/>
            <max_age_before_death uint = "101"/>
            <max_age_of_child uint = "10"/>
            <old_age uint = "60"/>
            <age_of_manhood uint = "14"/>
            <daughters_age_of_consent uint = "13"/>
            <daughters_retirement_age uint = "40"/>
            <age_difference_min int = "6"/>
            <age_difference_max int = "30"/>
            <parent_to_child_min_age_diff uint = "13"/>
            <min_adoption_age uint = "14"/>
            <max_adoption_age uint = "40"/>
            <max_age_for_conception uint = "40"/>
            <age_of_manhood_close uint = "14"/>
            <max_number_of_children uint = "4"/>
        </family_tree>










  3. #3
    konny's Avatar Artifex
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    Default Re: why the family tree not expanding?

    I often rejected marriage proposals because the suitors had been way to old. While having 60 years old grandpas marrying 16 years old teens wasn't so unusual in the Middle Ages, those daugthers remarried when the husband died; up to three or four times. This is not possible in M2TW, so spouses should have about the age of the character to marry.

    But, I had the impression that, when proposals were rejected to often, the game refuses to offer new suitors for that particular daughter.


    Sollution:

    change
    Code:
        <family_tree>
            (...)
            <age_difference_min int = "6"/>
            <age_difference_max int = "30"/>
             (....)
        </family_tree>
    [/quote]
    into
    Code:
        <family_tree>
            (...)
            <age_difference_min int = "0"/>
            <age_difference_max int = "10"/>
             (....)
        </family_tree>
    That way suitors will at maximum be ten years older (or younger) than the daugther they are supposed to marry. So a 16 year old daugther will at be offered spouses that are at maximum 26, and there would be no more need to reject a proposal, unless the girl is a princess with which you have other plans.

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  4. #4

    Default Re: why the family tree not expanding?

    i mean is that last time, early in the game, whenever a daughter comes of age, a marriage proposal will pop up more often than not. i do reject once in a while at early in the game, but thats not the problem. the problem is i think the game doesnt want to spawn marriage proposal or new birth once it detected too many family members. So how to mod this?

    i tried to change the last line; <max_number_of_children uint = "4"/> to <max_number_of_children uint = "10"/>.
    start a new game but the game goes on 20 years without any birth. Heir is 40.

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: why the family tree not expanding?

    The creation of proposals and adoptions is hard coded. If you are running low on family members the game will increasingly off er generals for adoption, so it works both ways. Nothing you can do about that.
    max_number_of_children doesn't work with more then 4.










  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: why the family tree not expanding?

    And I so love those cradle robbers!










  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: why the family tree not expanding?

    Children don't die in M2TW- it's as easy as that.
    You could try if you can kill them via script, but something tells me you might have no luck. Should it work, then you would also be able to kill wives.










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