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Thread: Movement-bug in reinforcement-battles

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  1. #1
    Meckerdrache's Avatar Libertus
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    Default Movement-bug in reinforcement-battles

    I love to help my allies in battles, especially in my silvan campaign. But in all these battles my units have problems to follow my commands. It seems that this bug have something to do with germanicus reallybad ai, because this happen since i installed it and now with the 1.1 patch too.
    If i give a group of my units an attack command they are switching between "go there and stay in formation" and "attack". On the way to the enemy i can see this with pressing shift.
    So they dont charge and some of the units of this group just move further to complete the move command.
    My unit cards showing a switch between running and going all the time.
    The half of the men of an archerunit are reforming constantly. Only some of them are shooting.
    My submods :
    - Finarfins Soundmod
    - Visual Enhancement

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Movement-bug in reinforcement-battles

    Well, your user name isn't far off. That is always the danger you are running with sub mods. They might really enhance the mod or really mess it up. Guess it is the second in your case.
    My suggestion: re-install TATW. Make a copy of it(hope you got enough space on the plate). Install your sub mods one at a time and test. If it is the same mess, simply delete it and copy from your back up. That will be faster then re-installing.










  3. #3
    Meckerdrache's Avatar Libertus
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    Default Re: Movement-bug in reinforcement-battles

    Because of that i think twice before i install a submod I dont use mods which are changing the ai behavior. ReallyBadAI is implemented in 1.1.

    My username has nothing to do with my personality.
    Meckerdrache (similar to a pseudodragon) is just a funny race in my favourite pen & paper rpg and i use this nick in all fantasy-related forums.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Movement-bug in reinforcement-battles

    Meckern is a good natured complaining in German. I didn't want to imply that it is your personality, just some bantering.

    I have come across a similar problem: I was sending my Nazghul after the last unit of Gondorians so I could gloat over the heaped up corpses my trolls had created when I noticed the guys didn't slaughter those remaining spearmen. When I had a closer look they were having a union break and swopping war stories! Not moving at all half way to the sacrifices!
    Since time immemorial there has been the problem of chasing units that were split up: the riders would just keep in between those remnants, bu tthey would move! My Nazghul simply stopped and clicking on the target didn't get them going, only clicking in front of the victims and then clicking on them when the riders had overtaken them.










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