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  1. #1

    Default Burning oil

    Is there somthing that you have to set to get burning oil? Ive played this mod and SS and Ive never had oil actually work in any city or castle no matter the size, ive tryed stationing units right over the gate and everything

  2. #2
    Space Voyager's Avatar Campidoctor
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    Default Re: Burning oil

    Quote Originally Posted by Vexille View Post
    Is there somthing that you have to set to get burning oil? Ive played this mod and SS and Ive never had oil actually work in any city or castle no matter the size, ive tryed stationing units right over the gate and everything
    I've seen it in action. Actually I've seen it in action even when my units already secured the gate! I don't know what is the trigger but it seems to me that it is enough when the defender has a unit nearby...

  3. #3
    Withwnar's Avatar Script To The Waist
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    Default Re: Burning oil

    I think you need to have a unit directly above the gate, between the two towers. Can't say that I've ever seen it in action in this mod - was it added in v1.1 perhaps? (I'm still playing 1.0).

  4. #4

    Default Re: Burning oil

    Quote Originally Posted by Withwnar View Post
    I think you need to have a unit directly above the gate, between the two towers. Can't say that I've ever seen it in action in this mod - was it added in v1.1 perhaps? (I'm still playing 1.0).
    It always works for me, and I never have units stationed directly above the gate.

    I always place a unit directly behind the gate, somewhat like this (==O--O== is the wall with gate, +++ is a melee unit):


    ====O--O====
    _____+++
    ___+++_+++

    The oil starts to drop the moment the battering ram starts doing it's work, and after the gate is breached, I counter charge them, and try to hold them in the gate. The oil does wonders there.

  5. #5
    Withwnar's Avatar Script To The Waist
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    Default Re: Burning oil

    Thanks for that Biggreenfellow. I'll give it a shot.

  6. #6

    Default Re: Burning oil

    Quote Originally Posted by Withwnar View Post
    Thanks for that Biggreenfellow. I'll give it a shot.
    NP. I'm using 1.1, unit scale huge and play on VH/VH; not sure if any of that matters though.. I don't see how it should.

    Oh, I forgot; I also place units directly next to the towers of the gate, on the wall, to repel ladders and siege towers.

  7. #7

    Default Re: Burning oil

    That's one of the few things I am getting right. I cluster my available infantry around the gate and when the enemy charge in, and get bunched up in front of the gate, the oil pours out. It's kind of green and the enemy actually flame up when they get hit. It's really neat. I do not put troops on the wall above the gate, so it does not seem to be required.

  8. #8
    Oddball_E8's Avatar Senator
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    Default Re: Burning oil

    just make sure to micromanage your troops so they dont push the enemy out of the gate and get the oil on themselves... has happened to me a few times...
    addicted modder... but crap at it

  9. #9

    Default Re: Burning oil

    Yup, it seems you only need a unit nearby, like the two towers next to the gate. place a unit in front of the gate and all 3 should work.

  10. #10

    Default Re: Burning oil

    That oil is a big help when you have a massive crowd of enemy units in your gateway trying to push in. It adds damage to units bunched up in the rear that your units holding the gate can't reach. Especially with orcs it helps break down their morale and forces the general cascade of routing that you want to occur in order to take advantage of their brittle morale.

  11. #11

    Default Re: Burning oil

    is there an option i need to turn on to get oil to work? ive tryed all city and castle sizes but the only place that oil actually pours is from stone forts... any ideas on how to ffix this?

  12. #12
    Withwnar's Avatar Script To The Waist
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    Default Re: Burning oil

    Does oil only work on the outer wall? I was defending a siege battle last night and tried everything suggested but nothing happened. But this was on the second wall of a citadel.

    I can't remember oil ever working for me - in vanilla Kingdoms either. I always have units on the walls either side of the gate and almost always a unit behind the gate. I'm starting to think that somehow it's turned off for me.

    EDIT: didn't see your post there Vexille - sounds like we have the same problem. Did it work for you in vanilla Kingdoms?
    Last edited by Withwnar; May 23, 2009 at 12:19 AM.

  13. #13

    Default Re: Burning oil

    ONLY worked in stone forts for me in vanilla kingdoms, but cities/castles never. Kinda glad im not only 1 with this issue

  14. #14
    Withwnar's Avatar Script To The Waist
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    Default Re: Burning oil

    Update: I just tried a siege battle a few times with no luck....

    Citadel, archers on the wall either side of gate, 4 melee units on the ground holding the gate. At no point did I lose the gate (no "building lost" message). The battle went for about five minutes. No oil.

    I started looking at TXT files, hoping to find something obvious like...
    Code:
    use_boiling_oil="no, stuff ya"
    What I did find is a file named descr_boiling_oil.txt that has some entries in it like...

    Code:
    texture battlefield/fire/oil_4.tga
    I'm no modder but to me that says that a file named oil_4.tga should exist in the battlefield/fire subfolder. Which it doesn't, in either the TATW or M2TW parent folder.

    However, there is a file named oil_4.texture.

    If this is the problem then I don't see how it works for everyone else. Unless it was fixed in 1.1 (still using 1.0 as I said earlier). But, also like I said, I don't think that this is necessarily a TATW problem.

    I've done a lot of web searching on this with no luck. Any help would be really appreciated.

    Okay men, release the oil... Men?... Oil?
    Spoiler Alert, click show to read: 


    At this point I had moved one of my archer units to above the gate instead of next-to.

    EDIT:
    Quote Originally Posted by Vexille View Post
    ONLY worked in stone forts for me in vanilla kingdoms, but cities/castles never. Kinda glad im not only 1 with this issue
    Yes, after you said that I seem to recall that I did get oil once in Kingdoms, and it was a fort also.
    Last edited by Withwnar; May 23, 2009 at 02:00 AM.

  15. #15

    Default Re: Burning oil

    Quote Originally Posted by Withwnar View Post
    Update: I just tried a siege battle a few times with no luck....

    Citadel, archers on the wall either side of gate, 4 melee units on the ground holding the gate. At no point did I lose the gate (no "building lost" message). The battle went for about five minutes. No oil.

    I started looking at TXT files, hoping to find something obvious like...
    Code:
    use_boiling_oil="no, stuff ya"
    What I did find is a file named descr_boiling_oil.txt that has some entries in it like...

    Code:
    texture battlefield/fire/oil_4.tga
    I'm no modder but to me that says that a file named oil_4.tga should exist in the battlefield/fire subfolder. Which it doesn't, in either the TATW or M2TW parent folder.
    Did you check the Kingdoms folders? The oil wasn't in M2TW even after installing Kingdoms, so it may be specific to the Kingdoms campaigns.

  16. #16
    chriswhite's Avatar Civis
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    Default Re: Burning oil

    Ive also never seen oil in Kingdoms or TATW so if anyone can figure it out id love to know!

  17. #17

    Default Re: Burning oil

    I don't understand how this could be an issue, where are your units when the oil isn't pouring? Obviously the gate needs to be in your control when you want it to be pouring oil, and you need a unit nearby to "control" it similarly to how towers work. I have never ever experienced the oil not pouring when it has to, only on one occasion has I got some in my own neck but that was because I had a few units advancing into the enemy forces in the gate.

    I would generally put archers on the walls, as well as a melee/javelin unit to "welcome" any attackers using ladders or siege towers, and place the rest directly behind the gate to welcome those coming that way. Once the enemy breach the gate and begin running in, I counter-charge and keep them pinned down right inside/outside the gate. Oil works perfectly.

    Mind you it's not pouring continously though, but in small bursts every now and then.

  18. #18
    Withwnar's Avatar Script To The Waist
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    Default Re: Burning oil

    I don't understand either but it doesn't work. Everything you said has already been tried. And glad to hear there's now at least three of us with this problem.

    EDIT:
    Quote Originally Posted by Magicana View Post
    Did you check the Kingdoms folders? The oil wasn't in M2TW even after installing Kingdoms, so it may be specific to the Kingdoms campaigns.
    Only in stone forts it seems.
    Last edited by Withwnar; May 23, 2009 at 03:37 AM.

  19. #19

    Default Re: Burning oil

    Quote Originally Posted by mrhenrik View Post
    I don't understand how this could be an issue, where are your units when the oil isn't pouring? Obviously the gate needs to be in your control when you want it to be pouring oil, and you need a unit nearby to "control" it similarly to how towers work. I have never ever experienced the oil not pouring when it has to, only on one occasion has I got some in my own neck but that was because I had a few units advancing into the enemy forces in the gate.

    I would generally put archers on the walls, as well as a melee/javelin unit to "welcome" any attackers using ladders or siege towers, and place the rest directly behind the gate to welcome those coming that way. Once the enemy breach the gate and begin running in, I counter-charge and keep them pinned down right inside/outside the gate. Oil works perfectly.

    Mind you it's not pouring continously though, but in small bursts every now and then.
    I think in the interest of balance it cannot pour continuously. If it did, you would only ever need pikemen to defend a city/fortress.

  20. #20

    Default Re: Burning oil

    Aye, it's reasonable. You'd also need a whole lot of oil. ;p

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